1. Variable upkeep cost for units
One thing that I have missed since Civ 1 is variable upkeep cost for military units. The current system gives unfair advantages to those who just build Battleships, Stealth Bombers and other large units. There is a reason why most battleships of the superpowers have been scrapped today!
2. Producing resources
I would really like buildings that produced resources, either just for that city (maybe too weak) or for all the civ (maybe too strong). One could have a Stud Farm that produced Horses, but required Horses to build, or a Fuel Plant that converted Coal to Oil.
No offence American friends, but I don't think that a baseball league qualifies as a national project.
One thing that I have missed since Civ 1 is variable upkeep cost for military units. The current system gives unfair advantages to those who just build Battleships, Stealth Bombers and other large units. There is a reason why most battleships of the superpowers have been scrapped today!
2. Producing resources
I would really like buildings that produced resources, either just for that city (maybe too weak) or for all the civ (maybe too strong). One could have a Stud Farm that produced Horses, but required Horses to build, or a Fuel Plant that converted Coal to Oil.
No offence American friends, but I don't think that a baseball league qualifies as a national project.