New version, as it's been a while since the last one. Also, I figured out how to create the auto-installer, so no more patchwork patches from me!
Changelog, in no particular order:
Link: https://drive.google.com/file/d/1ZqraBmpDyGI4045nwb4uOaxBe1GEwrmS/view?usp=sharing
Online as of 4:12 PM CST. Not savegame compatible.
[Version 1.1.1]
Changelog:
Online as of 3:17 PM CST. Savegame compatible with 1.1 versions.
[Version 1.1.2]
Changelog:
Not savegame compatible due to a mistake. Delete this version and any savegames made with it.
[Version 1.1.3]
Online as of 4:55 PM CST. Savegame compatible with 1.1 versions except the broken 1.1.2; you can load a 1.1.1 or earlier save and it will run fine.
[Version 1.1.4]
Online as of 12:15 PM CST. Savegame compatible with 1.1 versions except the broken 1.1.2.
Changelog, in no particular order:
Code:
General
- Text fixes
- Major code cleanup for acquireCity(), Venice/Austria code, other functions
- Added GetNumTimesOwned() LUA function for cities
Balance
- Buffed warscore gains from all sources; climbs more aggressively now
Bugfixes
- Restored +20% Influence from City-State quests to Abode of Peace
- Fixed vanishing specialist bug
- Venice can now transfer ownership of tiles from puppet cities
- Fixed AI not garrisoning cities
- Fixed AI missionaries getting stuck in a loop
- Fixed multiplayer issue with events/spies
- Fixed issue with certain spy events
- Fixed dummy buildings giving bonuses
- Fixed Sphere of Influence / Open Door persisting after the major is killed
- Various small bugfixes
AI
- Adjusted AI peace logic as per forum thread
- Rewrote AI city conquer logic (InkAxis)
- Tactical AI improvements from ilteroi
- City governor AI deemphasizes Food when city + empire are both unhappy
- Deal AI logic improvements
- AI is more careful with workers (including automated workers)
Link: https://drive.google.com/file/d/1ZqraBmpDyGI4045nwb4uOaxBe1GEwrmS/view?usp=sharing
Online as of 4:12 PM CST. Not savegame compatible.
[Version 1.1.1]
Changelog:
Code:
Fixed Austria's Diplomatic Marriage ability
Fixed receiving "dead civ" notification for unmet players
Fixed one-sided offers for two-sided deal items (Defensive Pact, Research Agreement, Peace Treaty)
Minor code cleanup
Online as of 3:17 PM CST. Savegame compatible with 1.1 versions.
[Version 1.1.2]
Changelog:
Code:
General
- Code cleanup
- Added notifications when a coop war is cancelled prematurely, explaining why it happened
- Masters can now capitulate; their vassals are liberated and put at peace with everyone when they do so (needs testing!)
- Added diplo bonus for liberating a capitulated vassal this way (also counts if done through trade / World Congress)
- Added diplo penalty for liberating a voluntary vassal this way (also counts if done through World Congress)
AI
- Improved diplo AI's war state evaluation
- AI less likely to raze cities
- Adjusted city warmonger/liberation/coop war values; now based on the median economic value instead of the highest value in the world
- Should result in generally higher, but more consistent/less buggy values
Bugfixes
- Fixed UI breaking when a city is captured
- Tiles loaned to another city are returned to the city that loaned them if the borrowing city is captured
- Fixed AI road building logic so they complete City Connections properly
- Fixed a bug with vassalage
- Fixed some small issues with coop wars
- Blocked AI from DoW'ing City-States that have their own embassy
- Blocked AI from making peace with a DP of a player they're planning a coop war against
- Removed ability to resurrect players in Permanent War / Permanent War or Peace games
Not savegame compatible due to a mistake. Delete this version and any savegames made with it.
[Version 1.1.3]
Code:
Fixed the 1.0.2. DLL being packaged in the installer by mistake. No code changes.
[Version 1.1.4]
Code:
Removed the pointless "Create Start Menu Shortcuts" prompt in the installer. Yes, this annoyed me so much that I released a new version JUST to fix it.
No code changes.
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