I like this one better than the last. A very usable unit, in my opinion, with no glaring flaws. As others have said, the shield looks fantastic, although perhaps a bit cumbersome.
One minor quibble is that your frame size is too small for the attack animation. A portion of the spear dissapears off the edge of the frame in several directions.
The sounds are interesting. The fanfare for victory is very old school and kinda cool. But doesn't fit as well with the current approach to have the unit "say" something.
The Spearman sounds should not be included. Those are copyrighted works, and not redistributable. You simply must remove them immediately.
You can instead using pathing in your INI file to point to the sound files you want to use.
New sounds are always cool, though I probably won't use your victory wav.
Including some spearman wav files shouldn't be a big deal. Seriously, what are you going to do with that? If somebody planned on purchasing Civ3 just so he could hear a spearman shout and move his feet, well I guess I stand corrected. Otherwise, bringing up these nickpicky copyright technicalities is just a nuisance. Anybody who would attempt to stem the tide of internet piracy by cracking down on Civ Forum threads containing a handful of half-second long wav files is a lunatic. That's like trying to take a bite of of crime by arresting j-walkers. No offense intended to you, Bjornlo, you probably just don't want the thread closed. And I'm sure you always cross at designated intersections.
That said, referencing the spearman's sounds in the INI file is easier, unless you want to leave out certain wav's of a amb (say, the attackavox.wav because you don't want him to shout while he's attacking).
In the attack anim, he misses his foe. The spear wobbles off target. It goes well to the right. A more machine like straight stab would work better.
I noticed this too, but only in the north and south views. It's not real obvious in game, just something to keep in mind next time.
On a side note, I'm not sure, but I think that the victory animation should lead back into the first frame of the default animation, not the last frame of the fortify.
Yes, victory ideally should end having the unit in the same position as the start of the default. And Utah, what do you mean you're "not sure"? You've made dozens of units! Although you don't seem fond of doing victory animations all that much..