Hey all,
Welcome to 2017! Here's the changelog:
Online as of 12:15am EST. Not savegame compatible.
Link: https://mega.nz/#!SY8Q0BYJ!M2Qp7rFaU9gi26CxoYRqtkZPrvu1BJBMTYvZu7DrRp0
Cheers,
Gazebo
Welcome to 2017! Here's the changelog:
==CP==
=Bugfixes=
- General text fixes
- Some fixes for rare CTDs
- Performance optimizations and tactical AI improvements
- Misc bugfixes (github issues)
=Additions=
=AI=
- Added Merill changes and requests, Enginseer's requests, and Sukritact's requests
- Units can be purchased if a garrison is on the tile, so long as there is a nearby tile for the unit to jump to
==Balance==
- Completely refactored AI alliance/DP/enemy logic - should use a more consistent metric for setting up blocs of power and will respond more appropriately to threats.
- AI military might now calculated as a factor of their handicap bonus at all levels. If the AI gets a 10% handicap boost to unit cap, for example, their military score will by reduced by 5%. If 50%, then by 25%. And so on. (Experimental concept)
- Tweaks to expansion logic and city production queue prioritization
- Adjusted military score to scale based on empire size, and to contribute less towards a player's score.
- Reworked war weariness to be somewhat less punishing (CP)
- Religious presure against pantheons less severe- should control early spread of religion and increase importance of missionary/prophet manual expansion (CP)
- Tweaked Historic Events such that they give the average of culture + tourism production over 10 turns (instead of just the total culture) - will increase value of 'flat' tourism and reduce potency of culture per turn as a source of historic event tourism (CBO)
- Every owned capital (other than the first) reduces your total tourism output in each city (as a %) based on the % of non-owned, major civ capitals remaining in the world. i.e. if there are 4 capitals, and you control 1 additional capital, your tourism will be reduced by 25% in all cities! (CBO)
Units:
Buildings:
- Reduced range on Atomic Bomb to 6 (was 10)
- Diplo units have a 5 turn purchase cool-down in the city, and Envoys can only be purchased in cities with a Chancery
Wonders:
- Bazaar: now +4 Gold (was +3), +2 Science
- Chancery now +1g/+2p (was +1g/+2c), Wire Service now +2c/+2s (was +2p/+2s)
- Hagia Sophia now +5f/+5c
- Summer Palace: free Chancery replaced with 'all Chanceries produce +3 Gold and +1 Culture'
Pantheons:
- Festivals reduced to +1 Faith (was +2)
- God-King now +1 per 5 (was per 6)
- Goddess of love now +12 (was +10) per citizen birth
- Stars and Sky Culture now +1 (was +2)
- Beauty: Removed % bonus to wonders, reduced faith to +1 (and removed + 1 culture) - pantheon now ignores policy cost requirements for all pre-renaissance wonders
- Risky, as there aren't many inherent bonuses, but being able to ignore policy needs until the renaissance is a powerful gamble
- Goddess of Wisdom: now +1 Faith, +2 Science per city (flipped)
Celts:
- Dagda now 1 per 4 (was 1 per 5)
- Ogma now 1s per 3, +15c per birth (was 4, 8)
- Nuada: now 5GAP/10c per GPT (was 10, 15)
- Rhiannon: added +2 production
- Manannan now +3f (was +2)
- Cernunnos: added +1c from forests, +1s from Jungles
Enhancers:
- Clericalsm - now +25% yields from Friendly/Allied CSs that share religion (removed +15 resting point element)
- Zealotry - now grants +3% to strategic resource stores per city following your religion, up to a max of 50% (so 3% to all SR pools per following city) - removed flat 50% tile-based element
Civs:
- Arabia: UA grants +2 science (was +1)
Online as of 12:15am EST. Not savegame compatible.
Link: https://mega.nz/#!SY8Q0BYJ!M2Qp7rFaU9gi26CxoYRqtkZPrvu1BJBMTYvZu7DrRp0
Cheers,
Gazebo
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