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New Unit: Noble Archer(12/27/2005)

Discussion in 'Civ3 - Unit Graphics' started by Sword_Of_Geddon, Dec 27, 2005.

  1. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Korean Archer from one of the royal courts. Ogedai could tell you alot more about this guy than I could. :) Enjoy. Up next: Russian Infantry.
     

    Attached Files:

  2. LMR

    LMR Back In Green!

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    Is that a top hat i see? very suave :thumbsup:
     
  3. NavyDawg

    NavyDawg Audentes Fortuna Iuvat

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    I really like this unit, definitely your best so far. Maybe on the attack he can pull his arm back a bit before the arrow gets released. All the other anims are top notch.
     
  4. Steph

    Steph Multi Many Tasks man Retired Moderator

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    You keep improving!
    The fortify is good, and blend well with the AttackA.
    The attack is a bit strange: he can draw his bow without touching the cord while taking an arrow from the quiver and notching it!
    Advice: make him take the arrow, notch it, and after that pull the arm backward and draw the bow before releasing the arrow. The animation will be a bit longer, but will also be a lot more reallistic.
    For the death animation, I would have him bend a little less forward.
    Keep up with the good job!

    And now, to the indians:whipped: ;)
     
  5. Ares de Borg

    Ares de Borg Norman Knight

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    It's done. Good work, I needed this one.
     
  6. Ogedei_the_Mad

    Ogedei_the_Mad Caffeinated Khagan

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    This is a nice surprise. :)
     
  7. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    You didn't think I would finish this did you Ogedai. I always finish what I start...;)
     
  8. Rambuchan

    Rambuchan The Funky President

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    Very stylish!
     
  9. Zion_Withrow

    Zion_Withrow Standing Before a Giant

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    looks good
     
  10. Orthanc

    Orthanc Shipwright

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    I imagine archery units are significantly difficult to master (I haven't tried one yet, might eventually though), most of what Steph has said is pretty good, the only other thing I might add is you might want to make the arrow fly a little faster, once its properly launched.

    Everything else is quite amazing. The run is flawless. :thumbsup:
     
  11. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Archers are very hard to do. To get the proper archery pose for this unit(instead of my unorthodox animation I did for the Plumed Archer), I had to look on Rendersity for a good archery pose.
     
  12. aaglo

    aaglo Furioso!

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    I think that the fortify-animation is facing the wrong way... (i.e. Fortify_east is actually facing south).
    And the attack looks just strange, the bow drawing itself.... :)
    While the run looks nice, his legs actually sometimes come through the back of those long white cape-like things, but that's not a big deal at all :)
     
  13. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

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    Nice, Korean flavour units aren't very popular, we need more:)

    Keep up the good work:goodjob:
     
  14. Mithadan

    Mithadan Wandering Woodsman

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    Looks really good, SoG. I'm loving the flavour.
     
  15. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Thanks for the advice Aaglo, I appreciate it alot coming from you.

    Everyone else thanks for the compliments.
     
  16. Aluminium

    Aluminium ...

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  17. DJ Bonebraker

    DJ Bonebraker a.k.a Laura

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    Or you could just use this camera & lighting setup (used by the great and powerful Kinboat):

    Main Camera
    Focal: 100mm
    hither: 0.016
    DollyZ: 0.800
    DollyY: 0.100
    DollyX: 0.000
    zScale: 100%
    yScale: 100%
    xScale: 100%
    Scale: 394%
    zOrbit: 0
    xOrbit: -30
    yOrbit: 0

    The Other cameras don't need any particular settings.

    Main Light (Light 2)
    Shadow: 1.000
    Map Size: 256
    xRotate: -65
    yRotate: 30
    zRotate: 0
    Scale: 55%
    Red: 1.000
    Green: 1.000
    Blue: 1.000
    Intensity: 100%

    Secondary Light 1 (Light 1)
    Shadow: 1.000
    Map Size: 256
    xRotate: 0
    yRotate: -55
    zRotate: 0
    Scale: 55%
    Red: 1.000
    Green: 1.000
    Blue: 1.000
    Intensity: 50%

    Secondary Light 2 (Light 3)
    Shadow: 1.000
    Map Size: 256
    xRotate: 0
    yRotate: 55
    zRotate: 0
    Scale: 55%
    Red: 1.000
    Green: 1.000
    Blue: 1.000
    Intensity: 50%

    Shadows are turned off under Light Properties for all lights except the Main Light.

    Also, what Steph said about the attack is dead on... make sure you keyframe the bow so that it is not bent when the arrow is nocked, then have his hand follow the bow back until it is bent, then release the arrow and unbend the bow over 1-2 frames, and have the arrow move in proportion to that.... If you had the DAZ AIko 3 with her Crafted Swordswoman outfit and the longbow available from Renderosity's free section (with Kinboat's Samurai Quiver), then I could send you the PZ3 file of the Ranger I made so that you could see how I did the attack sequence on that....
     
  18. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    I don't think that model is availible there anymore, I haven't seen any free anime-ish models there to be honest. :(

    I had alittle problem with the arrow during the attack animation. The problem is that with each rotation of the rotate ball the arrow seemed to "Correct" itself, and the new direction was whobbly and didn't make any sense. I had to manaully correct it each time so it flew straight. This also ment I couldn't get the arrow to release at the same time as the bow was de-cocked, and still have it look right. Arrows are a pain...
     
  19. DJ Bonebraker

    DJ Bonebraker a.k.a Laura

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    Here's a tip on how I do units: I don't create a ball like Kinboat does.... I just Parent the Main figure and all independant props directly to the ground plain object, and I have no trouble. with that whatsoever. You see, I didn't download Kinboat's "Unit Setup" PZ2 file, because I have Poser 5 and of course things work a bit different, and at the time, my Internet connection was so bad I couldn't download the file, so I asked Kinboat if he could post his exact camera and light settings, and I've used them ever since. BTW, the Scale part of the main camera is not set in stone.... You'll need to adjust it depending on what your BG size is and what type of units you make. I found that with Humanoid units in a 100x100 BG, 500% works great.
     
  20. Righteous Fist

    Righteous Fist Valeria Victrix

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    Very nice unit, your units are improving.
     

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