New Version - 4.20.1 (March 10, 2025)

That does nothing in VP. You want to change RELIGION_MAXIMUM_FIXED_AMOUNT and RELIGION_MAXIMUM_PER_PLAYER_DIVISOR in the Defines table.
 
The value of resources in peace deals is extremely low. Is this a bug? How can a resources cost 24 gold? Marble is also 24 gold. Is it meant to be 240 instead?
China also donated all of their resoures in a peace deal. Horses for example were 80 gold, which seems reasonable. But all the other resoures they donated almost for free.
Accepting this deal feels cheating.

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i want to point an issue with the latest versions of VP that i have noticed
with versions 4.19.1 to 4.20.1 rome can't build Villa's and in its description, compared to the last version that it worked 4.16.2, it doesn't show that Engineering tech is required to unlock and build
i use vox populi with eui + more unique component 88.10 + IGE
 
i want to point an issue with the latest versions of VP that i have noticed
with versions 4.19.1 to 4.20.1 rome can't build Villa's and in its description, compared to the last version that it worked 4.16.2, it doesn't show that Engineering tech is required to unlock and build
i use vox populi with eui + more unique component 88.10 + IGE
Issues with 4UC will not be addressed as pdan has dropped support and we're integrating it.
 
hello sorry for noob wasn't sure where to post this, i'm not even really sure if it's a bug
on the 4.20.1 update I saw a spawn of Bananas on grassland terrain but the civpedia specifies it should only spawn in jungle and marsh terrain
please see screenshot for reference and thanks so much for your work on the mod
also could I ask if 4.20.1 is considered stable? thanks again
 

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Will he support it after the integration?
Since it will be integrated, the mod will cease to exist (old version will still be there) and it will fully be part of VP, requiring a vote to decide changes and allowing any dev to implement said changes.
 
Just checking in: Was the diplomatic modifier for fighting a common enemy removed (or rather is it intended to not happen anymore)?
I don't think so. If you do not see the modifier reported with Transparent Diplomacy turned on, it would be great if you could upload a savegame and logs to Github.
 
Problem during install (upgrading from 4.19.1). I am installed to default location. Now it wants me to provide a path, which I did. I tried cutting and pasting the path directly, and I also browsed to it. Then I get an error: "You don't have all the required DLCs installed. Vox Populi can't be installed if DLCs are misssing"

4.19.1 fires up just fine, not sure why it's not finding the DLC?
 
I don't think so. If you do not see the modifier reported with Transparent Diplomacy turned on, it would be great if you could upload a savegame and logs to Github.
I will try. Don't have an account and am not well versed with the platform. But if no one else can provide this, I might.
 
Problem during install (upgrading from 4.19.1). I am installed to default location. Now it wants me to provide a path, which I did. I tried cutting and pasting the path directly, and I also browsed to it. Then I get an error: "You don't have all the required DLCs installed. Vox Populi can't be installed if DLCs are misssing"

4.19.1 fires up just fine, not sure why it's not finding the DLC?

Someone else had the same problem on Github but it seems they figured it out, are you on Linux by any chance?
 
on the 4.20.1 update I saw a spawn of Bananas on grassland terrain but the civpedia specifies it should only spawn in jungle and marsh terrain
Do you use Really Advanced Setup, with "relaxed rules" for resources activated? I think I saw similar things when I tried that.
 
Greetings, just making sure if you got clues to fix up integration for the "Enlightenment Era" with Vox Populi?

Thus far I have tried to run and got into issues (both as DLC and as mod) despite clearing the cache, restarting the game & checking file integrity through the Steam option multiple times each.

I do have the modpack with a couple mods I try using here: https://steamcommunity.com/sharedfiles/filedetails/?id=3166708299
(granted, I learnt that some mod authors' works that I appreciate much don't work well with my setup thus far, like TofuSojo, for some reason I legit don't grasp yet and it frustrates me because it includes key changes (like "Towns" dynamic improvements from one such mod) I wanna apply but just fail to do so and can't edit because I accidentally uninstalled some oldie DLL on my Windows 11 laptop...)
 
AI still abandoning cities. Greece defended Athens with one catapult on King difficulty despite being the greatest military power. The diplomatic units can no longer be automized (automated?), not sure if it's intended or not.
 
Hey everyone,

maybe I could ask for someone with an account to post this save for me as a bug report? I'm in a joint war with brazil against the huns. I already killed a bunch of units, but you can kill the horseman that is almost dead. No diplomatic modifier for fight against common enemy.

Version 4.20.1, no other mods. Would be much appreciated!
 

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