Want Monster Toads with Fast, Deadly Toxic and Corrosive tongues? Infectious Zombie Virus coupled with Sticky, Acidic Goo on the tongues of Croakers can Kill or Destroy what ever they touch.
... well, even if you have a Bug problem, these Croakers can help you out
Yes, the Zombies have yet another Infected Unit to attack you with.
... just to think they were only little tadpoles a short time ago
Preview Animations:
Note that the Flc Speeds are better in Game and vary from this Preview that has to use the same flc speeds for the combined animations. Much better in Game but this shows the basic animations.
Default-Run-Default-Fidget-Default-Fortify-Attack-Victory-Default-Fortify-Attack-Death
Giant Croaker preview on the right.
I enlarged the Croaker = Giant Croaker.
Sounds were changed to a louder and lower pitch for the Giant Croaker and the pcx files have frames to differentiate from the original Croaker. I placed a GC on the Units_32 image.
Included Files:
Civilopedia CroakerLarge.pcx, CroakerSmall.pcx, Croaker_units_32.pcx
Alternate and Extra Images:
ALT_CroakerLarge.pcx has a White Background
ALT_CroakerSmall.pcx has a Colored Background
Preview Images
Adjusted .ini file
Animations (flcs): CroakerDefault.flc, CroakerRun.flc, CroakerFortify.flc, CroakerFidget.flc, CroakerAttack.flc, CroakerDeath.flc, CroakerVictory.flc
Sounds: CroakerRun.wav, CroakerFortify.wav, CroakerFidget.wav, CroakerAttack.wav, CroakerDeath.wav, CroakerVictory.wav
Remade the Default Flc to use Offsets so the Unit is seen inside the Bottom Right Game Unit Window Box with a better position.
The Run and Attack sounds are the best I could adjust and basically work well but they will play differently on parts of the game map because of the way the sounds were programed to play for the Civ Game.
You can Download the Croaker Zip File Here
You can Download the Giant Croaker Zip File Here
... well, even if you have a Bug problem, these Croakers can help you out

Yes, the Zombies have yet another Infected Unit to attack you with.
... just to think they were only little tadpoles a short time ago

Preview Animations:
Note that the Flc Speeds are better in Game and vary from this Preview that has to use the same flc speeds for the combined animations. Much better in Game but this shows the basic animations.
Default-Run-Default-Fidget-Default-Fortify-Attack-Victory-Default-Fortify-Attack-Death
Giant Croaker preview on the right.
I enlarged the Croaker = Giant Croaker.
Sounds were changed to a louder and lower pitch for the Giant Croaker and the pcx files have frames to differentiate from the original Croaker. I placed a GC on the Units_32 image.
Included Files:
Civilopedia CroakerLarge.pcx, CroakerSmall.pcx, Croaker_units_32.pcx
Alternate and Extra Images:
ALT_CroakerLarge.pcx has a White Background
ALT_CroakerSmall.pcx has a Colored Background
Preview Images
Adjusted .ini file
Animations (flcs): CroakerDefault.flc, CroakerRun.flc, CroakerFortify.flc, CroakerFidget.flc, CroakerAttack.flc, CroakerDeath.flc, CroakerVictory.flc
Sounds: CroakerRun.wav, CroakerFortify.wav, CroakerFidget.wav, CroakerAttack.wav, CroakerDeath.wav, CroakerVictory.wav
Remade the Default Flc to use Offsets so the Unit is seen inside the Bottom Right Game Unit Window Box with a better position.
The Run and Attack sounds are the best I could adjust and basically work well but they will play differently on parts of the game map because of the way the sounds were programed to play for the Civ Game.
You can Download the Croaker Zip File Here
You can Download the Giant Croaker Zip File Here
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