New Version - January 29th (1-29)

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Is "losing the cost of a great prophet (or all faith if you don't have enough)" a possible solution?
Its functionally very similar to losing all faith.

I'd suggest
A) Controlling a holy city increases the cost of future great prophets. So if I conquer a religion, I still have to pay the normal price of 1,100 faith to enhance.

B) When you conquer a holy city and you don't already control one, you lose half of your faith, instead of all of it.
 
It should push the cost of future great prophets, imo. As it is currently, any warmonger that doesn't want to deal with religion early can not only ignore religion entirely but also spend all of their generated faith on spreading the religion near them. I commonly end up taking a Holy City and immediately have one of the largest religions in the game, since I was actively promoting its spread.
 
@Gazebo Some questions I've always had about trading with the AI...

Does any positive deal facilitate the same positive diplo modifier? If not, how much more does the AI value my trade with a value of 50, than my trade of 500? Are there defined numbers where the positive diplo modifier will increase based on trade value (e.g., a value of 35 gets you +20 diplo, but a deal at 100 gets you +50)? If there are designated tiers of numbers, will stacking multiple smaller value trades result in me receiving multiple +diplo with the AI? Does the AI differentiate between receiving a trade value of 200 from standard trade (where they're still giving up something), as opposed to me just gifting them something outright at a value of 200? I.e., do they know the difference between getting a gift or a good deal (I assume they don't care)?

Does the + modifier "you are trade partners" received from trading luxuries/gold/etc. also get given for trade routes (I assume it does, but it doesn't stack so you only see one +modifier)?

Also, why is there a turn counter for everything in the UI except defensive pacts? I could've swore there used to be a counter, but now it's not in the leader tool tips, and I can't seem to find it in any of the info screens.

By the way, I've been enjoying the new version. Good stuff!
 
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You can make faith purchases of any kind if you have a pantheon; Units, GPs, buildings. That's the only requirement. Missionaries are tied to founding and Inquisitors on Enhancing; those are the only exception.

You can verify this by booting up a spain game and using firetuner to put yourself in medieval and give yourself free faith. You can buy missions as soon as you found a pantheon. No major religions need to exist anywhere on the map.
This means, if you start in a later age, where religions are blocked, you will never be able to build Monasteries or GP?
 
So Sweden just went to war with me and my vassal after asking me if i wanted to go to war against my own vassal a few turns earlier. Sweden and I are best of friends and have defensive pact/ research agreement etc. Is this normal AI or is this a glitch? He kept going in and out of war with my vassal earlier but it wouldnt declare war on me and he would create peace next turn, which I assumed is just a code realizing he cant go to war with someone else's vassal
it's a bug, reported multiple time, very recurent in multiplayer where it became a "bug abuse" .
 
I cant send caravans. Trade must be broken
Trade isn't "broken", since most peoples don't seems to have this problem.
And this it wasn't yet repported on the bug repport page https://github.com/LoneGazebo/Community-Patch-DLL/issues, it either a rare bug (but still important to report if you have time, rare bugs are frequently a consequence of something else being broken but not visible) or a bug due to your install or your other mods.
 
Sure, I shoud specify. It is broken for me. I haven't activiated other mods and I've reinstalled the 29-1 version several times now. I will try to report. Never made a bug report before tho'
 
It looks like this when I've researched trade.
 

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It looks like this when I've researched trade.
It actually had been reported both on GitHub and here in the past. The reason (at least for the other people) is that you are subscribed to some component of VP (such as Community Patch or More Luxuries, etc.) at Steam Workshop.

Unsubscribe from these mods first, then delete them from your Mods folder and then rerun the VP autoinstaller and you should be good.
 
I think something has been overtuned or doesn't work as intended with happiness.
My most developed cities generate an insane amount of unhappiness ( from religious division and poverty)


Check the screenshot.

As you can see the infrastructure are right and, I don't have many cities ( seven if my memory doesn't play me ), I am still not able to manage unhappiness in my best cities ( I won't even show screenshot from some weakest cities )

Something is not working right either intentional or unintentional
 

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I think something has been overtuned or doesn't work as intended with happiness.
My most developed cities generate an insane amount of unhappiness ( from religious division and poverty)


Check the screenshot.

As you can see the infrastructure are right and, I don't have many cities ( seven if my memory doesn't play me ), I am still not able to manage unhappiness in my best cities ( I won't even show screenshot from some weakest cities )

Something is not working right either intentional or unintentional
It happened to me too. Around that time I researched banks and 2 more tiers of technology, poverty extremely spiked and was with distance my highest unhappiness generator. Permanent at around - 10 happiness or worse. Later on, poverty decreased and instead boredom was with distance the greatest problem I had, but my happiness in general raised.
 
Controlling a holy city increases the cost of future great prophets. So if I conquer a religion, I still have to pay the normal price of 1,100 faith to enhance.
I would make this AND substract 800 faith from your current faith pool.

Seriously, why a civ that captures a holy city should get any discount at all?
 
Could we please take a look on the boredom tourism modifier? After a serious reduction of the tourism modifications (halfed), the boredom modificator stayed as it was. Now a trade route, open borders, a diplomat and artistry increase the tourism only by +40%, while boredom in my last game was +90% and greater.
 
Speaking in real terms, monasteries with no religion make more sense than temples with no religion.

I’m open to other options aside from zeroing faith out, but it does currently fix what I’d consider an exploitative mechanic.

G
What about not becoming the founder of a religion you didn't found?
 
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