Hey all,
New version inbound. I'm not feeling creative, so I'll just let the changelog speak for itself. Thanks to @Rekk, @balparmak, @pineappledan, @ilteroi, @Gazebo for assorted changes and fixes.
Changelog
Link: https://drive.google.com/file/d/1z_NCfyrJmWUmOtXNhcltn9Iw0Qg5VG57/view?usp=sharing
Online as of 3:30 AM CST on June 21. Not savegame compatible.
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Version 2.4.1
Online as of 12:18 PM CST on June 21. Savegame compatible with 2.4 versions.
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Version 2.4.2
Online as of 12:33 PM CST on June 22. Savegame compatible with 2.4 versions.
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Version 2.4.3
Online as of 6:41 PM CST on June 22. Savegame compatible with 2.4 versions.
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Version 2.4.4
Online as of 9:47 PM CST on June 22. Savegame compatible with 2.4 versions.
New version inbound. I'm not feeling creative, so I'll just let the changelog speak for itself. Thanks to @Rekk, @balparmak, @pineappledan, @ilteroi, @Gazebo for assorted changes and fixes.
Changelog
Code:
General
- Lots of text fixes
- Performance improvements
AI
- Significant improvements to diplomacy AI regarding war state evaluation
- AI should be much more willing to attack cities when at war
- Improvements to tactical AI
- Improved AI logic regarding willingness to trade Open Borders
- Civs must be on the same land area to complain about you settling too near them
- Modified Optimize Great Works to exclude the capital when avoiding sending works to endangered cities
Balance
Germany
Landsknecht moved back to Gunpowder, now has no maintenance penalty
New UA - Blood and Iron
- +3 Culture for each City-State ally, +3 Science per friend
- Unit gifts to City-States provide +1 Influence per turn (lost when the gifted unit is killed or upgraded)
City-States
- Influence now decays at an exponentially higher rate when you have several hundred or thousand Influence
- Extra decay penalty is now (floor(Influence/100))^1.5; the exponent is customizable in CoreDefines.sql
- All Influence decay penalties are now tripled if you have a PTP and the City-State's capital is damaged (as stated in the text); also customizable
- Can no longer gift units to City-States if they are at their unit supply cap (removed separate unit gift cap that wasn't working)
- Militaristic City-States now give their City-State-exclusive units less frequently, naval units more frequently
War
- Land units now blockade adjacent undefended tiles
- Units created in damaged cities are now also damaged, missing a % of their max HP equal to the missing % of the city's HP
- +20% bonus for blockading a city now actually applies (it didn't for years now even though it was in the UI)
- Expending Great Generals/Great Admirals now increases unit supply by 1 instead of 2
Units
- Mechanized Infantry need a Military Base to purchase
- Atomic era ships need a Military Academy to purchase
- Information era ships need a Military Base to purchase
- Comanche Riders need an Armory/Stables to purchase
- Zero needs a Military Base and Airport to purchase
- B17 needs a Military Base and Airport to purchase
- Longbowman now obsoletes at the correct tech
- Increased CS and cost of Berserker
- Increased CS of Samurai
- Sight Penalty promotion now lost on upgrade
Improvements
- Units attacking from forts/citadels/encampments/etc. in neutral territory don't leave after killing an enemy
Policies
Statecraft
- Opener now grants Golden Age Points
Wonders
- Stonehenge instant Faith buffed to 60 (was 50), to grant a pantheon on all game speeds
UI
- Resources, Techs and Votes are now automatically expanded in the trade screen
- Adopt Policy button defaults to the Ideologies tab once Ideologies are unlocked (EUI only)
- Text when third party war/peace cannot be traded is now more specific about the reason why
Bugfixes
- Fixed spies dying on safe missions
- Fixed being unable to send a Diplomat to a capital if no offensive spy actions are possible in that city
- Automated workers should leave unique/GPTI improvements located on resources alone
- Fixed one-sided Research Agreements in trade offers
- Fixed AI sending insults when unable to declare war
- Fixed issues with AI building roads
- Fixed double border growth during GA/WLTKD not being reflected in border growth turns display
- Fixed incorrect application of diplo penalties if master refuses to allow a vassal independence
- Improvements that scale GEMS expend abilities + Transnationalism Franchises no longer need to be within workable distance of an owned city (still needs to be in owned territory and built by the player).
- The Holy Land reformation belief now works for any combination of 2 Holy Sites and Landmarks (instead of requiring exactly 2 Holy Sites or 2 Landmarks).
- Combat Strength PER UnitCombat modifiers from Promotions should now work for all Ranged Units
- Fixed combat bonuses applying to embarked units in the UI
- Fixed Air Ambush II being unselectable
- Fixed being unable to choose a city's fate in OCC games
- Fixed incorrect total score calculation (wasn't factoring in score from cities)
- Fixed war victory bonuses not applying globally if a player was eliminated
- Fixed war victory bonuses from eliminating a City-State - majors only
- Fixed AI gifting units to City-States they're planning to bully/war
- City-States now can't scrap units due to bankruptcy, since they don't deal with GPT the same way
- Fixed bug with Brazil's Golden Age mechanic (could be exploited to gain many more yields than intended)
- Fixed AI attempting to gift units when not allowed to
Link: https://drive.google.com/file/d/1z_NCfyrJmWUmOtXNhcltn9Iw0Qg5VG57/view?usp=sharing
Online as of 3:30 AM CST on June 21. Not savegame compatible.
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Version 2.4.1
Code:
- Fixed human players' units being automatically gifted to City-States
Online as of 12:18 PM CST on June 21. Savegame compatible with 2.4 versions.
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Version 2.4.2
Code:
- Fixed database error messing up the Fealty policy tree
Online as of 12:33 PM CST on June 22. Savegame compatible with 2.4 versions.
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Version 2.4.3
Code:
- Fixed a bug allowing players to steal Natural Wonders by settling next to them (actually, this time)
- Further improvements to AI war state evaluation logic
- AI is now more willing to use nukes
Online as of 6:41 PM CST on June 22. Savegame compatible with 2.4 versions.
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Version 2.4.4
Code:
- Fixed a bug causing the AI to be too pacifistic
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