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New Version - August 16th (8/16)

Discussion in 'Community Patch Project' started by Gazebo, Aug 16, 2017.

  1. CrazyG

    CrazyG Deity

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    It doesn't generate pressure, and you don't want it to. The goal is to get a few followers from foreign religions. On the patch before this it was extremely strong, compare getting 4 of all yields to the yield per # of follower beliefs. Worst case you just got 2 of all yields, which isn't even bad
     
  2. Owlbebach

    Owlbebach Emperor

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    Yeah, Pagodas can be very strong if you suddenly find yourself with your own religion between to other civs with their own religions.
     
  3. grmagne

    grmagne Warlord

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    I used to think that Pagodas were the best kept secret in Vox Populi religion. A lot of people overlooked it even when they could get 4-6 of each yield per city. Now that it's been cut in half it doesn't seem very good anymore. I wouldn't mind seeing a base +1 in addition to +1 for each religion.
     
  4. Fujisan

    Fujisan Warlord

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    This sounds good.
     
  5. Hillclimber

    Hillclimber Chieftain

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    Offtopic, still which is the best map script?
     
  6. Enrico Swagolo

    Enrico Swagolo Deity

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    Am I the only one experiencing CTDs? Can't go past turn 95 as markers of dens in my current game, made a hitgub about it already.

    Communitas, especially after it was fixed so it doesn't CTD upon reloading/restarting maps.
     
    Hillclimber likes this.
  7. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    The Celtic AI does really well, especially in early on. Celts were almost unequivocally the first to found every single game. Shouldn't be so easy for them - they should have to leverage their UU for the guarantee.

    G
     
  8. ElliotS

    ElliotS Warmonger

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    Yeah, I mean they basically have god of war + 2 faith per city as a pantheon, and it's not like god of war is that hard to found with. Unless I'm remembering wrong and faith per kill was nerfed too much, but I'm sure testing would reveal that.

    Pagodas are overnerfed. They should have a base 1 of all yields, so it's the same with 1 and doesn't scale as hard. I can't see myself building cathedrals anymore, but I didn't love them before so who knows.

    How many GP points does France get? Is it a % or flat amount?

    Also what is the penalty to Great People for having multiple cities? I think there is one, but I don't know the details.
     
    balinte, Bromar1 and CrazyG like this.
  9. Hillclimber

    Hillclimber Chieftain

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  10. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    It is much more common now to have 3-4 religions in a city. That's 3-4 of five different base yields. Pagodas are fine.

    50% of amount needed for next GWAM for France, and no GP penalty for expansion.

    G
     
    balinte likes this.
  11. Galbias

    Galbias Prince

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    Thanks as always, was mainly looking forward to the influence change, but there's lots of other stuff here too. I definitely like the changes to France, getting GP points instead of stealing GWs is better balanced for the entire game and also less of hitting people while they're down.

    New Goddess of Beauty sounds potentially really good, RIP Cathedrals and Mausoleum though. Cathedrals are still pretty good for reducing Poverty but no longer do they make Farms an uber early improvement that you just spam everywhere. Mausoleum probably did need the nerf but it sounds pretty niche now, basically only worth building if you're going for a WLTKD strategy and/or if that Stone Works is going to be really good, which I guess is still alright.

    Only unwalled cities, and Triremes can still do that pretty decently too if the city has multiple tiles exposed, I think it's fine.

    Does this mean that your influence decays faster the more global influence you have with any and all city-states? I was expecting it to be just with the CS in question (so if you have 100 with Bogota and 1000 with Hong Kong, HK will decay much faster).
     
  12. Txurce

    Txurce Deity

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    This is my experience as well. By Classical, unwalled cities are a roll of the dice. The odds may be in your favor, but...
     
  13. Owlbebach

    Owlbebach Emperor

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    But thats the whole point of them. Nobody has walls and triremes when Carthage does.
     
  14. Owlbebach

    Owlbebach Emperor

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    Cathedrals and Mausoleum are nerfed to the ground, i don't think i ever take them if they are going to stay as is. What does Cathedral give now? 5 gold and 2 faith per city + pressure boost that is barely noticeable? If i need gold - i'd rather take gold-per-follower, and faith will take forever to pay off
     
  15. ashendashin

    ashendashin King

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    Yeah, I think dropping the gold on farms and keeping production would be best for cathedrals.
     
  16. Txurce

    Txurce Deity

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    There aren't many walls by the time Sailing's available, either, although walls are available as early as the quinquereme. Ignore walls at your peril if Carthage is in the game. Kinda like with the Pictish Warrior.
     
  17. Valvts

    Valvts A Plant

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    I wouldnt say +2 to all yields is that good. I mean, how many diverse followers you will get? I guess +6 to all yields is decent, but for example Mandir gives +10 food from the start, not included all the bonuses for pressure and against spies.
     
  18. CrazyG

    CrazyG Deity

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    In my game last patch, after building Pagodas in medieval era they provided more than Veneration, Diligence, Thrift, Aestheticism, Scholarship and Inspiration combined would have. The lack of pressure isn't a weakness, its better so that enemy religions can spread to you. In a tradition capital that worked 16 specialists, pagodas earned more than mastery did.

    Even at half of its old yields, its still a pretty good belief. A few people who never picked it anyways seem to disagree, but the math on this is pretty clear
     
  19. kawyua

    kawyua Warlord

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    The +1 gold on farms is the only source of gold you can ever get on farms. It is pretty important for golden ages to get +2 gold on them. I think that is good enough. Only production wouldn't make sense in the theme of cathedrals.
     
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  20. Enrico Swagolo

    Enrico Swagolo Deity

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    Okay, Denmark definitely isn't balanced at 10/10 yields per pillage. Old 5/5 would be enough with the promo changes imho, or 6/6 at most. I've finished Authority super-fast just by pillaging a few tiles and I am now one policy ahead of others, with more going to happen as I declare more wars. The free units/buildings thanks to the production happen at an insane rate, it's too much. Food/Gold from coast might have to go back to 1/1 too, now that the Danish have actual things that help combat (more unit production, +CS, +gold, etc), they probably shouldn't be so crazy yield-wise.

    On the other hand, I can't see myself taking Cathedrals anymore. Their base yields should be upped, probably, unless I'm exaggerating - at least it improves Pastures too, now.
     
    Last edited: Aug 16, 2017
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