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New Version - 3.10.14 (September 26, 2023)

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Anyone knows where do I find this? It's not listed in L.Vern's signature.

It's up now

Btw @Recursive
- Fixed groups of airplanes (Squads modmod) continuing to attack a city with 0 HP left
this is in base VP, not part of Squads
 
Tile Recommendations are still bugged. Whenever I have them active and build a Settler, I get a CTD.

So switch on "No Tile Recommendations", everyone. :)
3.10.1, Rome

When I build my first settler ---> CTD. Turning off 'No Tile Recommendations' works perfectly :)
 
Are Irrational (Enigmatic) CSs still in the game? I thought VP got rid of them?
 
Guessing this is why I just crashed when switching to my first built settler (after initial). I have recommendations turned on and it crashed immediately on switching to the settler. Note: I had this crash on 3.10.1 so it seems the recommendation bug is not entirely fixed.
 
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As soon as I install Settler it crashes. Is it set up correctly? In 3.10.1, the first settler worked fine, but when I completed the pyramid, the game crashed.
 
3.10.1, Rome

When I build my first settler ---> CTD. Turning off 'No Tile Recommendations' works perfectly :)
Well, the same game, turn 315 (marathon), CTD. I have no idea why. I've reported to github.
 
Version 3.10.2 released. Link in OP has been updated.

Changelog:
Code:
- Fixed a crash when selecting a Settler unit
- Fixed Factories' self buff not clearing from a city after the Factory is sold/destroyed
- Fixed Barbarians rarely, if ever, spawning units that require resources, and spawning unique units too often when allowed
- Fixed UI issue with liberation
- Small improvement to AI city capture logic
- AIs that are super unhappy (at risk of revolts) are now trained to start razing already-captured cities
     They will prioritize cities with high unhappiness, that haven't built a Courthouse, or that other players are threatening to capture
- AI will no longer accept demands from players they're already planning to make demands of
- AI will no longer purchase cities they didn't found when they're unhappy
- Added three new icons for textkeys: Monopoly, Office, Franchise
- Text fixes
- Code cleanup

Online as of 1:43 PM CST. Savegame compatible with 3.10 versions.
 
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This CTD appears to have occurred after the hurricane. (vp 3.10.2)

Zeus Wonder was suddenly complete. (Ethiopia was in the process of being completed, and even though the city was deleted, there were thousands of CTDs.)
And it explodes on the barbarian turn. (I deleted all Barbarians, but CTD occurs during the city-state turn.)

Currently, I am continuing to check with IGE, but I do not know the exact cause. 3.9.1 No problems...



The turn has passed when all city-states have been eliminated. There is currently an issue with city-states in 3.10.2.
 
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The attached file fixes some CTD's that were reported on github. An official version will come later.

One of the reasons why there are so many CTD's this time is that some additional checks were added in the code. This causes the game to crash if values occur that should be impossible, which helps uncover long-standing bugs that have gone unnoticed until now. As usual, if you encounter a CTD please report it on Github with a savegame and, if possible, a zip-file of any additional mods you use.

EDIT: To clarify: Put the DLL into the "/MODS/(1) Community Patch/" folder, replacing the existing file there

Moderator Action: Removed attachment due to new release containing all these fixes plus more. - Recursive
 
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The attached file fixes some CTD's that were reported on github. An official version will come later.

One of the reasons why there are so many CTD's this time is that some additional checks were added in the code. This causes the game to crash if values occur that should be impossible, which helps uncover long-standing bugs that have gone unnoticed until now. As usual, if you encounter a CTD please report it on Github with a savegame and, if possible, a zip-file of any additional mods you use.

EDIT: To clarify: Put the DLL into the "/MODS/(1) Community Patch/" folder, replacing the existing file there
Thanks! This fixes the CTD I was having as well.
 
The attached file fixes some CTD's that were reported on github. An official version will come later.

One of the reasons why there are so many CTD's this time is that some additional checks were added in the code. This causes the game to crash if values occur that should be impossible, which helps uncover long-standing bugs that have gone unnoticed until now. As usual, if you encounter a CTD please report it on Github with a savegame and, if possible, a zip-file of any additional mods you use.

EDIT: To clarify: Put the DLL into the "/MODS/(1) Community Patch/" folder, replacing the existing file there
Applied fix, still CTD. Posted to git with logs/mods/etc.
 
Apologies. I know that it is preferred to have bug reports submitted on GitHub. However, it serves to see the commonality in the phenomenon.

As it stands, a general player from a fresh install should not be able to progress through the game, as the event system seems to stick and they are then unable to end their turn.
 
The attached file fixes some CTD's that were reported on github. An official version will come later.

One of the reasons why there are so many CTD's this time is that some additional checks were added in the code. This causes the game to crash if values occur that should be impossible, which helps uncover long-standing bugs that have gone unnoticed until now. As usual, if you encounter a CTD please report it on Github with a savegame and, if possible, a zip-file of any additional mods you use.

EDIT: To clarify: Put the DLL into the "/MODS/(1) Community Patch/" folder, replacing the existing file there

I am still getting a reproducible CTD on AI turn, even with this fix. I've opened an issue on Github including logs and the savegame file.
 
@axatin and I have fixed all the reported CTD's from this version, hotfix is incoming.
 
I am still getting a reproducible CTD on AI turn, even with this fix. I've opened an issue on Github including logs and the savegame file.
Me as well. The game crashes at the same AI turn it did yesterday.
 
Version 3.10.3 released. Link in OP has been updated.

Changelog:
Code:
- Fixed five separate crashes
- Performance improvements (turns should now be slightly faster)
- If the AI doesn't like any World Congress proposal options, they will now propose the least bad option instead of selecting at random
- Improved help documentation on GitHub

Online as of 2:10 PM CST. Savegame compatible with 3.10 versions.

Contains an additional fix that axatin's DLL doesn't, so you should use 3.10.3 instead of that one.
 
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