Hey all,
New version inbound. All proposals from the fourth session of the VP Congress are now implemented, including the accursed espionage rework proposals (which I thankfully didn't screw up with a third time
).
Also contains some useful UI improvements from Enginseer, tactical AI adjustments from ilteroi, and several bugfixes, including multiplayer desync fixes from seroperson and a fix for the "Route To" issue from KungCheops.
Changelog:
Link: https://github.com/LoneGazebo/Commu...s/download/Release-3.6.2/Vox.Populi.3.6.2.exe
Online as of 4:16 AM CST. Not savegame compatible.
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Version 3.6.1 released. Link above has been updated.
Changelog:
Online as of 5:54 PM CST on May 25. Should be savegame compatible with 3.6 versions.
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Version 3.6.2 released. Link above has been updated.
Changelog:
Online as of 2:49 AM CST on May 27. Should be savegame compatible with 3.6 versions, although the Gurukulam fix might not be.
New version inbound. All proposals from the fourth session of the VP Congress are now implemented, including the accursed espionage rework proposals (which I thankfully didn't screw up with a third time

Also contains some useful UI improvements from Enginseer, tactical AI adjustments from ilteroi, and several bugfixes, including multiplayer desync fixes from seroperson and a fix for the "Route To" issue from KungCheops.
Changelog:
Code:
Domination Victory
- If a City-State owns an original capital and their ally is a vassal, that capital is counted towards the ally's Master
Tactical AI Search Depth
- (unchanged) It functions like a chess engine - it simulates different moves and tries to score the outcome
- Definition of a "completed position" has been made more lenient
- The maximum number of positions before the AI stops searching is customizable in DifficultyMod.xml
A higher search depth increases tactical AI intelligence, but reduces game performance
- With a limit of 200 maximum positions, the AI will choose a suboptimal move (according to its evaluation) about 11.3% of the time
- At 2000 maximum positions, a suboptimal move (according to its evaluation) is chosen about 1.3% of the time
- The maximum number of positions the AI will evaluates now varies based on difficulty level, as follows:
Settler: 100 (min. supported value)
Chieftain: 200
Warlord: 300
Prince: 500
King: 1000
Emperor: 2000
Immortal: 4000
Deity: 8000
Max. Supported Value: 16000
Diplomacy AI
- Set Chattiness flavor to 4 for all leaders in Community Patch only to match VP (reduces message spam)
- AI leaders who have unlocked Artistry are now more aggressive & less friendly to players spamming World Wonders
- Rome AI a bit more likely to conquer City-States
Espionage
Spy Mission Duration Rework
- Base Mission Duration is based on Mission Type and Game Speed
- Mission duration reduced for higher-level spies: -10% for Level 2 Spies, -25% for Level 3 Spies
- Mission duration reduced by an additional 10% for England
- Some Buildings, Wonders and Policies change mission durations by a fixed number of turns (see below)
Siphon Missions Rework
- Siphon Missions no longer result in an instant yield, but in a fixed amount of yields stolen per turn for a certain time
- No longer necessary to keep spending all one's gold to prevent it from being stolen
- Amount stolen per turn is based on city yield per turn while the spy was in the city
- Number of turns for which yields are stolen is the Base Spy Mission duration
- Yields are stolen from the Global Pool and added to the Global Pool of the Spy Owner
- In the Espionage Overview, a new Tab "Spy Events" shows all active Siphon Events
Changes to Counterspies
- When a Counterspy kills an Enemy Spy, the Mission does not come into effect (no gold, technology etc. stolen)
- Spy Kill Chance reduced by 10% for each Level the attacking Spy is above the first level
- Level requirements for Counterspy Missions removed
Added Spy Mission Duration Modifiers to Buildings, Policies and Wonders
Buildings and Wonders
Constabulary
- Increases mission duration by 1 turn in the City for Enemy Spies.
Police Station:
- Increases mission duration by 1 turn in the City for Enemy Spies.
National Intelligence Agency:
- Decreases mission duration by 1 turn for Friendly Spies.
- Increases mission duration by 2 turns in the City for Enemy Spies.
Bletchley Park:
- Decreases mission duration by 2 turns for Friendly Spies.
- Increases mission duration by 2 turns in all Cities for Enemy Spies.
Policies
Foreign Service (Patronage):
- Decreases mission duration by 1 turn for Friendly Spies.
Shadow Networks (Patronage):
- Decreases mission duration by 1 turn for Friendly Spies.
Empiricism (Rationalism):
- Increases mission duration by 2 turns in all Cities for Enemy Spies.
Ideology Tenets
Covert Action (Freedom):
- Decreases mission duration by 2 turns for Friendly Spies.
Double Agents (Order):
- Decreases mission duration by 1 turn for Friendly Spies.
- Increases mission duration by 1 turn in all Cities for Enemy Spies.
Police State (Autocracy):
- Increases mission duration by 2 turns in all Cities for Enemy Spies.
UI
- Victory Progress UI is now accurate and much more informative about progress towards Domination Victory (thanks Enginseer!)
Added unique text/icons for City-States and Vassals owning capitals and contributing them to their Master/Ally/Ally's Master
Added unique text/icon for City-States with no ally owning a capital as well
Now compatible with VICTORY_DOMINATION_CONTROL_PERCENT define (which modifies the % of original capitals needed for Domination Victory)
- Fixed the size of Strategic Resource icons on the Top Panel so they don't overlap with other icons
- Text improvements
- UI now shows total Gold for other leaders, even without a DoF
Bugfixes
- Several desync fixes for multiplayer
- Fixed "Route To" worker option behaving incorrectly
- Fixed a bug where yields from Pagodas were counted twice
- Fixed Hermitage's national population requirement missing
- Fixed coup notifications and Espionage Screen revealing the Ally of a City-State if the player hasn't met them yet
Link: https://github.com/LoneGazebo/Commu...s/download/Release-3.6.2/Vox.Populi.3.6.2.exe
Online as of 4:16 AM CST. Not savegame compatible.
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Version 3.6.1 released. Link above has been updated.
Changelog:
Code:
- Fixed AI Workers & Great People not doing anything
- Fixed several broken LUA calls for yields from espionage
- Fixed turn 0 multiplayer desync during map generation if certain civs are ingame
- Made Strategic Resource icons on the top panel a bit bigger with smoother edges, removed empty spaces
- Fixed "Cannot Attack In Ocean" promotion always showing up in Civilopedia entries for units
Online as of 5:54 PM CST on May 25. Should be savegame compatible with 3.6 versions.
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Version 3.6.2 released. Link above has been updated.
Changelog:
Code:
- Buildings that are CapitalOnly ignore Count in Policy_FreeBuilding table
- Updated Austria's Diplomatic Marriage tooltips (Influence no longer decays -> +200 resting Influence)
- Removed Gurukulam bonus to Production, Faith, Science, Food that was erroneously carried over from Veneration
- Fixed an EUI bug
- Trade Screen addition: Happiness icon is now shown next to buyable resources that would trigger WLTKD
- Trade Screen addition: Netherlands now has a checkbox icon next to buyable resources they're already getting a yield bonus from
- ICON_CARAVAN and ICON_CARGO_SHIP can now be used in text keys; added to Portugal UA description
Online as of 2:49 AM CST on May 27. Should be savegame compatible with 3.6 versions, although the Gurukulam fix might not be.
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