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New Units: Trenches July 1, 2004

Discussion in 'Civ3 - Unit Graphics' started by Kinboat, Jul 1, 2004.

  1. Kinboat

    Kinboat Conan the Librarian

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    I said I'd do this ages ago... Well they've finally arrived :D 15 small units designed like my Great Wall and Palisade units to be preplaced by the scenario creator as defenses. No movement, low defense to slow down a major invasion not stop it out right.

    File:
    http://www.civfanatics.net/uploads7/Trenches.zip


    The swordsman in the preview was originally supposed to be another corner trench connecting the two sections but I made a spelling mistake in the INI file so it still showed as a swordsman... and I was too tired and lazy to correct it for another preview shot :D
    Preview:
     

    Attached Files:

  2. muffins

    muffins Lemon scented

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  3. Kal-el

    Kal-el Deity

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    nice job KB. the swordsman gives us a good point of reference for the preview. yeah, that's the ticket. ;)
     
  4. BeBro

    BeBro King of the Krauts

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    Cool idea for WWI or II mods or scns :)
     
  5. Goldflash

    Goldflash Grumpy Old Man

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    Hey, thoes are Excellent, KB! What is up next?
     
  6. Mr. Will

    Mr. Will Mister

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    I'm sure they'll be very useful.
    Good job Kinboat!
     
  7. ripptide

    ripptide Lost in the wastelands

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    VERY cool KB )
     
  8. jzsf

    jzsf Prince

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    Yes, good looking!
     
  9. MarineCorps

    MarineCorps Explosion!

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    Cool. Bet a lot of people could use this.
     
  10. Neomega

    Neomega Deity

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    How about:

    0 maintenance
    0 movement
    0Attack and 0 defense
    0 range bombard
    bombard of say 4 or 6 (small)
    Maybe in the ini a sound for attack one (maybe barbed wire rustling, or a yell of "man the trenches" I dunno)
    remove disband (or not, if not, perhaps require maintenance)


    Any civ with the tech that allows this unit can capture these trenches.
     
  11. MarineCorps

    MarineCorps Explosion!

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    Why would you want these to be captured?
     
  12. Neomega

    Neomega Deity

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    YOu wouldn't would you?

    Then your enemies could use the trenches you had set. But destroying trenches is relatively difficult in a retreat, I would think.

    Also removing the defense values would take away the strange look of trenches having HP.
     
  13. MarineCorps

    MarineCorps Explosion!

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    But giving it a 0 defense would make them captureabel
     
  14. Neomega

    Neomega Deity

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    Exactly... just like trenches in the real world. If your troops abandon, or are all killed, this leaves the trenches unoccupied, until more soldiers fill them.... be it friendly or hostile.

    French troops leave their trenches to assault German troops in trenches.

    German machine gun destroys French unit. Leaving the trench the French left open.

    Germans peek heads up from their trenches, see empty French trenches, and run over, hop in and set up machine gun in French trench... aka capture the French trench.
     
  15. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

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  16. Neomega

    Neomega Deity

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    No, it gives a bombard defense bonus, if inhabited by a unit. Without any units in it, it is useless... but I never heard of a trench with no soldiers in it win any battles in World Wars I or II.

    So, with Attack1 set to play a .wav that says "Man the trenches!",

    A German tank assaults the Frech rifleman in the trench.

    Manthetrenches.wav is played, the German tank loses a hit point.
    (trench bombard successful)

    The German Tank then destroys the French rifleman and captures the trench.

    On Frances turn, France counterattacks with a rifleman.
    Manthetrenches.wav is played, this time the trench is German, attempting to cause an extra HP of loss against the French Rifleman

    The Frenchrifleman takes a HP of damage, but then re-takes the trench his comrades held earlier.

    It might even be neat to have the trenches fly a little civ-specific waving flag as their default animations so if it is empty, you still no who owns it... (even though it is harmless when no stacked with any other units)
     
  17. zulu9812

    zulu9812 The Newbie Nightmare

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  18. kemal69

    kemal69 Prince

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    Great work Kinboat, and I think Neomega's idea sounds quite sensible. cool idea.
     
  19. Kinboat

    Kinboat Conan the Librarian

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    That's an excellent idea Neomega... I couldn't figure out how to have them stay on the map and it was sort of bothering me :D

    I'd give them a fairly good bombard so you are almost assured of a hit. Maybe even give them an increased rate of fire so they have a chance to really wound (maybe even kill) the attacker. After all they would only get that shot once per turn so a determined attacker could sacrifice a junk unit and then swarm with their more powerful stuff.
     
  20. Goldflash

    Goldflash Grumpy Old Man

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    Also, you should take off the Disband and Requires Support buttons, too...
     

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