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New Version - June 19th (6-19)

Discussion in 'Community Patch Project' started by Gazebo, Jun 19, 2015.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Just a few small tweaks here - mainly reuploading everything to see if I can fix the CTDs on city founding (I assume there was a bad compile in the 6-18 one somehow).

    Anyways, file should be up in a little bit. Lunch break!

    Edit: figured it out - CSD was unloading the DLL for some reason! Crazy.

    G
     
  2. M@drox

    M@drox Chieftain

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    Where can I find the code location for the new goody hut that gives free tiles to the capital? I would like to reduce it so it only gives 1 free tile. Most civs including me hit 2 of those early in the game which give a 3 workable tiles in every direction for the capital. I appreciate the value in when to buy tiles and how many for each city.
     
  3. Funak

    Funak Deity

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    Wow, that's interesting. Personally I was silently cursing how terribly underpowered both the new ruins were.
     
  4. Glowstrontium

    Glowstrontium Chieftain

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    It's not like all of those tiles will be worked that early in the game anyway, let alone be able to improve them.
     
  5. DLimited

    DLimited Warlord

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    Can we fix the AI to not settle 4 tiles from my capital? They are suicidal lunatics it feels like, I mean I'm tech lead, top food/hammers and here comes last army score and settles 4 tiles away from my cap. It's kinda frustrating having to remove AIs from my doorstep, there's always one dumbass who does this every game. I mean, it makes deciding who to take out first easy, but really it's just not a smart move >_>
     
  6. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    It's all about land value and boldness. Sorry. Not removing it, but note that a lot of human players do the same in reverse.

    G
     
  7. Funak

    Funak Deity

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    How about we just remove the Shoshone AI from random-selection? :D
     
  8. Angnair

    Angnair Chieftain

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    Jun 7, 2015
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    Thank you for your updates!

    I played today a random Pangea map with Indonesia on immortal difficulty. Around midgame i stopped playing because i topped all (!) the charts and had a slight techlead.
    Is Indonesia just to good now? Does the AI get more help lategame? Is there something else going on? I would think on immortal i should not lead the charts, if there is something you would like to see something from this game please tell me.

    Thanks anyway for your efforts!
     
  9. Delekhan

    Delekhan Prince

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    Dallas, Texas
    I really like the new free tile goody hut. It doesn't feel underpowered or overpowered. 4 Free tiles feels just right.

    If I could make one change to it, I'd make the hut apply the free tiles to the nearest city instead of always to the capital, but that is fairly minor. The reason is that the capital is usually the city that needs free tiles the least; frontier cities on the other hand benefit enormously from quick extra tiles.

    Also regarding the AI's troll cities: I like that they build annoying cities. As long as the locations they pick are actually viable (enough food and production/luxuries/strategic resources) and not doomed to always be a size 3 city, then it's perfectly sensible for them to do that.

    Troll cities of my own are one of my favorite means of provoking other players to declare war on me, and they make great invasion staging grounds.
     
  10. joosegoose25

    joosegoose25 King

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    On a serious note, I used to actually do that in vanilla BNW with Venice and sometimes Shoshone. Their varying levels of land grabbing just have such a large effect on territory grabbing for the other AIs.

    Agree here, in fact nearest city is what I initially suggested I believe. :) It's really a minor thing, but the other goody huts (food, production) go to nearest city as well.
     
  11. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    I can change that logic if you'd like. I was simply trying to be performance-neutral on the change.
    G
     
  12. Funak

    Funak Deity

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    Thought it was 3 tiles, and I would be happy if it was just 3 random tiles within workable range, but the fact that it uses the normal tile selection and ignores lakes and so on bothers me more than I like.

    Also my capitals tend to max out on their tiles fairly quickly, which is the reason why I dislike the tile-huts. (mostly because I spend a fortune buying lakes :D)

    Can you actually do that? I though the only way to remove a civ from the random-list was to remove the DLC adding the civ, which only works for DLC civs like korea.
     
  13. joosegoose25

    joosegoose25 King

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    It's really minor, but yes I think it makes the most sense to go to nearest city.

    ...actually, do you mean turn time length when you say performance-neutral? If so, I can't imagine it would make much of a difference would it?

    It's been a while, but I'm pretty sure Really Advanced Setup is what allows this.
     
  14. Funak

    Funak Deity

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    Well that mod is really heavy on performance, and I'm already getting crashes so I'll pass, but thanks anyways.
     
  15. joosegoose25

    joosegoose25 King

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    Does it need to be active throughout the entire game? Otherwise you could use it to generate your game, then disable it thereafter.
     
  16. Funak

    Funak Deity

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    Whatever, I'll just restart or murder the Shoshone whenever I start next to them. God, I hate that smug forward-settling donkey.
     
  17. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    For those of you who have played a bit on the 6-19 version, how's the AI aggression thus far?

    G
     
  18. Strigvir

    Strigvir Emperor

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    They are pretty aggressive to each other, but not to player.
     
  19. Funak

    Funak Deity

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    In the 3 starts I did I got attacked 25 turns in in the first game by the mongols that spawned 10 tiles from my capital. I didn't get attacked at all before i quit at 120 turns the second game, but that game was on a communitas map and I quit it because I had no neighbors. In my third game I got attacked 50 turns in my 3 AI.

    All in all, a pretty small sample-size and the leaders that actually attacked me were mostly aggressive rtards that spawned way too close for my liking.
    Anyways so far it seemed pretty good.
     
  20. Strigvir

    Strigvir Emperor

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    How is puppet governor AI configurable? Is it possible to make new priorities like "happiness" so it would reduce unhappiness generated by a city?
    Right now it gets to situations like this: http://s15.postimg.org/g48gvpwrt/8930_2015_06_21_00013.png
    And I think it should be able to build all buildings sans the ones requiring strategic resources.
    Also specialists work strange, scientists provide as much culture as writers and artists. Moreover that double-yield specialists thing goes against city specialization, the very idea these balance changes started to begin with.
     

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