Just finished my first deity game, and overall, I think the game is interesting.
I have no concrete opinion on growth because I personally feel it's the same, however, the AIs have lesser population than what I expected. I might want to test a few more non-Tradition games, so I can properly say something.
I played Arabia (Thanks to
@CrazyG's tutorial
), standard, communitas and deity.
Turn 316 shows the average 20-ish pop empire of the Mongols and some cities from Morocco and Siam. The Mongols conquered Ethiopia and vassalized Morocco and Siam. His social policy is Authority, Fealty, Imperialism and Autocracy.
In this image, we can see 3 tradition capitals, Mine is 49~ 1 turn to 50 pop and victory
(Tradition, Artistry, Rationalism, Freedom), 32-pop Sukothai (Tradition, Statescraft, Industry), 33-pop Fes (Tradition, Statescraft, Industry).
My capital is not focused on farms, It's simply 3 whales, 1 fish, 1 atoll, 3 towns, 1 academy and 3 manufactory.
I expected China to have higher population because of the food bonuses, but it's higher compared to Mongolia, Siam and Morocco. Her tradition capital is 35 (Tradition, Artistry, Imperialism and Freedom).
Then we have the 28-pop Moson Kahni, his cities are lower compared to China and Mongolia. He conquered Brazil before I even met him, he chose Authority, Fealty, Imperialism and Order. The AIs population is lower than mine, but I think it proves nothing because Mongolia conquered 3-tradition Civs, and it does affect the overall population of Morocco, Siam and Ethiopia. Also, I'm the only civ who has rationalism, and 15 Freedom (Just clicking everything without thinking after my two 3rd-tier policy).
On Happiness, I think its fine, My rating is from 60%-80% during ancient, classical and medieval, then 80% higher after renaissance because I stabilize my empire.
Rigging city-states gives me 22,400 gold and science every 14 turns. It's fun, but I think it's too much.