Hey all,
New version inbound.
Online as of 10:00pm EST. Not savegame compatible.
Link:
https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
Gazebo
New version inbound.
General
UI
- Bugfixes and CTD fixes
- AI tweaks to tech, policy, and belief selection
- Fixed a major tactical ai dangerplots and positioning bug
- You can no longer gift injured units to City-States
Balance
- Presence of CSD Embassy text added to CS popup (from Enginseer- needs testing for No-EUI setup)
- General
- Smaller adjustments to historic event tourism (downwards about 10-15%)
- Buildings
- Scrivener's Office (CSD) no longer needs to be built in capital, paper increased by 1 (now 2).
- Units
- Emissary influence reduced to 30 (was 40)
- Beliefs
- Pantheons
- Ancestor Worship - added +3 science in cities with a specialist, removed science from council
- Craftsmen - now +1 Faith/+1 production from Quarry Resources and Stone Works. Added Monument +1g/c
- God of All Creation - now +1g/f/s/p in Capital for every 2 pantheons in the world, and +1 faith from monuments
- Earth Mother- +1 Production for every 3 Citizens in a city, +1 production on mines now +1 gold. Removed monument stuff
- Sun God - granary now +2 faith and +1 culture, wheat farms now +2 food and +1 gold. +1 Science per 2 flood plains worked.
- Purity- Marsh/Lake now just +1 faith/+1 production/+1 food (removed oasis)
- Open Sky now +3g on pastures (was +1)
- Tweaked Goddess of Festivals to count CS policy and UA bonuses for 'controlled' status, and to count exports as well
- Now grants +1 faith/culture/GAP (dropped food and gold)
- Spirit of the Desert - now +1fa/p/s, oasis gain +3 food
- Aurora - now +1fa/fo/g/c
- God King - now 1 per 6, but added GAP and +1 faith in capital.
- Springtime - Market gains +1p
- Expanse- dropped speed bonus to 20% and faith to 15, but added 15 food to expansion bonus
- Love- bumped to 15f/GAP per birth (was 12)
- Commerce- dropped faith per GPT to 20 (Was 25)
- Fertility - growth bonus bumped to 25% (Was 15%)
- Fertility - now +2food (was +1)
- Nature - now +1 faith/gold/food per 2 mountains (was +1f/c)
- Founders
- Reduced Holy Law by 1 (Was 5, now 4)
- Resources
- Lapis, Uranium, Jade, and Amber are now Quarry-able resources
- Monopolies - refactored monopoly bonus distribution:
- Monopoly bonus: +10% growth now +10% food
- +2 Production:
- Aluminum
- Nutmeg
- Iron
- +3 Food
- Crab
- Truffles
- Pepper
- +2 Culture
- Spices
- Brazilwood
- Cocoa
- +2 Science
- Citrus
- Oil
- Horse
- Coral
- +3 Gold
- Coal
- Cotton
- Dye
- Perfume
- +2 Faith
- Incense
- Pearls
- Wine
- Tobacco
- +10% Production
- Copper
- Coffee
- +10% Culture
- Marble
- Tea
- +10% Gold
- Silk
- Gems
- Silver
- +10% Food
- Salt
- Sugar
- Olives
- +10% Science
- Uranium
- Whale
- +6 Happiness
- Cloves
- Fur
- Jewelry
- Amber
- +25% GAL
- Gold
- Ivory
- Porcelain
- Jade
- Lapis Lazuli
- Fishing boat yields:
- Fish now +1g/+1p
- Pearls now +1p/+1c
- Crab now +1p/+1f
- Whale now +1p/+1s
- Coral now +1fa/+1p
- Plantation yields:
- Olives - now +1c
- Other Resource yields:
- Sugar has +1g
- Wine has +1g
- Tea now +2p (was +1p)
- Amber now +1g/p base (+2 gold improved)
- Jade now +2g base (+1 culture/production improved)
- Lapis now +1c base (+2 production improved)
- Marble - +2p improved (was +1)
- Wonders
- Zeus now grants a free Barracks (was Forge)
- Mausoleum now grants +10% Gold and Science from WLTKD (in addition to Production)
- Buildings
- Forge Copper bonus now +2 Gold - was +1 g/p
Online as of 10:00pm EST. Not savegame compatible.
Link:
https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
Gazebo
Last edited: