Finished Morocco diplo victory, and perhaps I was a bit lucky, but this version seemed the best iteration so far. Great job!
Notable:
- Carthage runaway that was slowly consuming its neighbors and making intelligent defensive pacts. AI split its resources between science and conquest and nearly pulled off both - some spaceship parts were complete (only 2 other civs still had capital), also nuked my defensive pact partner into oblivion, before I could get non-proliferation treaty up (which they voted for!)
- Several viable religions duking it out for CS influence. Although, I'm surprised - I've been in a couple games with Celts that have the strongest religion, but they don't seem to pressure other civs with missionaries
- Zulu neighbor with an Elephant start - this was terrifying and I thought the game was hopeless turn ~175 when I was invaded. I was saved by a Castle going up just as every workable tile was pillaged, and city garrison was half dead. 6 elephants/7 longswordsman/1 crossbow/ 2 archer. Great General positioning is still pretty poor by the AI, this probably contributed to surviving.
- Going tall (6 cities) was pretty tough on Emporer. I couldn't get a modest navy started, so I gave up on it as I was constantly being declared on by the Huns/Denmark. I had to rely on my CS allies as a buffer, and would do a lot of fighting there.
Quesions:
- It's not clear to me how a massive civ with 3-4x cities with no civ-specific culture benefits is keeping up in Social Policy acquisition with a civ like Morocco. We had equal number of wonders, and I had my trade routes fully maximized, and also built kasbahs in every available tile. I also built Oracle, but Carthage still managed to be in front on Social Policies until right around ideologies were selected. I'm glad I didn't attempt Culture victory, because it would not have worked. Any thoughts?