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New Version - December 1st (12/1)

Discussion in 'Community Patch Project' started by Gazebo, Dec 1, 2017.

?

Should Gazebo be on the' Naughty List' or the 'Nice List' this year?

This poll will close on Dec 25, 2017 at 11:21 PM.
  1. Naughty List!

    26 vote(s)
    22.4%
  2. Nice List!

    90 vote(s)
    77.6%
  1. Gazebo

    Gazebo Lord of the Community Patch

    Joined:
    Sep 26, 2010
    Messages:
    13,332
    Location:
    Aquidneck Island
    :culture: On the first day of Christmas, Gazebo gave to meeeee :culture:
    :culture: A new version for disassembleeeee :culture:
    Hey all,

    New version inbound. A few bugfixes and a quick turnaround on some balance changes based on feedback from the 26th. Yeah, it's a quick turnaround, yawannafightaboudit?

    Online as of 11:15 PM EST. Not savegame compatible.

    Linky: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw

    Cheers,
    Gazebo
     
    Last edited: Dec 1, 2017
  2. Infixo

    Infixo Chieftain

    Joined:
    Jan 9, 2016
    Messages:
    824
    Gender:
    Male
    Location:
    Warsaw
  3. Gazebo

    Gazebo Lord of the Community Patch

    Joined:
    Sep 26, 2010
    Messages:
    13,332
    Location:
    Aquidneck Island
    I play life on Quick Speed.

    G
     
  4. Infixo

    Infixo Chieftain

    Joined:
    Jan 9, 2016
    Messages:
    824
    Gender:
    Male
    Location:
    Warsaw
  5. Gazebo

    Gazebo Lord of the Community Patch

    Joined:
    Sep 26, 2010
    Messages:
    13,332
    Location:
    Aquidneck Island
    Nope, just under your capital's tile.

    G
     
  6. ElliotS

    ElliotS Warlord

    Joined:
    Jun 13, 2013
    Messages:
    1,386
    >Refactored difficulty handicap method for AI - now gets smaller bonuses per handicap event overall, but there are more events (incorporated historic events into bonuses for AI) - this may need additional tuning, we'll see.

    Just to be clear: Does this include the quadratic scaleing? (Happy Moi?)

    Doesn't matter to me as either way I'm looking forward to testing it. I just want to know what I'm working with.

    Also I love this patch. Have I mentioned that you can do no wrong G? :p

    Thanks!
     
    Owlbebach, vyyt and Moi Magnus like this.
  7. Gazebo

    Gazebo Lord of the Community Patch

    Joined:
    Sep 26, 2010
    Messages:
    13,332
    Location:
    Aquidneck Island
    Code:
    CvHandicapInfo* pHandicapInfo = GC.getHandicapInfo(GC.getGame().getHandicapType());
        if(pHandicapInfo)
        {
            iHandicap = pHandicapInfo->getAIDifficultyBonus();
            iYieldHandicap = (iHandicap * iEra * iEra);
        }
     
    Owlbebach, vyyt and ElliotS like this.
  8. Kierkegaard

    Kierkegaard Chieftain

    Joined:
    Jun 20, 2009
    Messages:
    177
    Gender:
    Male
    Location:
    USA
    I would vote but... I don't know if Gazebo prefers to be on the naughty or nice list.
    But whatever one he prefers! He earns it!
     
  9. Paramecium

    Paramecium Chieftain

    Joined:
    Jul 14, 2016
    Messages:
    165
    How on earth shall I finish a game in just 4 days, Gazebo? I hope no whinning this time, so I have more time to play before the next update ... ;)
     
    vyyt, L29Ah and IcyAngel like this.
  10. Jdoug312

    Jdoug312 Chieftain

    Joined:
    Jul 20, 2013
    Messages:
    222
    As always, you rock, G :goodjob:
     
  11. Funak

    Funak Chieftain

    Joined:
    Jul 15, 2013
    Messages:
    9,113
    Awesome work as always.
    I'm a little curious about the prisoner of war promotion, is the reason it doesn't scale with game-speed because of technological limits? Because if that's a design-choice it feels rather weird, I mean a worker takes 150% of the time to build in an Epic game, makes sense that it should be weakened for 150% of the time.
     
  12. Enginseer

    Enginseer Salientia of the Community Patch

    Joined:
    Nov 7, 2012
    Messages:
    2,148
    Gender:
    Male
    Location:
    Nottingham, UK
    I don't like waiting 150 turns for a slave to become a worker. Especially when Marathon is usually faster tech-paced when proportionally compared to Normal.
     
  13. Blue Ghost

    Blue Ghost Chieftain

    Joined:
    Sep 5, 2016
    Messages:
    343
    Trying out the new version, and I'm definitely feeling the change in the difficulty handicap. It's currently turn 124 (Emperor difficulty), and I'm already 4 techs ahead of everyone else I've met, and at the top of scores in most of the categories. And there's still a religion left to be founded. So far it's feeling easier than most King games I've played. It remains to be seen whether the AI can catch up later on.
     
    IcyAngel likes this.
  14. Funak

    Funak Chieftain

    Joined:
    Jul 15, 2013
    Messages:
    9,113
    And you think people playing quick enjoy waiting 50 turns for a worker? 50 turns later and the game is pretty much over.

    In fact, do you believe anyone enjoys waiting any time for a slave to become a worker? :D

    Edit, also wouldn't Marathon be 100 turns? It's not 300% gametime, it's just 200% isn't it?
    EditEdit, No I got that wrong. Still, my point stands, and apparently everything in marathon takes stupid amount of time, so why wouldn't this?
     
  15. Moi Magnus

    Moi Magnus Chieftain

    Joined:
    Mar 1, 2015
    Messages:
    623
    Yes handicap is significantly lower in pre-medieval time. Numbers probably need to be adjusted.
     
  16. tu_79

    tu_79 Warlord

    Joined:
    Feb 11, 2016
    Messages:
    3,353
    Location:
    Malaga (Spain)
    I'm happy. Harald was crushing my Maya empire, now I have a reason for restarting.

    Also, there's little to dislike in this release. I wonder how changes in medieval trees will turn out. It seems that they are more open to different play styles.
     
    LukaSlovenia29 likes this.
  17. Moi Magnus

    Moi Magnus Chieftain

    Joined:
    Mar 1, 2015
    Messages:
    623
    Did you change the deity handicap from 7 to 5 or is it still 7 ?
     
  18. IcyAngel

    IcyAngel Chieftain

    Joined:
    Jan 15, 2016
    Messages:
    357
    Agreed that this run is feeling incredibly easier (I'm ahead of everyone in science without much effort), but I don't want to pronounce myself because n=1 obviously. Could always be aberrant data!
     
  19. CrabHelmet

    CrabHelmet Chieftain

    Joined:
    Oct 25, 2017
    Messages:
    74
    Echoing everyone else. I have noticed the AI are more consistent in progression , but the overall rate is definitely slower. I think it was absolutely the right idea to change difficulty boni to also apply to tall playstyles and to scale it per era, but I think it needs a little upwards adjustment.
     
  20. Moi Magnus

    Moi Magnus Chieftain

    Joined:
    Mar 1, 2015
    Messages:
    623
    There was a typo in our computations, so current difficulty level is absurdly low. I would say that the AI lost 2 difficulty level in this version. Except for Tall AIs.
     
    IcyAngel likes this.

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