sman1975
Emperor
Greetings,
I'm building a new civilian unit that is basically a "healer" - has a couple of Medic promotions - and the unit uses the Inquisitor animations.
I'd like to be able to add a Repair capability, similar to what workers do to pillaged/fallout squares, so I added that to the Builds in the unit XML file. The command shows up just fine when the unit is on a pillaged square. But as the Inquisitor doesn't "build" anything, the unit just stands there in Idle mode when "Repair" is selected. Not bad, but not good either.
So, I attempted to add a Worker model into the the overall unit. The Healer unit now has two figures - the Inquisitor-based model and a Worker-based model taken from the game. Each of these figures use the correct .fxsxml file.
When the game starts, the unit is correctly shown. When I put the unit on a pillaged square and select the Repair option, the game quickly CTD's on me. It's odd how each unit - if they were separated into two different units - will repair a square without crashing the game. Put them into one unit, and CRASH.....
I've looked through a lot of animation threads, but can't find anything that works. Has anyone successfully blended units like these and seen it work?
I'm building a new civilian unit that is basically a "healer" - has a couple of Medic promotions - and the unit uses the Inquisitor animations.
I'd like to be able to add a Repair capability, similar to what workers do to pillaged/fallout squares, so I added that to the Builds in the unit XML file. The command shows up just fine when the unit is on a pillaged square. But as the Inquisitor doesn't "build" anything, the unit just stands there in Idle mode when "Repair" is selected. Not bad, but not good either.
So, I attempted to add a Worker model into the the overall unit. The Healer unit now has two figures - the Inquisitor-based model and a Worker-based model taken from the game. Each of these figures use the correct .fxsxml file.
When the game starts, the unit is correctly shown. When I put the unit on a pillaged square and select the Repair option, the game quickly CTD's on me. It's odd how each unit - if they were separated into two different units - will repair a square without crashing the game. Put them into one unit, and CRASH.....
I've looked through a lot of animation threads, but can't find anything that works. Has anyone successfully blended units like these and seen it work?