New Version - 1.1.4 (October 24, 2021)

Discussion in 'Community Patch Project' started by Recursive, Oct 13, 2021.

  1. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    New version, as it's been a while since the last one. Also, I figured out how to create the auto-installer, so no more patchwork patches from me!

    Changelog, in no particular order:
    Code:
    General
    - Text fixes
    - Major code cleanup for acquireCity(), Venice/Austria code, other functions
    - Added GetNumTimesOwned() LUA function for cities
    
    Balance
    - Buffed warscore gains from all sources; climbs more aggressively now
    
    Bugfixes
    - Restored +20% Influence from City-State quests to Abode of Peace
    - Fixed vanishing specialist bug
    - Venice can now transfer ownership of tiles from puppet cities
    - Fixed AI not garrisoning cities
    - Fixed AI missionaries getting stuck in a loop
    - Fixed multiplayer issue with events/spies
    - Fixed issue with certain spy events
    - Fixed dummy buildings giving bonuses
    - Fixed Sphere of Influence / Open Door persisting after the major is killed
    - Various small bugfixes
    
    AI
    - Adjusted AI peace logic as per forum thread
    - Rewrote AI city conquer logic (InkAxis)
    - Tactical AI improvements from ilteroi
    - City governor AI deemphasizes Food when city + empire are both unhappy
    - Deal AI logic improvements
    - AI is more careful with workers (including automated workers)
    
    Link: https://drive.google.com/file/d/1ZqraBmpDyGI4045nwb4uOaxBe1GEwrmS/view?usp=sharing

    Online as of 4:12 PM CST. Not savegame compatible.


    [Version 1.1.1]
    Changelog:
    Code:
    Fixed Austria's Diplomatic Marriage ability
    Fixed receiving "dead civ" notification for unmet players
    Fixed one-sided offers for two-sided deal items (Defensive Pact, Research Agreement, Peace Treaty)
    Minor code cleanup
    
    Online as of 3:17 PM CST. Savegame compatible with 1.1 versions.


    [Version 1.1.2]
    Changelog:
    Code:
    General
    - Code cleanup
    - Added notifications when a coop war is cancelled prematurely, explaining why it happened
    - Masters can now capitulate; their vassals are liberated and put at peace with everyone when they do so (needs testing!)
      - Added diplo bonus for liberating a capitulated vassal this way (also counts if done through trade / World Congress)
      - Added diplo penalty for liberating a voluntary vassal this way (also counts if done through World Congress)
    
    AI
    - Improved diplo AI's war state evaluation
    - AI less likely to raze cities
    - Adjusted city warmonger/liberation/coop war values; now based on the median economic value instead of the highest value in the world
      - Should result in generally higher, but more consistent/less buggy values
    
    Bugfixes
    - Fixed UI breaking when a city is captured
    - Tiles loaned to another city are returned to the city that loaned them if the borrowing city is captured
    - Fixed AI road building logic so they complete City Connections properly
    - Fixed a bug with vassalage
    - Fixed some small issues with coop wars
    - Blocked AI from DoW'ing City-States that have their own embassy
    - Blocked AI from making peace with a DP of a player they're planning a coop war against
    - Removed ability to resurrect players in Permanent War / Permanent War or Peace games
    
    Not savegame compatible due to a mistake. Delete this version and any savegames made with it.

    [Version 1.1.3]
    Code:
    Fixed the 1.0.2. DLL being packaged in the installer by mistake. No code changes.
    
    Online as of 4:55 PM CST. Savegame compatible with 1.1 versions except the broken 1.1.2; you can load a 1.1.1 or earlier save and it will run fine.

    [Version 1.1.4]
    Code:
    Removed the pointless "Create Start Menu Shortcuts" prompt in the installer. Yes, this annoyed me so much that I released a new version JUST to fix it.
    No code changes.
    
    Online as of 12:15 PM CST. Savegame compatible with 1.1 versions except the broken 1.1.2.
     
    Last edited: Oct 24, 2021 at 1:15 PM
    John.B.C, arievillo, Dimmy and 30 others like this.
  2. Grassland Farm

    Grassland Farm Warlord

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    Do any of these changes pertain to possible crashes happening on the same turn?
     
    max_gradient likes this.
  3. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Not to my knowledge.
     
  4. CyberPhy

    CyberPhy Warlord

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  5. dostillevi

    dostillevi Warlord

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    Sounds like a solid boost to the Aztec, which tbh is welcome. I haven't seen a strong mid game Aztec AI in a long time.
     
    black213 likes this.
  6. James Ryle

    James Ryle Chieftain

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    Mighty stuff Recursive. You are again Coercive for me to pick a random Civ and enjoy to see how its rolls... Massive kudos to you and all the other tip top folk.
     
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  7. Standup

    Standup Chieftain

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    Apparently I need a Google account to download? Is there a way around that as don't have one and wasn't planning on getting one.

    Guest mode didn't work.
     
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  8. airbse

    airbse Chieftain

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    Even with a google account it says this:

    Spoiler :
    Capture.PNG
     
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  9. CyberPhy

    CyberPhy Warlord

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    Last edited: Oct 14, 2021
    abulafia77, Erikose, Standup and 3 others like this.
  10. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Last edited: Oct 14, 2021
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  11. ilteroi

    ilteroi Prince

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    unfortunately your installer does not work for me, UI is broken. may be an EUI issue but this was not a problem with G's installers for me ...
     
  12. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Just tested with a fresh installation and encountered no issues. Maybe try clearing your cache?
     
  13. HeroOfTheSword

    HeroOfTheSword Chieftain

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    Hi, Installer worked fine for me I think but I played Venice last night and couldn't reassign any tiles in the puppet cities :( Tried it again today with no extra mods, standard speed etc and still having the same issue.

    Additionally, I play no-eui so maybe it's something to do with that?

    Also, I've just sent a github report.

    Oh and there's no panic on getting it fixed as I'll just play with another civ :) but I just thought ye should know about the issue.
     
    Last edited: Oct 14, 2021
  14. Jarke

    Jarke Chieftain

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    Hi Folks! :)
    This is my first post so it is appropriate to introduce myself - my name is Jarke and I live in Poland. Been playin Civilization games for about 25 years and Vox Populi from about 2. It is amazing mod and I wish to say big Thank You for all that have contributed in it. I really appreciate Your dedicated time and passion for making this game better and better..
    Back to the topic :)
    One thing that is bothering me now is how is monopoly calculated? Is it the same rule for player and AI? In my curent game Mongolia has 5 sources of wine in his borders, but none of it is improved - but game says it has monopoly because has 5 of 9 wine. I have 4 sources of furs in my borders of which 2 are improved with camps and the game says that I have 2 of 9. So? What is the rule?
    Sorry for my so-so english.
     
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  15. Delvemor

    Delvemor Warlord

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    Monopoly is calculated the same way for the AI. In your game, Mongolia probably improved his wine tiles after you explored his territory, so what you see is not up to date. They have 5 wines out of 9 in the world. There are also other ways of getting copies of a resource though. In your case for furs, there are 9 sources in the world and you improved only 2. You need to control more than 50% of the furs sources in the entire world, not just the ones in your territory.
     
    vyyt and Recursive like this.
  16. Raitaki

    Raitaki Chieftain

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    The installer seems to always just dumps EUI files in the default steam civ5 directory (C:\Program Files (x86)\Steam\steamapps\common for windows) so if your civ5 is anywhere else you're going to have to grab the folders from there and move it to your civ5 installation folder.
     
  17. Jarke

    Jarke Chieftain

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    Yes, I know this mechanism, that's why I was asking if there is something else behind. Because I see in my game something diffrent. I loaded older savegame and info about Mongolia's monopoly appearred exactly one turn after they settled new city near wine - not on top, but near. It is impossible that in the same turn they improved it. Also in trade screen they have none wine to trade - so they have five improved wine and they traded all of them? It seems unlikely. I haven't seen AI doing so. Neither they have any allied city state. So I think it may be some kind of bug or there is a rule that I don't know about.
     
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  18. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Updated changelog to clarify what the change was: Venice can now transfer ownership of tiles from puppet cities to their capital.

    If there's a bug, please make a report on the Github issues tracker (link in my signature).
     
    HeroOfTheSword likes this.
  19. Delvemor

    Delvemor Warlord

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    The only plausible explanation I would have left is that they built East India Company national wonder, which doubles the luxuries in the territory of the city it is built in.
     
  20. Jarke

    Jarke Chieftain

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    @Delvemor
    Nope, it is classical era 74 turn. I will report this on github fallowing Recursive advice
     

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