jddods
Prince
I agree.
... but yeah, I want a giant death bot.
Yeah if you have to have future units then I want fun ones.
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I agree.
... but yeah, I want a giant death bot.
Although I used to lean towards 9 + 9, recent posts have me thinking it might actually be 9 +18. We’ve accounted for 2-3 (did we determine if the heavy cav icon was for the Huszár?). That leaves somewhere between 6-15 unaccounted for. I can easily imagine upgrades in future eras for:
1. Recon
2. Light cav
3. Bomber
4. Fighter
5. Ranged
6. Melee naval
7. Raider naval
8. Standard infantry
We’re already pushing close to the limit, but I’m willing to guess there’s going to be new classes of units (military, support, or civilian) as well, including possibly:
1. Combat drone
2. Upgraded environmentalist for terraforming
3. New terrain-based support unit (like a military engineer, but more integrated in combat).
4. Mech unit
5. Orbital platforms
6. New units involved in new culture victory
7. Diplomats
We won’t get all of these obviously, but I think there’s more in the future era than what’s been mentioned so far. Based on the integration of the favor system from Rising Tide, I’m sure that they’ll bring some other systems from Beyond Earth as well, and the satellite system was one of the novel systems that worked really well. That game was more than just a spin off, it was a testbed for new ideas.
Riflemen were unlocked with Nationalism in Civ 4, so if we get them in GS they could be in Nationalism on the Civic tree... but like Arioch wrote it would be pretty close to infantry so infantry should be moved later.
My bet for the 9 new units
Corsair - Fourth unit for the naval raider line, one leaked photo has this ship (could be some UU too)
Riflemen if they were coming would appear under the rifling tech.Why would Riflemen appear in the Civics tree? Rifles were a technological, not a cultural innovation.
Any chance we will see more WMD's/ area of effect weapons? I mean we do have nukes so it's no taboo. Anyways I agree most will probably be in the new era and i diuvt they are 27 thought i wish they were.
The problem with the corsair is that we've seen the tech tree and it's not there, so it would have to be in the civics tree.I do like the idea of a corsair unit as a melee medieval naval raider.
The problem with the corsair is that we've seen the tech tree and it's not there, so it would have to be in the civics tree.
Well yeah, I'd expect it to be a Naval Raider class unit.Where the Privateer is, to which it may upgrade? Maybe it's not a melee naval unit.
Mercenaries or Naval tradition perhaps was my guesses anyway as I don't believe there are really naval based techs in the medieval era, unless it has changed.The problem with the corsair is that we've seen the tech tree and it's not there, so it would have to be in the civics tree.
Maybe @FXS_Sarah or @FXS_MisterKevin can clarify: do these numbers include the uniques or not?
In other words, are there nine new global units and nine new unique units? Or eighteen new global units in addition to the nine new unique units?
Thanks!
Thank you for the clarification!Those numbers include civ-unique units, improvements, etc.
I thought to the assumption was the corsair would be an Ottoman unique unit?The problem with the corsair is that we've seen the tech tree and it's not there, so it would have to be in the civics tree.
Would be nice to see an EMP, basically a nuke that didn't cause anything apart from infrastructure damage
My assumption was they would get the janisarry again while the ship could be a new medieval naval raider unit or a graphical update of an existing privateer or barbarian ship.I thought to the assumption was the corsair would be an Ottoman unique unit?
My assumption was they would get the janisarry again while the ship could be a new medieval naval raider unit or a graphical update of an existing privateer or barbarian ship.
The only effective counter against the GKR, of course!An EMP does not destroy buildings, it only shutdowns down all electronics. So an EMP bomb unit could work by cancelling the yields or effects of all buildings but not damaging the buildings. Basically, the EMP bomb unit would not damage the target city at all but the buildings and districts would produce zero. That would actually be a cool late game unit to have in the game.
An EMP does not destroy buildings, it only shutdowns down all electronics. So an EMP bomb unit could work by cancelling the yields or effects of all buildings but not damaging the buildings. Basically, the EMP bomb unit would not damage the target city at all but the buildings and districts would produce zero. That would actually be a cool late game unit to have in the game.