Hey all,
New version inbound.
Online as of ~12:30am EST (Mega is being slow, be patient with upload). Not savegame compatible with current saves.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
G
New version inbound.
Code:
General
Bugfixes and performance improvements
Major improvements to tactical AI
Note: the AI is tuned to be a bit more aggressive with its units overall in this version. Keep an eye on this, let us know what you think.
Major improvements to Tech selection AI
Minor adjustments to building/unit production AI
Misc AI improvements and optimizations
Changelog
UI
Added 'Created By: City" to mouseover UI for units (hover over unit portrait)
Adjusted instant yield tooltip on top panel to add more tourism info
Adjusted culture overview tourism screen rising/falling values and metrics
Added instant yield tourism to tourism modifier mouseover tooltip in culture overview
Added Corporation tab to City view building list for organization purposes
Modified Trade Route selection panel with better icon/TT support for corporations (look for corporation info in the bottom left-hand corner of each potential TR).
Happiness
Base happiness from luxuries is 2; puppet unhappiness divisor is 4 (was 3)
Civs
Denmark
UA: Viking Promotion now gives +5HP in neutral territory healing; removed city damage reduction and gold theft bonus
UA: Longship Promotion: removed city damage reduction and gold theft bonus; added 15% CS and double heal on coastal tiles
Runestone - now +30 Gold/Culture in City a Unit was created by when that unit Pillages any tile
Rome
Colosseum: now +10 GG/GA in City when a Unit that was created by the city kills a unit; +5 GAP in city when any unit kills another unit, scaling with Era
A hybrid building, the Colosseum gets a big boost of GG/GA if a hometown unit kills someone, and a small bump to GAP when anyone is killed.
Greece
Acropolis: now +25 Culture in City when a Unit that was created by the city kills a unit; +5 Border Growth in city when any unit kills another unit, scaling with Era
A hybrid building, the Acropolis gets a big boost of culture if a hometown unit kills someone, and a small bump to border growth when anyone is killed.
China: Post-bugfix, now 50% reduction in UA yields on Era Change (was 100%)
Mongols
UA change: every CS you bully into surrendering increases the resistance of all future CSs to surrendering by +10
A slight increase in difficulty for the Mongols, should help a bit with long-distance spiking of CSs early on
Difficulty
Players given a slight needs modifier reduction at difficulties <= Prince. AI given a penalty at Settler (+5%, a bonus at Immortal/Deity(-5%/-10%)
Wonders
Ironworks - now +2 Iron
Globe Theater - Global Boredom reduction, +2 GAP from GWAM (Was +1)
Prora - 25 culture in city when any unit pillages a tile
Fixed missing price updates on CN Tower, Apollo Program
Beliefs
Orders - now 3 Faith on kill, globally
Units
Can no longer buy nukes with gold (evil geniuses very sad)
Tourism
GWs now back to 3 culture
Corporations
Global changes to all Corporations:
- Reworked max Franchise system:
- All Corporations now have a base #(3), which is increased by the number of offices and the number of trade routes. It is 1:2 Franchise/Office and 1:1 Franchise/Trade Route(so bigger empires have slightly more corporate power, but also more cities to be franchises/officed).
- Every Corporation has a 5% chance each turn to randomly spread to a valid nearby foreign city, if you are trading with that Civilization and the Civilization is not embargoed (vassal/master relationships ignore this). This does not replace the TR functionality; it simply accelerates the spread of franchises to Civilizations after founding. This % chance can be adjusted on corporation by corporation basis. Note that if you get embargoed...all your franchises get vaporized instantly. So watch out!
- All Corporations increase the Tourism modifier with a foreign civ by 2%x the # of your franchises in their empire. This value can be adjusted on a corporation by corporation basis.
- All Corporations now grant 2 free TRs
- Corporation resource tile yield bonus now given to Franchises (was formerly for Offices/HQs). So now foreign cities with resources benefitted by your Corporation now get the buff, instead of owned cities (easy way to buff Franchises and make them beneficial).
- Reduced Production cost of Offices to 900 (Was 1100)
Specifics:
- Trader Sid's:
Caravansary/Market now +3 Gold (was +2)
- Firaxite: Added University +3 Science
- LandSea: no specific changes
- Giorgio: now grants Specialist bonus to GWAM only, but bumped to +2 Culture per Specialist
Hexxon: added Wind Plant +3 Production
- TwoKay: Added Hospital, buff now +3 Food (was +2); Offices reduce all Needs Modifiers in the City by 5%.
- Civilized: now +4 GAP (was +2) from Customs House and Bank; Offices grant +3% Golden Age Length Modifier per Office
Corporation Policies:
Transnationalism now bumps random spread chance up to 10%, from 5% (Was formerly the ability that unlocked random chance). Also buffs all Corporation Offices by +2 Culture
Nationalization: +2 Science from all Corp Offices, Offices count as two Franchises each, and Corporate trade route bonuses to cities with franchises are doubled (i.e. internal routes for this Tenet) - now clears all foreign franchises from your cities, and clears your franchises from foreign cities (so your corporation is solely a national corporation) - no one else can spread corporation franchises to you!
Syndicalism: +2 Production from all Corp Offices. Also, this synergizes with tourism change above, as the bonus effectively doubles your tourism % per franchise once you're 'popular' with a civ (making it easier to get to influential!)
Online as of ~12:30am EST (Mega is being slow, be patient with upload). Not savegame compatible with current saves.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
G
Last edited:



on kill to 4
in classical, when all my army has been built in Athens, is pretty impactful.
