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New Version - November 10th (11/10)

Discussion in 'Community Patch Project' started by Gazebo, Nov 10, 2016.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Hey all,

    New version inbound. Fixing bugs, polishing rocks, balancing budgets, etc.

    Not savegame compatible. Online as of 12:45am EST.

    Link: https://mega.nz/#!SBEnkBoQ!FpVOcBKuZ_PW9bIK7f10XiHyxzbX5owvq7GoP9uqu_4

    Cheers,
    Gazebo
     
    Last edited: Nov 11, 2016
    Zanteogo and Groff like this.
  2. SpankmyMetroid

    SpankmyMetroid Warlord

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    Reticulating splines?
     
  3. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Reticulated. Number of llamas in Civ 5: still zero. :(
     
    Bromar1 likes this.
  4. 8bitBob

    8bitBob Warlord

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    You are my favorite person, Gazebo. Too many awesome things for me to try tonight, but I know what I'm doing tomorrow.
     
  5. Bromar1

    Bromar1 King

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    So does this mean you can buy unlimited mercenary units in one turn?
     
  6. thunderbird_14

    thunderbird_14 Prince

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    Isles of Marble de Pilipinas
  7. LukaSlovenia29

    LukaSlovenia29 Emperor

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    Awesome, thank you, will try out once I finish the current game.
     
  8. tu_79

    tu_79 Deity

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    Provided you have the gold.
     
  9. ElliotS

    ElliotS Warmonger

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    Well, until your money runs out, you hit your supply limit or you run out of spaces to move them to after they're bought to make room for the next one.
     
  10. Sevarian

    Sevarian Chieftain

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    You're making it tougher and tougher to go back to Civ 6. :p Also, were you able to remove Herobrine?
     
    Zanteogo and Fierro like this.
  11. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Authority Venice is back.
     
    Skidizzle likes this.
  12. ExpiredReign

    ExpiredReign Deity

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    Interesting set of tags on this thread. Why Zoidberg?
     
  13. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Why not zoidberg? (Wife was watching futurama while I published).
     
    Arkenean and Bromar1 like this.
  14. Bromar1

    Bromar1 King

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    I don't see how Authority Venice was ever viable. And I especially don't see how no cool downs on mercenary purchase makes it so.
     
  15. Boombar

    Boombar Chieftain

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    I just want to say one big THANK YOU to everyone involved in the development of this mod. I had 200-300 hours in Civ5 when I decided to quit playing. Then I found this mod and now I am getting close to 1000 hours :D !!
     
    Erikose, ElliotS and Gazebo like this.
  16. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Rush Trade
    Build Market in Capital, assign merchant.
    Get Imperium.

    3 MoV by 80 turns standard game speed allowing 4 cities to be controlled while granting you a massive army to expand aggressively(provided you're playing on Diety so City-States start with more units)

    With your doubled trade route, you make massive profit and can start your own war by spamming into the battlefield with landsketchts now.
     
  17. Bromar1

    Bromar1 King

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    Seems crazy enough to work. I still don't see how removing purchase cool downs brings it "back". Was that really the limiting factor?
     
  18. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    The big nerf from 20 to 10 when killing a military unit and No Production Bonus on Opener made it unattractive, but it seems those are getting reverted but the purchase cooldowns makes it a huge advantage in getting your mercenaries out much faster rather than just having it come out one at a time per turn like everyone else.
     
  19. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Small hotfix for EUI users. Updated first post and main download thread.

    G
     
    joosegoose25 likes this.
  20. joosegoose25

    joosegoose25 King

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    Pretty important I suppose? I'll go ahead and update.

    It might be a minor quibble, but there is no hammer overflow after investing in and building a World Wonder. Personally, this feels like it creates unnecessary min/maxing to get to exactly 75% of the required hammers to build the wonder. Any chance this could be changed?
     

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