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New units_32 for Sandris units

Discussion in 'Civ3 - Graphics Modpacks' started by T-mun, Dec 4, 2010.

  1. T-mun

    T-mun King Numa

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    UPDATED 10/01/11

    Hi all,
    Have you ever tried to paste one of the units_32 files coming with each of Sandris new unit and see it getting screwed up on your own big units_32 ? All the civ-blue getting weird ? Well, this is a palette problem. I didn't correct it.
    I had another idea : I wanted to have these units in the same position as the original files from Firaxis (default position), and civcolored, in the city view.

    So here's what I did : export a storyboard of each unit in red civ-color and cut and paste the first pic of the SW strip into a new pic, reduced it, pasted it into the original unit_32 and then again pasting it into a new file and saved as pcx. Why red ? Because red means civ-color for the unit_32 file.

    Update: I've decided to clean up things and keep them tidy, so I moved the files a little from one post to an other.
    Each .pcx file moved had 20 to 30 download.

    See the library underneath to know where things are.
     
  2. T-mun

    T-mun King Numa

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    My Units_32 Library:

    Post #3: Rome
    Post #4: Byzance
    Post #7: Anglo-Saxons, Vikings and Franks
    Post #8: Scythians, Slavic
    Post #9: Dark Ages Rus, Slavic Worker, Mongols
    Post #11: Dark Age Ostrogoths and Medieval Italy, Visigoths
    Post #13: Medieval Settler & Worker, Generic 17th, Generic 1700-1720
    Post #15: Generic 1720-1780, Generic 1780-1805, Generic 1812
    Post #21: Old Kingdom, New Kingdom, Early Iron Egypt
    Post #22: Ptolemaic Period (Egypt), Myceneans (Greeks)
    Post #23: Early Greeks, Classic Greeks, Macedonians
    Post #29: Carthago, Persia, Gauls, Lybians
    Post #37: Persian Bonus Pack
    Post #43: Tribal units pack
    Post #44: Britons and Iberians + Thracian Peltast
    Post #52: Germany - Bronze Age, Early Iron Age and Later Iron Age
    Post #53: Dark Ages: Goths and Saxons
    Post #58: Bronze Age Norse and Iron Age Vendel
    Post #59: High Medieval and Later Medieval Scandinavia
    Post #60: High Medieval and Later Medieval Germany
    Post #61: High Medieval (Ayyubids) and Later Medieval Egypt (Mamluks)
     
  3. T-mun

    T-mun King Numa

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    Here they come, starting with Rome...


    As you can see I merged the "Early Roman", "Pre-Republican Rome" and the "Early Republican Rome" units packs.





    And here's the Roman Mercenary Sagius.
     

    Attached Files:

  4. T-mun

    T-mun King Numa

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    Byzantine Units (3 packs).

     

    Attached Files:

  5. Sandris

    Sandris Rise and Rule

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    Looks good so far. :) I like that view position.
    Indeed, I`ve used wrong palettes for my unit_32 files.
     
  6. T-mun

    T-mun King Numa

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    That's ok, I can correct them ;) I corrected the units I am actually using, and you will see there is a LOT of them :D

    Edit: don't get me wrong, I love these units and that's why I am correcting them. I wouldn't loose my time on a bad unit.
     
  7. T-mun

    T-mun King Numa

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    A little mix : Anglo-Saxons, Vikings and Franks:



     

    Attached Files:

  8. T-mun

    T-mun King Numa

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    Scythians, Slavic...



     

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  9. T-mun

    T-mun King Numa

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    Continuing with some Rus... + the Slavic Worker (no preview for this one).



    And then the Mongols:

     

    Attached Files:

  10. Goldflash

    Goldflash Grumpy Old Man

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    Actually, themanSandrisneeds, I would post these in the original unit threads and link to that post on the database. That way people who looking at Sandris's units can find your hard work.
     
  11. T-mun

    T-mun King Numa

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    Dark Age Ostrogoths and Medieval Italy...





    ...and the Visigoths (the Spanish Medieval Unit pack is coming soon).

     

    Attached Files:

  12. T-mun

    T-mun King Numa

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    I have thought about it, but then I would have to bump thousands of old threads and that could be annoying to many people I guess... I thought I would bump just one or two of them.
     
  13. T-mun

    T-mun King Numa

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    Medieval Settler and Worker:



    and here come the late Generic packs:


     

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  14. Goldflash

    Goldflash Grumpy Old Man

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    It is perfectly acceptable to bump threads with new content. I don't think anyone would be annoyed by your good work. I know I'm not.

    Haven't I proposed to marry you before?
     
  15. T-mun

    T-mun King Numa

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    ...followed by the rest of the Generic European units.





    @Goldflash: I should've kept on saying "please wait" :lol: Well, maybe you're right. For the wedding, I don't have much time but let's find a place somewhere between France and Tortuga Island ;) And don't ask me to wear the wedding dress :nope:
     

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  16. T-mun

    T-mun King Numa

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    I'll be doing more in the near future, I hope I could post them during the coming week. The main drawback to this position is that, looking SE, all the spearmen look the same. To correct this (if anyone wants them), I may make some unit_32 where they look SW so you could see their shields and identify them better.
     
  17. Goldflash

    Goldflash Grumpy Old Man

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    Yeah, I'm thinking that the SW facing Spearmans would be better. Ease of identification is paramount.
     
  18. T-mun

    T-mun King Numa

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    Ok. I'll try making a special "Goldflash paramount series". Consider it as a wedding present ;)
     
  19. Steph

    Steph Multi Many Tasks man Retired Moderator

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    The big problem with Unit32 is that the palette contains very few blue colours.

    So if the unit is supposed to be blue and not as a civ colour, you cannot get a really nice unit32.

    So I'm using a different approach in my mod.
    I copy all the unit32 in a true colour Unit32.cpx large sheet, then I remove all the shadows, and I reduce the colours afterward to 160 colours (not using the civ coloured part of the palette)
     
  20. T-mun

    T-mun King Numa

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    True. The other big problem is that a unit wearing red clothes will have a civ-colored unit32. At this size it may not be noticed however.
     

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