Sure, but would it be fair and balanced too, if the science for improvements is unlocked by a mine/camp OR by a plantation on a forest luxury?I think the game functions better with culture and science behind improvements, rather than being on the resource itself.
Faith city states can put someone a turn or two ahead.Carthage again: In the last few patches, other civs periodically take Commerce ahead of me. What's odd about this is that I strt with a shrine, and rush it. Assuming India's not going for it, would the culprit be somebody who finds a super-early gold ruin... combined with a shift in AI pantheon prioriries?
I had an annoying interaction in the game.
1) Barbarians take my settler & marches it to a camp.
2) Brazil takes the camp before me, liberating the aforementioned unit. It remains a settler for them.
3) I DOW Brazil and take the unit the next turn. My settler is converted to a worker.
Check the Januar Beta - Patch Preview. Gazebo posted the build order of Berlin on a King difficulty game. Berlin was able to build shrine in 7 turns and monument in another 4. I would like to know how they have done this, cause the city must have atleast generate 13 hammer to finish it in that time. A bit too much for a 1-2 size city. Most likely they have found a hammer ruin. It may be the same in your case. Get a hammer ruin and meet a religious CS first and you have such results.Carthage again: In the last few patches, other civs periodically take Commerce ahead of me. What's odd about this is that I strt with a shrine, and rush it. Assuming India's not going for it, would the culprit be somebody who finds a super-early gold ruin... combined with a shift in AI pantheon prioriries?
I wanna make a MP tomorrow but dont want to end it with frustration by unhappiness, could you pls say how you have done the luxury change?I think the happiness is nuts. I've modified luxuries to provide 2 and the base needs to be -15% because otherwise it's unplayable for both me and the AI. Even now as I wage wars I see I get a buff thanks to AI's unhappiness (+20 vs Russia who thought it was smart to make 15 cities in classical), so they aren't doing well. Korea was unhappy too (tradition, 7 cities before I borrowed 4 + capital), and so was China (10~ cities at highest, soon to be 1 or 0 depending on my mood)
I wanna make a MP tomorrow but dont want to end it with frustration by unhappiness, could you pls say how you have done the luxury change?
I think the happiness is nuts. I've modified luxuries to provide 2 and the base needs to be -15% because otherwise it's unplayable for both me and the AI. Even now as I wage wars I see I get a buff thanks to AI's unhappiness (+20 vs Russia who thought it was smart to make 15 cities in classical), so they aren't doing well. Korea was unhappy too (tradition, 7 cities before I borrowed 4 + capital), and so was China (10~ cities at highest, soon to be 1 or 0 depending on my mood)
I think the happiness is nuts. I've modified luxuries to provide 2 and the base needs to be -15% because otherwise it's unplayable for both me and the AI. Even now as I wage wars I see I get a buff thanks to AI's unhappiness (+20 vs Russia who thought it was smart to make 15 cities in classical), so they aren't doing well. Korea was unhappy too (tradition, 7 cities before I borrowed 4 + capital), and so was China (10~ cities at highest, soon to be 1 or 0 depending on my mood)
Interesting, it's been great in my AI tests. What difficulty?
G
Check the Januar Beta - Patch Preview. Gazebo posted the build order of Berlin on a King difficulty game. Berlin was able to build shrine in 7 turns and monument in another 4. I would like to know how they have done this, cause the city must have atleast generate 13 hammer to finish it in that time. A bit too much for a 1-2 size city. Most likely they have found a hammer ruin. It may be the same in your case. Get a hammer ruin and meet a religious CS first and you have such results.
Edit: As you can see here, its turn 158. Everyone has around 26-29 tech. But the AI didnt build any walls. Lots of AI cities with 5 defence, while CS have a defence of 40-50.