- Fixed a second bug which was causing Barbarian units to ignore resource requirements when spawning
sorry, I deleted about sensitive sentence.My dude...you are new here ight?
You know that there are rules on how to get to a forum and how to live together harmoniously, right?
And you should also know that through these rules, you exercise your freedom of expression and suggestions... right?
And you should also know that the vast majority of changes are made through COMMUNITY voting... right?
So...go back a few houses, respect the developers and mod-mod creators presented here...right?
You're right, there's an issue there. Will be fixed.Ok, after my issue simply got labeled as "Not going to fix" I want to ask if anyone could help me out.
After I tried out enabling/disabling several options during game setup I found out that in about 8-9 out of 10 times I get a CTD after clicking "Start game" when enabling only "Domination" as victory type.
I would really appreciate if some of you could try out for one to three times starting a new game with only "Domination" enabled and write back if there was a CTD or not. Thank you very much.![]()
Ah. My fault there, sorry. It is fixed now.Ok, after my issue simply got labeled as "Not going to fix" I want to ask if anyone could help me out.
After I tried out enabling/disabling several options during game setup I found out that in about 8-9 out of 10 times I get a CTD after clicking "Start game" when enabling only "Domination" as victory type.
I would really appreciate if some of you could try out for one to three times starting a new game with only "Domination" enabled and write back if there was a CTD or not. Thank you very much.![]()
Nothing sure, but maybe some ruins rewards that are locked as game progress (technology, faith) still try to trigger and cause crashes.Reproducible crash on 3.10.7 when moving Explorer onto ancient ruins. Only additional mod is Really Advanced Setup; I will upload a save now.
Yeah, I'm sure it's something like that. I've got a save uploaded with an Explorer standing next to the ruin that triggers the crash. I'm sure they will figure it out within minutes once they have time to look at it.Nothing sure, but maybe some ruins rewards that are locked as game progress (technology, faith) still try to trigger and cause crashes.
What does it mean having access for barbarians? Near a camp? How near?(Barbarians need access to Ivory to spawn War Elephants now)
- Fixed a crash on game start
- Fixed a crash when collecting map Ancient Ruins
- Fixed automated non-scout explorers targeting Ancient Ruins they can't collect
- Fixed errors in tactical AI related to new Ancient Ruins rules
- Fixed math error in unit supply tooltips
- Fixed tactical AI not targeting empty Barbarian camps
- Fixed VP improvements to map Ancient Ruins applying in Community Patch Only
- Greatly increased AI valuation of Natural Wonders when choosing settling locations
Enginseer: "Because the humans do for some apparent reason, and think the AI is stupid for not yoinking them asap."
- Improved randomization of Ancient Ruins rewards
- Simplified some baffling Firaxis code
- Blocked Bridges and Canals mod because it modifies the DLL
City/Encampment Spawns:What does it mean having access for barbarians? Near a camp? How near?
- Fixed crash when making a move troops request
- Fixed database error introduced in 3.10.8
It's all right, in fact i apologize, think i was too harsh.sorry, I deleted about sensitive sentence.
Looks like this version was rough for you or was it expected with the extra checks that were added?Version 3.10.10 released. Link in OP has been updated.
Changelog:
Code:- Fixed database error introduced in 3.10.8
Online as of 4:33 PM CST. Savegame compatible with 3.10 versions.
- Fixed two crashes and a text error