New Version - 1.0 (September 3rd, 2021)

Discussion in 'Community Patch Project' started by Gazebo, Sep 3, 2021.

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  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Hey all!

    New version inbound! This one is quite stable, enough so that I'm officially labeling it 1.0. We're doing a soft-reboot on the versioning system, so out with the old date-numeric model, and in with a traditional versioning system. This is also the first version in awhile that will be the basis for the 'How to Install' page, so this should clear up 'which version?' concerns.

    Rules for versioning.

    Spoiler :

    1.0.0
    x.y.z

    x = major revision or update (rare to change without warning)
    y = save-game incompatible revision
    z = save game compatible revision


    Lengthy changelog, courtesy @Recursive, @pineappledan, myself, and many others. Thank you mod team!

    This version is not savegame compatible.

    Link to version: Google Drive

    Spoiler :


    General
    - Added global notifications for nuclear strikes/interceptions and Defensive Pacts
    - Brokered peace is now announced worldwide to players that have met the broker and the player who agreed to make peace
    - Brokered war notifications now work as follows: anyone with surveillance established in either the broker or the warrior's cities will learn about the deal, and share the intrigue with all of their teammates, DPs, masters, vassals and friends (but no chain sharing).
    - Diplomacy flavors and major approach biases now have a default XML value of 5 if not specified by the modder; -1 for City-State approach biases (always 1 ingame). Code for this is in CoreTableEntries.sql.
    - The code section which overrides custom civs' non-diplo flavors is now clearly marked near the start of CoreTableEntries.sql
    - Added DiploAI "cheat" options to disable demands and independence requests from the AI
    - Code cleanup
    - Worked on deal rewewal logic and bugs related to phantom resources/GPT
    - Fixed issues with spy mission yields and expiration
    - Major adjustments to diplo AI
    - Fixed no-EUI notification UI issue

    AI
    - Approach biases are still capped between 1-10, but no longer need to be high to impact diplo personality selection; they now only matter relative to each other (3 War/5 Friendly = 5 War/7 Friendly).
    - Small tweaks to warmonger logic
    - Small tweaks to diplo bonuses for liberating cities
    - Vassals can now receive warmongering penalties for conquering cities, and voluntary vassals no longer get their penalty reset (their masters ignore the warmongering)
    - More nuance to AI reactions for brokered war/peace
    - AI now applies a diplo bonus for accepting less than the maximum peace deal value (to "recent diplomatic actions"); buggy recent trade bonus removed
    - Non-founder AIs should no longer build Borobudur or Cathedral of St. Basil
    - Non-founder AIs should no longer build Hagia Sophia unless they're still able to found a religion
    Bugfixes
    - Fixed major bug causing AI to be overly eager to become a vassal
    - Fixed a bug halving the warmonger penalty for capturing a city
    - Numerous bugfixes for opinion modifiers, including gamespeed scaling for recent trade/etc.
    - Fixed bugs with DP and most valuable ally selection
    - Fixed AI using a denouncement message when declaring war
    - Fixed issues with AI acting hostile/not hostile inappropriately
    - Text fixes

    Misc
    - Hid "Diplomacy is easier on your difficulty level" modifier on lower difficulties; requires special setting to display
    - Observer is now notified of World Congress vote & project results as well as the new global notifications
    - Observer/Diplo Debug Mode now sends a notification whenever a brokered war/peace deal is agreed to
    - Observer/Diplo Debug Mode now displays the AI's top friend/DP choices, biggest competitor and biggest World Congress rival
    - World Congress voting logic improvements from Milae
    - World Congress host now makes their proposal first, then the other two civs make their proposal (can take 2 turns instead of 1 now)

    General Civ Changes:

    Moves Mandekalu back to Knight (25 CS)
    Moves Carolean back to Rifleman (41 CS)
    Gives Naga Malla Barrage I
    Gives Naresuan General stacking
    Removes general stacking from Carolean
    Buffs Grenadier from 10 AOE damage on kill to 15
    Nerfs Atlatl strike from 50% vs wounded to 33%
    makes Quinquereme Heavy assault stay on upgrade
    Splits Impi bonus vs gunpowder and ranged strike onto separate promotions, and lets bonus vs gunpowder stay on upgrade
    Boosts Siam's yields from CS from 75% to 100%
    Removes Iroquois bonus 20% CS from nearby National Wonders
    moves ability to ignore CS allied and Declarations of Protection status when bullying from Mongols to Zulu
    Moves White Tower from being a unique National Intelligence Agency to a unique Ironworks
    Fixes Songhai and Iroquois UA descriptions from "ignores terrain costs" to "moves through X as if they were roads"

    Major Civ changes:

    Mongolian Khans can now construct the unique Ordo Citadel replacement.
    - Instead of high defense and damage to adjacent units, the Ordo gives movement to units that move through it.
    - Khans now give a small amount of damage to adjacent enemy units, equivalent to the amount they heal friendly units.

    Makes the Landsknecht the German UU, replacing the Panzer
    Adds the Free Company unit as the Authority policy finisher unit

    American UB change

    Changes the American unique Hermitage from the Smithsonian to Independence Hall.
    Independence Hall unlocks 3 extra Modern Era wonders: The Smithsonian (culture/science), West Point (military), and Hoover Dam (Tourism/Production)

    Indonesia has been reworked:

    Gains an additional 5% to Global Modifiers and +2 Happiness and Tile Yields from all Luxury resource monopolies
    Cloves: 2 gold base; 1 faith/gold improved
    Pepper: 1 gold/food base; 1 faith/gold improved
    Nutmeg: 1 gold/production; 1 culture/gold improved
    Candi/Garden Resource yields:
    Cloves: +1 Faith/Culture
    Pepper: +1 Faith/Gold
    Nutmeg: +1 Culture/Production
    Monopoly bonuses:
    Cloves: +6 Happiness
    Pepper: +3 food on tile
    Nutmeg: +10% production on empire
    Candi WLTKD yield modifiers reduced to +15% Culture/Faith

    Kris Swordsman Promotion Changes:

    Recruitment and Heroism Removed
    Sneak Attack: +20% Flanking bonus. Ignores Terrain Costs and Zone of Control
    Invulnerability: Damage from all sources reduced by 2. +20 HP when healing
    Enemy Defection: 10 HP Every Turn if the unit ends its turn in Enemy Territory. 10 Damage to Adjacent Enemy Units Each turn

    Spies
    Detected (but not identified) spies will remain at their posts and will re-run their current mission automatically
    Identified spies will return to HQ for reassignment, KIA spies return in a casket, obv.
    Adjust outcomes and rewards for spy missions to make them more worthwhile
    Reworked spy notifications to be less spammy and more informative; also fixed issues with spy event outline in event orerview



    As you can see, many changes are a result of polling on the forums. Yay!

    In addition, @Stalker0 is working on a more streamlined method for changes to be incorporated via polls/processes, which is sorely needed.

    Finally, if you haven't joined the OFFICIAL DISCORD, well...why not? Join up! Just make sure to read the rules!
     
    Last edited: Sep 3, 2021
  2. dostillevi

    dostillevi Warlord

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    Timing could not have been better! Can't wait to try this out (and welcome back from your complicated summer!)
     
  3. PhilMyBelly

    PhilMyBelly Chieftain

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    Is there a way to bring back the description when u hover over units and buildings when choosing a civ?
    Also there's a bug with pop
     

    Attached Files:

  4. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    My guess is a mod conflict, as tests showed no issues and no ui problems.

    G
     
    PhilMyBelly likes this.
  5. ridjack

    ridjack King

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    My city is has four citizens but is showing seven tiles being worked. Unclicking all of them only gets me four Laborers, but they'll come back if I use the center icon to reset.

    Spoiler :


    I do have the Improved City View activated, the fixed version.

    EDIT: It's not just graphical. Those tiles are being worked and taking effect.
     
    Hinin, DeAnno and SwirlSlayer like this.
  6. SwirlSlayer

    SwirlSlayer Chieftain

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    I can confirm this is happening to me as well, though I'm not using the Improved City View mod.
     
  7. ridjack

    ridjack King

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    Seems to happen as soon as a second citizen is born.

    EDIT: Modlist

    Spoiler :



     
  8. XSamatan

    XSamatan Warlord

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    Great success!
    Congrats to all participants!

    finally :p
     
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  9. DeAnno

    DeAnno King

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    I can confirm the same citypop issues happening with no other mods.
     
  10. stormfallen

    stormfallen Warlord

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    Also having the citypop issue. Clicking the city tile makes new working citizens pop into existence.
    Modlist:
    Spoiler :
    upload_2021-9-3_17-4-25.png
     
  11. dostillevi

    dostillevi Warlord

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    Citypop, citypop.. same issue here.
     
  12. Gazebo

    Gazebo Lord of the Community Patch Supporter

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  13. Jdoug312

    Jdoug312 Prince

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    Very excited to try this version out tonight! I didn't see anything about the AI's use of the fighter line in the changelog, but it's listed as fixed in New version on github
     
    glider1 and vyyt like this.
  14. Recursive

    Recursive Already Looping Moderator

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    @Gazebo Should also add to the changelog:
    Code:
    - World Congress voting logic improvements from Milae
    - World Congress host now makes their proposal first, then the other two civs make their proposal (can take 2 turns instead of 1 now)
    
     
    arievillo, Dimmy, Gazebo and 2 others like this.
  15. Heinz_Guderian

    Heinz_Guderian Warlord

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    This is so cathartic, the new versioning system, the inclusion of many of PDs tweaks, the facelifted discord, all the amazing work from the team. Good job everyone!
     
    vyyt and Hinin like this.
  16. Deaga

    Deaga Chieftain

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    I'm also experiencing the CityPop issues.

    Is there any way to save the map with starting positions I have now too? I just got a really interesting start and I'd be mega bummed if I lost that in case the fix is not save game compatible. :(
     
  17. Recursive

    Recursive Already Looping Moderator

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    Think you can save the map under the Save menu.

    It will probably be savegame compatible.
     
  18. ridjack

    ridjack King

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    AFAIK you can save the map with that, but not the start position.
     
  19. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    i'm sorting the bug. Was a last-minute merge that I didn't think needed playtest. :crazyeye:
     
  20. Gazebo

    Gazebo Lord of the Community Patch Supporter

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