Hey all,
New version inbound.
Online as of 8:05pm EST. Not savegame compatible.
Link: https://mega.nz/#!6ZMzmSDC!Dtn6o8Z7cKl06p90n8BMKfX3LewbZtD9IYjFOJicN3g
Cheers and Happy Friday,
Gazebo
New version inbound.
==CP==
- Bugfixes:
- Tied up more religion loose ends
- Addressed the few github issues (including krakatoa)
- JFD requests implemented
- Some performance improvements related to mapdistance functions
- Adjusted tile acquisition logic to move towards more desirable targets a bit more regularly
- AI:
== UI ==
- Adjusted AI promotion and belief logic a bit
- Worked on a few AI elements related to unit production and war
- Adjusted AI attack aggression in some combat scenarios
- Adjusted AI production, religion, grandstrategy, and policy selection models
- Adjustments to AI military strategy regarding defensive behavior and multi-pronged attacks
- Adjusted AI promotion logic in some situations
- Adjusted AI specialist criteria
==CBO==
- Added more detailed information regarding Pledge to Protect Military rank info
- Added Marriage status for CSs to Austria diplo list icon in EUI
- Cleaned up some missing UI information
- General:
- Reduced base tourism from historic events by about 50%, but modified it so that the tourism you gain with civs is modified based on your current tourism modifiers with each civ (as per the tourism screen).
- Streamlined and codified tourism penalty - now your Tourism (both produced in Cities and from Historic Events) decreases based on the # of cities you control, period. Currently in testing.
- Adjusted late-game downwards unhappiness a bit (~7% less severe of a curve).
- Beliefs:
- Pantheon Goddess of Fertility: now includes Watermill
- Pantheon Goddess of Beauty: now +2f from Wonders
- Buildings:
- Well loses base +2 food
- Leaders:
- Assyria:
- Royal Library comes with Flood Tablet GW, expanded to 3 slots.
- No longer requires library in the city, and comes with a free library.
- France:
- UA modification: When you conquer a city, steal Great Works from the owner and gain a temporary boost to Culture and Production.
- Culture bonus is 50% of total output, Production bonus is 25% in each city. Duration = 1/2 population of conquered city (adjusted for gamespeed).
- Sweden:
- UA: GG UA bonuses apply to all GGs born (not just GGs earned naturally during war).
- UA: GGs 10% more effective.
- Carolean: gains 'Grenadier' promotion - when you advance from killing a unit, all newly-adjacent units immediately take 10 damage.
- Zulu:
- UA: removed GG effectiveness. Added: Your military is 50% more effective at intimidating City-States, and you recieve 25% more yields from demanding tribute.
- Ikanda: added +1 Culture
- China:
- Paper Maker: now grants 15% more Gold in city during WLTKD. +2 Science (was +1), Science per pop now Gold per pop.
- New UA: Creating Great Works or gaining Cities grants "We Love the Empress Day" and +1 Culture and Food in all Cities. These bonuses decline every Era due to dynastic transition. +10% Food during "We Love the Empress Day."
- Design: an extra +1 culture/ +1 food in your capital from the get-go gives you some development flexibility. Older cities will gain more from this UA (as the +1f/c is given only to existing cities), so rapid early expansion is key to maximizing the bonuses. China will have a potent Ancient/Classical advantage that tapers off (as the bonus yields decline every era based on the size of your empire), so you will need to transition into either a warfare kingdom or a culture kingdom after the settlement phase to continue to reap benefit from the UA. This UA is in beta testing, so please report your findings.
- Renamed UA to Mandate of Heaven (founder belief now Divine Inheritance)
- Korea:
- Seowon: now 15% more science during GAs.
- UA: adjusted GPP rate during GAs to 30% (was 25%), removed Science from GP UIs, added +50 GAP from GP birth (Scaling).
- Celts:
- Reduced Epona yields (12, from 15)
- Reduced Morrigan yields by 20%
- Change Cernunnos to Gold from Forests (was Culture), added +1 Culture from Camps
- Brazil:
- UA: no longer replaces growth in Carnaval with culture - you get both
- Bandeirantes: can now also build mines, quarries, and brazilwood camps.
- Brazilwood now a culture monopoly - UI yields +1 Gold, base resource yield +1 Gold (tied to Hexxon Refineries Corp)
Online as of 8:05pm EST. Not savegame compatible.
Link: https://mega.nz/#!6ZMzmSDC!Dtn6o8Z7cKl06p90n8BMKfX3LewbZtD9IYjFOJicN3g
Cheers and Happy Friday,
Gazebo
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