Discussion in 'Community Patch Project' started by Gazebo, Jan 29, 2019.
No the description is fine, it was me being outdated.
So, are you able to report yourself on github or shall I do it for you?
BTW., I think the aggressiveness in the early game is really good for the AI, brings the human really into trouble and denies a bit the ability to go full risk max expansion. But later on it may be a bit too much aggressiveness. Atleast it really comes to some results. While the Celts are running a bit suicidal aggressiv into my defensive lines, on the other side of the world the Zulu conquered and vassalizes Siam in mid renaissance.
@Gazebo , is it intended that one isn't able to ask the AI to stop spreading its religion? If not, I'll report it on Github.
It's intended that you can ask, once they use a missionary or prophet to convert one of your cities.
@Gazebo do you still plan to make any changes to WLtKD mechanics? I think a while ago you mentioned that might be on your agenda. I've been delaying an Indonesia playthrough where I go all in on WLtKD in case changes are coming.
No, no changes in the pipe.
Maybe buff a bit the towns? GM = 20 turns of WLTK everywhere, or plant a town that increases future WLTK by whole 2 turns, a bit underwhelming. Compared for example to manufactories that make future engineers 20% better for rushing wonders, we have towns that make wltk only 10% better so really not worth. Or maybe it's the base value of 20 turns everywhere really off, 10 would be plenty imo.
Anyway, ramblings aside, AI is declaring on me at every chance, love it
I took his question to mean 'changing the mechanics of WLTKD' - for that, no, no changes. But balancing existing mechanics is still on the table.
Re: AI, nothing was changed for the diplo AI - I do hope the diplo AI is being rational (we wanted the tactical AI to be a bit more aggressive, but the diplo AI should behave the same as before). i.e., can you make friends?
Report it anyway. Give the full circumstances.
Gazebo, did you change anything about the happiness system?
In the last game, I had only 6 cities with tradition and over 32 GPTI but only 25+ happiness. For such an empire is only 20 positive happiness kinda small.
In the moment, I play a 10 city Tradition Korea, and have serious happiness issues. In any of my cities except the capital, growing a citizen means 2-5 new unhappiness.
After construction the Sixtine Chapel, my empire unhappiness rised by 12, while only thing changed was the construction of the wonder and the birth of a citizen in a small city which only increased its unhappiness to its new maximum by 1.
Edit2: ok, too obvios, my GA ended.... XD
Nope, didn't touch the happiness system at all. Best bet is that my tweaks and modifications to the AI's performance means it's outpacing it's previous growth points.
I think the happiness was already a bit too harsh in the last version, as said, now playing a 10 city tradition Korea, I have extreme serious problems with happiness.
That's contrary to what everyone else has experienced - the consensus was that happiness was actually far easier in the prior version. I didn't touch happiness in this version.
Far easier doesnt mean its now balanced. It only means, its easier than landing in every game in a death spiral. Would nice if people would report their thougts about happiness balance in this and last version too.
My point wasn't to say that it was balanced, but rather that your experience was outside the norm.
G, I know it was discussed but don't remember if there was a plan regarding the HP bar and Dreadnought promotions.
I like the promotion but it is frustrating to see a ship with barely any health car left...only to realize it actually has like 30 something health because of promotions. Is it possible to adjust the health bars to factor that in?
Some of it is hardcoded, naturally, so it's a matter of figuring out which health bars where are not updating properly.
I noticed AI declaring war very aggressively, and DOF too. Make the early game much harder and interesting though, so it wouldnt be a complaint
That's my experience, too. I'd describe it as the AI being much more active diplomatically.
So Anti-Aircraft Guns now only have a 25% chance to intercept. I knew we had considered some weakening of interception, but I don't think they are worth building now...at all.
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