Hey all,
New full release inbound. Pretty happy with this one, and wanted to get a new release out to phase out the 'warping units' from the previous version. No known core-game bugs at present (though some mod/scenario conflicts remain for a later date).
Full changelog:
Bugfixes and Enhancements
Version online as of 1:15am EST. not save game compatible.
Cheers,
Gazebo
New full release inbound. Pretty happy with this one, and wanted to get a new release out to phase out the 'warping units' from the previous version. No known core-game bugs at present (though some mod/scenario conflicts remain for a later date).
Full changelog:
Spoiler :
Bugfixes and Enhancements
- Moved as much savegame data as possible to the m_syncarchive (out of the raw kstream). Duplicates and poor attempts at 'savegame preservation' were leading to savegame bloat and large packet sizes for MP games.
- Fixes for pathfinding warping and AI road-building logic
- A few other pathing and operational bugfixes from ilteroi
- Fixed most issues on github and those reported in bug reports thread
- Incorporated sound selection fix from 8h42
- Rewrote building/unit/process/project selection methodology to focus more on the object being made (instead of just AI flavor modeling)
- Worked on grandstrategy and policy AI to take into account buildings, policies, religions, and other elements of the empire as factors in choice weighting
- Note: yes, up to this point 99.9% of AI choices (i.e. units to build, wonders to get, etc.) were based solely on weighted flavors and a roll of the dice. Not anymore!
- Puppet AI overhauled a bit, should be a bit more rational, build more things, and will also switch to processes (usually wealth) if you are in negative GPT or have nothing else to build
- AI changes extensive, and still being tweaked/tested/balanced. Need feedback!
- Arabia UA now +2s/+1c (was +3/+3) and 20% (was 25%)
- Siamese Wat now grants +4 Science to Temples/Shrines in the City
- English Steam Mill now +1 production per 3 citizens (was per 2)
- Reduced Krepost Maintenance to 1 (was 4), gains +3 Production base
- American MoMA now The Smithsonian - now grants Museums +5 Science (in addition to +5 Culture) and gains +5 Science if themed (instead of +5 Gold) - art a modified file from Janboruta
- Puppet unhappines modifier now -50% (was -25%)
- Added new coastal building: Minefield (1000p, unlocks at combustion, requires a harbor). All naval and embarked units moving into a tile around the city must expend 1 additional point of movement per turn. +8 defense, +15 HP.
- Removed free harbor from pioneer/conquistador
- Adjusted building purchase costs slightly - now lower, but with increased gold costs based on # of cities in your empire.
- Increased purchase cooldown on SS parts to 5 turns each (was 1)
- Wind Plant increases production on Plains/Grass by +2 (was +1)
Version online as of 1:15am EST. not save game compatible.
Cheers,
Gazebo