Hey all,
New version inbound:
Online as of 10:20pm EST. Not savegame compatible.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
G
New version inbound:
Code:
General
Improvements to tactical AI, diplo unit AI
Bugfixes and performance improvements
Units less likely to explode when teleported
Fixed issue with war weariness calculation
Fixed UI issue with OoP for happiness types
Github issue cleanup
Balance
AI
No longer gets small amounts of production when a human kills their units
New metric for num. city penalty:
No longer considered razing cities as 'free' (so you can't exploit the function)
Can now increase as well as decrease - if you have 5 cities, and lose 1, the city penalty is not stuck at 5
Improvements
Landmark gains +3c/+3g base
Both build and owner (if not builder) get the +3 happiness now
Happiness
Slight increase to tech penalty (%200->%225)
Difficulty
Removed additional early unit for AIs King and above
Unfun mechanic, barely helps AI
Religion
When you become leader of a religion via conquest, all current faith points are converted into GAP (formerly they were just lost to the warp)
Gamespeed scaling
Added new gamespeed scaling value: InstantYieldPercent
Used for all instant yield calculations in the game, instead of TrainPercent
Current scaling values:
Quick: 50%
Standard: 100%
Epic: 150%
Marathon: 200%
(for comparison, TrainPercent is 67/100/160/300)
What this means:
Instant yields will not be as strong in Marathon and Quick speeds as they are now
Disconnecting this allows modders to fine-tune these values
Online as of 10:20pm EST. Not savegame compatible.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
G