Hey all,
New version inbound. Sorry for the quick turnaround, however we're trying to sort out the early CTD some of you are experiencing so that all may bask in the glory of the latest version! I also made a few balance changes and finalized my UB rework for Egypt. I think you will like it!
Online as of 9:05pm EST. Not savegame compatible.
Auto-installer Link
Cheers,
Gazebo
New version inbound. Sorry for the quick turnaround, however we're trying to sort out the early CTD some of you are experiencing so that all may bask in the glory of the latest version! I also made a few balance changes and finalized my UB rework for Egypt. I think you will like it!
Bugfixes:
- Worked on HomelandAI crash being reported (hard to test, not getting crash on my end)
- Fixed Egypt multi-slot artifact bug
- Worked a bit more on AI military logic regarding CSs and home defense
- Fixes for Corporations issues
- Ilteroi worked on tactical AI, operational AI, and move AI issues and optimizations
- Text fixes across the board
- Added in art for artifacts (defaulted to starry night, oddly enough)
- Additional improvements to AI unit/build/process selection
Balance:
- Spaceship Factory: +25% Science in City. Should help with late-game science acceleration.
- Increased cost of SS parts by about 30%
- New ability for Egyptian Burial Tomb: Grants a unique Egyptian Sarcophagus Artifact in the City when built (Artifact works like a normal Artifact, except that they are themed around ancient Egyptian rulers! Cool, eh?).
- Reduced Burial Tomb to +1 Faith, removed Culture/GAP from victory
- Reduced unhappiness scaler from tech/pop slightly
- Adjusted some flavors and whatnot
Online as of 9:05pm EST. Not savegame compatible.
Auto-installer Link
Cheers,
Gazebo