Hi everyone,
new version inbound. In this version, the AI unit composition logic has been rewritten, which addresses the issue that the AI often didn't build enough naval units. Improvements have also been made to the AI GPTI positioning logic. Crashes from the previous version have been fixed, and the "Automate" button for diplomatic units is now available again. For a full list of changes see the changelog below.
Thanks to @azum4roll, @balparmak, @KungCheops and @L. Vern for their contributions!
Changelog:
4.21
4.21.1
Link: https://github.com/LoneGazebo/Commu...download/Release-4.21.1/Vox.Populi.4.21.1.exe
Online as of 4/26/2025 03:01 PM CDT. Not savegame compatible.
new version inbound. In this version, the AI unit composition logic has been rewritten, which addresses the issue that the AI often didn't build enough naval units. Improvements have also been made to the AI GPTI positioning logic. Crashes from the previous version have been fixed, and the "Automate" button for diplomatic units is now available again. For a full list of changes see the changelog below.
Thanks to @azum4roll, @balparmak, @KungCheops and @L. Vern for their contributions!
Changelog:
4.21
Code:
AI improvements
- Reworked AI unit composition logic. The military AI now decides the exact number of land and naval units it wants up to the supply limit.
This should address the issue that the AI tends not to build enough naval units (thank you @KungCheops !).
As a future consideration, the new code could be extended to have the AI plan out unit numbers for every unit type/unit AI type.
- Improved AI plot selection for Great Person tile improvements
Bugfixes
- Fixed a crash during the AI's turn
- Fixed a crash when building an Eki outside owned borders
- Fixed "Arrival Mode" Squads option not being saved
- Fixed missing icons for Ordo and Hacienda
- Fixed missing Automate button for diplomatic units
- Fixed Danmark's UB giving +1 Production to sea resources
- Fixed negative values for Mehal Sefari's distance to capital bonus being shown in the UI
- Fixed instant yields from birth of a Great Person being given in the capital instead of the city in which the GP was born
- Fixed air defense damage being able to exceed the attacking air unit's current health when attacking cities
- Fixed a bug in starting location assignment that could cause a defeat screen in turn 0
- Text fixes
Modmodding
- The column Improvements:GetMovesChange can now be used with negative values
- Implemented column UnitPromotions:BorderMod for 4UC
- Implemented table Traits:ArtistGoldenAgeTechBoost for a modmod
- Added column Improvements:RequiresResource
Code:
- Fixed free policies increasing the cost of subsequent policies
- Fixed excessive logging of plot yields (the log file BuilderTaskingYieldLog.csv may have become quite large if you played on 4.21, you can safely delete it)
Link: https://github.com/LoneGazebo/Commu...download/Release-4.21.1/Vox.Populi.4.21.1.exe
Online as of 4/26/2025 03:01 PM CDT. Not savegame compatible.
Last edited: