New Units

Gogf

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Netherland's Swiss Mercenary
Cost: 30, 1.4.1, Upgrade: Musketeer, Req. Feudalism

JesseSmith made no comment on this, and there is no mention is made of the musketman, whatso-ever. Maybe it was done away with...

Man-O-War – Bombard: 4, Attack: 5, Enslavement

What does it enslave to?
 
Enslave captures enemy naval units and makes them your own. % Chance isn't it?
 
It might literally cpature the unit.

Otherwise, it would probably enslave it into a MOW.
 
The archer upgrade path caught my eye...

Archer, Bowman, Longbowman, Musketeer, Guerilla, TOW Infantry

??

Are these still UU's or are they available to all civs? I would think they are still UU's, but the Berserk is missing. Does this mean the French get the Musketman and Musketeer?
 
They're still uus.

French probably don't get Musketmen

But they are in the upgrade path. It is designed so Warriors can upgrade to Immortals if you are playing as the Persians, Knights upgrade to Cossaks for Russia, etc.
 
When you have UU's that upgrade to another unit, they are put directly into the upgrade path. For Spearman, they upgrade to hoplites, which upgrade to impis, which upgrade to numidian mercenaries, which upgrade to pikeman. So when you try to upgrade a spearman, it automatically tries to upgrade to a hop;lite, but since it can't, it will move on to impi, then numidian mercenary, then finally get to pikeman. Since only one civ can build that unit, it therefore becomes unique.
 
The cossack seems even more worthless now, despite the blitz ability (with only 3 defense) and cost 90!!!

The war elephant seems pretty good... Anyone who knows if you will be able to create elite war elephants now?

The jaguar warrior is cost 15 now, that makes the chasqui scout less worthless.

The bowman is now much better than the spearman when it comes to defense. It may be better than the hoplite!

The gallic swordman is only 40 shields now. It's going to be fantastic!

At last, the conquistador comes earlier and that makes them more powerful!
 
Cossack worthless??!! Stack him with a defensive unit, then take out a whole stack of 3 adjacent defenders!

(The trick is to figure out what to do with the lemons)
 
The Cossack is now more valuable than ever. A blitz ability will make it so easy to completely decimate opponents' defenses. It is the first blitz unit on the tree now, isn't it?

It's not as though the added defense helped much, anyway. Rather than a cavalry with an added defense, the cossack is a standard cavalry that blitzes -- for 10 more shields.

The Sipahi would clean out the Cossacks before; that added defense point does nothing against standard cavalry, much less the +1 offense Sipahi.

I really like this change.

-Ben
 
Cossacks worthless?!? Blitz will probably make them by far the best UU in the game.

THREE attacks in one turn. They can possibly go from Regular to Elite in ONE turn. If I'm sitting by Russia, there is no way I would even consider not beelining to Riflemen.

Although the AI never failing to withdraw even slightly damaged troops to safety will lessen the massive edge.
 
Originally posted by Novaya Havoc
The Cossack is now more valuable than ever. A blitz ability will make it so easy to completely decimate opponents' defenses. It is the first blitz unit on the tree now, isn't it?

It's not as though the added defense helped much, anyway. Rather than a cavalry with an added defense, the cossack is a standard cavalry that blitzes -- for 10 more shields.

The Sipahi would clean out the Cossacks before; that added defense point does nothing against standard cavalry, much less the +1 offense Sipahi.

I really like this change.

-Ben

They will be much better than the Sipahi, at least for a human player. Cavalry will beat Musketmen the majority of the time anyway, and an elite 6 will be better than a veteran 8.

If you attack smartly and make sure you get multiple wins in one turn, you will have an elite army of cossacks in no time.
 
What you guys doens't realize, is that when playing on sid level, the enemy will have infantry just a couple of turns later. It takes at least 5 cavalrys to wipe out a single infantry in a city. You attack with a stack of maybe 30 cavalrys to stand a chance. What difference does it make if 2 of them are lucky and can attack a extra time, when they're going to get slaughtered anyway?
 
Originally posted by Bad Brett
What you guys doens't realize, is that when playing on sid level, the enemy will have infantry just a couple of turns later. It takes at least 5 cavalrys to wipe out a single infantry in a city. You attack with a stack of maybe 30 cavalrys to stand a chance. What difference does it make if 2 of them are lucky and can attack a extra time, when they're going to get slaughtered anyway?

The extra point of defense would help them here? :confused:

Well, one of the simple rules of Civ3 is to get your attacking done before they have Infantry.

My advice is to not play on Sid. You would need a stack of many tanks to dislodge even a few units of Infantry fortified in a city, anyway.
 
Yeah, but the thing is, you can never be proud of winning a game if it isn't on the hardest possible difficulty level. Winning on Sid is like winning WC in socker or something... winning on monarch is like beating your little brother in a socker game... or something like that... :p

My point is just that the blitz ability is useless on higher difficulty levels, so basicly the unit has -1 defense and costs +10 shields. It's kinda like an expensive cavalry, unless your fighting really weak units.

In my version of PTW, the siphahi has 8.3.3, was this attack reduced to 7 again? Otherwise, the siphahi is superior.
 
Originally posted by Bad Brett
What you guys doens't realize, is that when playing on sid level, the enemy will have infantry just a couple of turns later. It takes at least 5 cavalrys to wipe out a single infantry in a city. You attack with a stack of maybe 30 cavalrys to stand a chance. What difference does it make if 2 of them are lucky and can attack a extra time, when they're going to get slaughtered anyway?

That is why the Lord God invented bombardment units.
 
Maybe I suck, but bombarding city isn't my thing. Let's say the city has 5 infantrys, with an averagae on 3 HP. If a bombarment is succesful 1/2 of the times or someting like that, and it's a 1/2 chance to hit a unit and not a temple or stuff that you don't want to destroy. That means it requires 4 cannons to just lower the HP of one defender, 8 cannons per defender, multiply that with 5, damaging all units to 1 HP will require aproximately 40 cannons... or at least 30 artrillerys... something like that. It's pretty stupid so "park" outside a enemy city as well... letting the enemy bombard you and eventually capture all your cannons!
 
@Bad Brett: Go read the SG forum. You will become a believer. Heck, I'm at the point where I build catapults with gusto.

EDIT: Don't forget that bombard will also kill population, which helps as well.
 
Well, I see what you mean, but if you put it this way. You get to chose between 60 catapults or 40 swordmen...
 
Remember that the Cats have no chance of dying when they attack (assuming you have a few defenders). 40 cats and 8 swordsmen is a nasty attack force.
 
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