New Version – 5.0-alpha.03

azum4roll is correct. If Korea is consistently picking Authority, then the problem is with the AI scoring.

The AI scoring for policies, techs, and city production choices is known to be arbitrary and in need of a serious rework. Pantheons a little less so since axatin has tinkered with that, but beliefs in general also need a touch up.
@Milae said Korea would be a great Authority civ because the unique siege unit had logistics. Which may say more about Milae than Korea!
 
Hi all

I don't know if that's the relevant thread, but my feedback after 6 games of 5.03, all on Emperor, Large, is that the game is pretty difficult! True, I've tried civs that I did not play much before, so may not have always made the best strategic choices, but I've found AI aggressiveness difficult to handle.

On Emperor, I always find myself 2-5 tech late when starting Industrial, which is usually fine, but I now have to fight many more wars than before, with fewer units and lower tech than the AI. Besides, AI never seems to be willing to accept peace, even when the situation is a clear stalemate. I keep having to fight off limited waves of units, that have almost no chance of capturing my cities, but that still cripple my economy and make the mid game painful. How is the AI assessing war relevancy?
Even when I played a dominant win with Brazil (lol the Bandeirantes yields), my stupid Huns neighbour kept declaring war even though he could make a move into my territory, was 10 tech behind and surrounded by some vassals I had made in a previous war. I ended up eliminating him.
But of course, same behavior when I'm playing Carthage or Siam makes the game much more difficult than I felt it was in 4.22.
 
Hi all

I don't know if that's the relevant thread, but my feedback after 6 games of 5.03, all on Emperor, Large, is that the game is pretty difficult! True, I've tried civs that I did not play much before, so may not have always made the best strategic choices, but I've found AI aggressiveness difficult to handle.

On Emperor, I always find myself 2-5 tech late when starting Industrial, which is usually fine, but I now have to fight many more wars than before, with fewer units and lower tech than the AI. Besides, AI never seems to be willing to accept peace, even when the situation is a clear stalemate. I keep having to fight off limited waves of units, that have almost no chance of capturing my cities, but that still cripple my economy and make the mid game painful. How is the AI assessing war relevancy?
Even when I played a dominant win with Brazil (lol the Bandeirantes yields), my stupid Huns neighbour kept declaring war even though he could make a move into my territory, was 10 tech behind and surrounded by some vassals I had made in a previous war. I ended up eliminating him.
But of course, same behavior when I'm playing Carthage or Siam makes the game much more difficult than I felt it was in 4.22.
I dunno man, i play on Diety exclusively and last game (Russia) is was 6 or 7 techs ahead when i entered Industrial. ^^ Playing on Final Version 2UC before integration with 3 and 4 UC though, since i am waiting for beta.
 
Hi all

I don't know if that's the relevant thread, but my feedback after 6 games of 5.03, all on Emperor, Large, is that the game is pretty difficult! True, I've tried civs that I did not play much before, so may not have always made the best strategic choices, but I've found AI aggressiveness difficult to handle.

On Emperor, I always find myself 2-5 tech late when starting Industrial, which is usually fine, but I now have to fight many more wars than before, with fewer units and lower tech than the AI. Besides, AI never seems to be willing to accept peace, even when the situation is a clear stalemate. I keep having to fight off limited waves of units, that have almost no chance of capturing my cities, but that still cripple my economy and make the mid game painful. How is the AI assessing war relevancy?
Even when I played a dominant win with Brazil (lol the Bandeirantes yields), my stupid Huns neighbour kept declaring war even though he could make a move into my territory, was 10 tech behind and surrounded by some vassals I had made in a previous war. I ended up eliminating him.
But of course, same behavior when I'm playing Carthage or Siam makes the game much more difficult than I felt it was in 4.22.
I've been getting my ass kicked on King since Alpha release. Not sure what it is. Can't seem to win other than super strong snowballing early Authority Civs...
 
I've been getting my ass kicked on King since Alpha release. Not sure what it is. Can't seem to win other than super strong snowballing early Authority Civs...
Same here. I typically played on Immortal before, and I must be doing something wrong now because I always feel considerably behind on King/Emperor to the point where I don't typically play out the late game. But like with early authority Civs it's a stomp.
 
Yes, I think there is a *huge* jump between King and Emperor. Emperor is nearly impossible for me (but always fun!), yet King it's almost been extremely easy (using same civ as comparison). It may also depend on settings, I'm playing 9/16 standard/standard/shuffle. I'm 5 techs ahead in the industrial age on King versus an average of 7-10 behind on Emperor at this point in the game.
I remember That 2-3 years ago I changed the files by giving emperor the early bonus modifiers from king and playing like that. It was practically the perfect difficulty for me because emperor was just a bit too hard for me and with king I fell behind in the early game and outpaced the AI starting the Industrial era.
 
How's the alpha looking though, and any plans for beta release?

I have a big 43 Civ game I've been planning it would be cool to run it on the new patch
I've had one CTD in three games, after I conquered a capital and took a second city in the peace negotiation. I've had a couple of other very minor bugs. Beta, I hear, is scheduled for this week or next. I haven't played 43 civs, but I'm guessing your computer can handle it.
 
I'm noticing something on 5.03 alpha I didn't notice on 4.22. If I have an archeologist unit selected, the antiquity sites are NOT highlighted in pink on the map like they used to be. Makes it a lot harder to scan the entire map looking for dig sites. I cannot easily go back to 4.22 to doublecheck, and not even sure I have a savegame laying around (I don't keep them forever).

Can someone confirm if this is by design?
 
How's the alpha looking though, and any plans for beta release?

I have a big 43 Civ game I've been planning it would be cool to run it on the new patch. I'll need to use the IGE for it though.

I can't even finish an 8 civ game + 16 CS without late game CTD without dumping all the graphics settings down to minimum. I cannot imagine what a 43 civ would be like. Also.... the late game end turn times must be hellacious.
 
I've been getting my ass kicked on King since Alpha release. Not sure what it is. Can't seem to win other than super strong snowballing early Authority Civs...
But haven’t you noticed some increased , unprovoked aggressiveness ? And right at the time when the AI is at its peak vs. human, so feels a bit unfair if you ask me.
Maybe I’ll move down to King in order to finally finish successfully a progress game with an Average Civ. But that would be frustrating for sure.
 
dammit I just lost a game by maybe 2-3 turns..... India squeaked out a culture victory on me in the 1960's. I had been kicking ass as Portugal for the entire game, and was in the #1 slot for most of it. India was #3. but hey at least it finished and didn't late game CTD
 
I think the main issue with current AI is its inability to take cities properly. AI makes smart moves when fighting units on open territory but taking cities is a problem for it. I suspect it somehow connected with priorities: AI is often reluctant to sacrifice one or two untis for much bigger gain (like damaging city severely or killing important units, aka 2 for 1). ALso unconditioned and unjustified agressiviness is a bit of an issue :)
 
But haven’t you noticed some increased , unprovoked aggressiveness ? And right at the time when the AI is at its peak vs. human, so feels a bit unfair if you ask me.
Maybe I’ll move down to King in order to finally finish successfully a progress game with an Average Civ. But that would be frustrating for sure.
I mean, if an agressive civ is playing Authority then they will always be agressive for no reason from the start.
I've played 3 games on 5.0, one with The Huns on Emperor, I got attacked by The Zulus but the AI was broken on 5.02 so I easily conquered them.
Then I played Egypt on 5.03 again on Emperor, surrounded by Marocco, Korea and Sweden, Korea was closer to Sweden than I was, so they went to war multiple times and I got a chill start, and then Sweden was so weak that we split it in half with Korea, both Marocco and Korea wanted to be friends until I got a score lead. Korea even paid a huge GPT to declare war on Sweden.
Then I played Venice on Immortal, surrounded by Poland and France, there was no place for a city between Paris and Venice, we were that close, but France decided to attack Polynesia, and I again got a chill start, both Poland and Polynesia wanted to be friends with me until I conquered weakened France and got a score lead.
So in my experience everything is as usual, warmongers attack everyone, everyone hates warmongers, you can even get 2-3 cities from them without anyone getting too upset about it. And then everyone hates you when you are a leader. Also if you have army smaller than their, which is usually the case, they are more likely to attack you.
 
I'm noticing something on 5.03 alpha I didn't notice on 4.22. If I have an archeologist unit selected, the antiquity sites are NOT highlighted in pink on the map like they used to be. Makes it a lot harder to scan the entire map looking for dig sites. I cannot easily go back to 4.22 to doublecheck, and not even sure I have a savegame laying around (I don't keep them forever).

Can someone confirm if this is by design?
I don't know what causes it, but it happens on 4.22, too. Easy way to fix it: Select any other unit and then the archeologist. The antiquity sites should then be marked in pink again.
 
I mean, if an agressive civ is playing Authority then they will always be agressive for no reason from the start.
I've played 3 games on 5.0, one with The Huns on Emperor, I got attacked by The Zulus but the AI was broken on 5.02 so I easily conquered them.
Then I played Egypt on 5.03 again on Emperor, surrounded by Marocco, Korea and Sweden, Korea was closer to Sweden than I was, so they went to war multiple times and I got a chill start, and then Sweden was so weak that we split it in half with Korea, both Marocco and Korea wanted to be friends until I got a score lead. Korea even paid a huge GPT to declare war on Sweden.
Then I played Venice on Immortal, surrounded by Poland and France, there was no place for a city between Paris and Venice, we were that close, but France decided to attack Polynesia, and I again got a chill start, both Poland and Polynesia wanted to be friends with me until I conquered weakened France and got a score lead.
So in my experience everything is as usual, warmongers attack everyone, everyone hates warmongers, you can even get 2-3 cities from them without anyone getting too upset about it. And then everyone hates you when you are a leader. Also if you have army smaller than their, which is usually the case, they are more likely to attack you.
Sure, I do expect that from Sweden or Iroquois, but having Portugal and Ethiopia gang up on me (Carthage) when I'm a continent away, minding my own business, and NOWHERE near the top of the scoring list, is quite a frustrating experience. Sure, we have different religions, but being a continent away, it's not like we're fighting for religious influence...
 
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