New Unit: Troubadour

Kinboat

Conan the Librarian
Joined
Apr 18, 2002
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A medieval minstral. This was designed as an upgrade to the Scout unit, before the Explorer of course. I have a small snippet of music playing in the default, it's soft but if there are too many of these units in one area it may get confusing or annoying. You can just remove the file name from the INI file in this case. The blue is civ-colored, and while you might confuse it at a glance for a red or yellow civ's unit it shouldn't be too hard to tell the difference.

Here's the file:
http://www.civfanatics.net/uploads2/Troubadour.zip


Here's an Alternate Pedia Icons file:

http://www.civfanatics.net/uploads2/Alt_Troubadour_Pedia_Icons.zip

and a preview:
 

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  • troubadourrun.gif
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Very nice :D
 
You just want the world don't you? :lol: How about this one... (the link is in the first post)
 

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  • troubadour2.jpg
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I assume you want one looking like the Civ2 unit... Robes and a torch? That shouldn't be too hard.
 
Hey! That turned out really nice Kinboat.

I am especialy fond of midieval units.
sheildsmile.gif


I think ALOT of people would go nuts for a fanatic!
 
It is actually possible to have era-specific Scout graphics, in the same way as workers and settlers. That's what I use this and the adventurer for.
 
Originally posted by zulu9812
It is actually possible to have era-specific Scout graphics, in the same way as workers and settlers. That's what I use this and the adventurer for.

Too bad that unit stats aren't in the .ini file. Then you could just have a unit called, for example, "infantry" and it would upgrade animation, sounds (which you can do now) AND stats. This would also be really helpful for the barbs.
 
Hey Kinboat, very nice unit. Amazing Animation. As per your suggestion, using it between scout and explorer with prereq: Music Theory.

Thanks a lot!

Amit
 
great unit man :goodjob: thums up :)
 
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