Hey all,
New official version inbound. Lots of good stuff here. I'm going to link to the old changelogs as well so that people can know what has changed since December's official version (it's a lot!). Here's the current changelog for this version:
Online as of 10:00pm EST. Not savegame compatible with previous versions.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Main link will also be updated.
Old version changelogs:
Cheers,
Gazebo
New official version inbound. Lots of good stuff here. I'm going to link to the old changelogs as well so that people can know what has changed since December's official version (it's a lot!). Here's the current changelog for this version:
General
- Bugfixes and some performance improvements
- Improvements to AI diplomatic behavior in some scenarios (including demands)
- Revolts now a minumum of 10 turns, resets to 10 if you come out of unhappiness/pressure (no more surprise flips, as funny as that was to read)
- Trade route speed and vision weirdness issues resolved - routes should be a bit shorter as well (duration-wise)
Balance
- Difficulty
- Halved AI culture bonuses from handicap (if too much, we'll try again later)
- Tiles
- Flat desert resources gain +1p
- Resources:
- Fish - added +1f (base)
- Whale - removed +1s, added +1p (base)
- Truffles, Cotton - +1g (when improvement)
- Sugar, Coffee - +1f (base)
- Marble, Tea - loses +1p (when improvement)
- Beliefs
- Founder- Council now 6/6 on conversion (was 10/10)
- Buildings:
- Forge - now grants mines +2p (was +1)
- Spies
- Espionage Modifier on Police Station/Constable reduced to -25 (was -50/-33)
- Counterspying is more effective than before
- Spy rank matters more for all actions
- Reworked happiness threshold reductions from buildings a bit
- Reduced larger modifiers to 25/30
- Illiteracy
- Added Museum as Illiteracy reduction
- Poverty
- Added Customs House/Hanse and Bank as Poverty Reduction buildings
- Crime
- Added Military Academy and Military Base as Crime Reduction
- Intelligence Agency now -15 global (was -30 local)
- Boredom
- Added Broadcast Tower as Boredom reduction
- Luxury+Population scaling model reworked
- No longer looks at dynamic population as the scaler over time , now sets a static threshold for each level based on pop/tech/city count at time of setting - prevents weirdness at higher pops where you chase an un-catchable number. Should result in a bit more happiness from luxuries overall.
Online as of 10:00pm EST. Not savegame compatible with previous versions.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Main link will also be updated.
Old version changelogs:
Spoiler :
January 3rd: https://forums.civfanatics.com/threads/new-beta-version-january-3rd-1-3.626296/
January 8th: https://forums.civfanatics.com/threads/new-beta-version-january-8th-1-8.626514/
January 14th: https://forums.civfanatics.com/threads/new-beta-version-january-14th-1-14.626811/
January 21st: https://forums.civfanatics.com/threads/new-beta-version-january-21st-1-21.627230/
January 26th: https://forums.civfanatics.com/threads/new-beta-version-january-26th-1-26.627497/
February 1st: https://forums.civfanatics.com/threads/new-beta-version-february-1st-2-1.627741/
January 8th: https://forums.civfanatics.com/threads/new-beta-version-january-8th-1-8.626514/
January 14th: https://forums.civfanatics.com/threads/new-beta-version-january-14th-1-14.626811/
January 21st: https://forums.civfanatics.com/threads/new-beta-version-january-21st-1-21.627230/
January 26th: https://forums.civfanatics.com/threads/new-beta-version-january-26th-1-26.627497/
February 1st: https://forums.civfanatics.com/threads/new-beta-version-february-1st-2-1.627741/
Cheers,
Gazebo
Last edited: