New version, as it's been a while since the last one. Also, I figured out how to create the auto-installer, so no more patchwork patches from me! Changelog, in no particular order: Code: General - Text fixes - Major code cleanup for acquireCity(), Venice/Austria code, other functions - Added GetNumTimesOwned() LUA function for cities Balance - Buffed warscore gains from all sources; climbs more aggressively now Bugfixes - Restored +20% Influence from City-State quests to Abode of Peace - Fixed vanishing specialist bug - Venice can now transfer ownership of tiles from puppet cities - Fixed AI not garrisoning cities - Fixed AI missionaries getting stuck in a loop - Fixed multiplayer issue with events/spies - Fixed issue with certain spy events - Fixed dummy buildings giving bonuses - Fixed Sphere of Influence / Open Door persisting after the major is killed - Various small bugfixes AI - Adjusted AI peace logic as per forum thread - Rewrote AI city conquer logic (InkAxis) - Tactical AI improvements from ilteroi - City governor AI deemphasizes Food when city + empire are both unhappy - Deal AI logic improvements - AI is more careful with workers (including automated workers) Link: https://drive.google.com/file/d/1ZqraBmpDyGI4045nwb4uOaxBe1GEwrmS/view?usp=sharing Online as of 4:12 PM CST. Not savegame compatible. [Version 1.1.1] Changelog: Code: Fixed Austria's Diplomatic Marriage ability Fixed receiving "dead civ" notification for unmet players Fixed one-sided offers for two-sided deal items (Defensive Pact, Research Agreement, Peace Treaty) Minor code cleanup Online as of 3:17 PM CST. Savegame compatible with 1.1 versions. [Version 1.1.2] Changelog: Code: General - Code cleanup - Added notifications when a coop war is cancelled prematurely, explaining why it happened - Masters can now capitulate; their vassals are liberated and put at peace with everyone when they do so (needs testing!) - Added diplo bonus for liberating a capitulated vassal this way (also counts if done through trade / World Congress) - Added diplo penalty for liberating a voluntary vassal this way (also counts if done through World Congress) AI - Improved diplo AI's war state evaluation - AI less likely to raze cities - Adjusted city warmonger/liberation/coop war values; now based on the median economic value instead of the highest value in the world - Should result in generally higher, but more consistent/less buggy values Bugfixes - Fixed UI breaking when a city is captured - Tiles loaned to another city are returned to the city that loaned them if the borrowing city is captured - Fixed AI road building logic so they complete City Connections properly - Fixed a bug with vassalage - Fixed some small issues with coop wars - Blocked AI from DoW'ing City-States that have their own embassy - Blocked AI from making peace with a DP of a player they're planning a coop war against - Removed ability to resurrect players in Permanent War / Permanent War or Peace games Not savegame compatible due to a mistake. Delete this version and any savegames made with it. [Version 1.1.3] Code: Fixed the 1.0.2. DLL being packaged in the installer by mistake. No code changes. Online as of 4:55 PM CST. Savegame compatible with 1.1 versions except the broken 1.1.2; you can load a 1.1.1 or earlier save and it will run fine. [Version 1.1.4] Code: Removed the pointless "Create Start Menu Shortcuts" prompt in the installer. Yes, this annoyed me so much that I released a new version JUST to fix it. No code changes. Online as of 12:15 PM CST. Savegame compatible with 1.1 versions except the broken 1.1.2.