New Version - November 1st (11-1)

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Gazebo

Lord of the Community Patch
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Hey all,

New version inbound.

General
  • Bugfixes and CTD fixes
  • AI tweaks to tech, policy, and belief selection
  • Fixed a major tactical ai dangerplots and positioning bug
  • You can no longer gift injured units to City-States
UI
  • Presence of CSD Embassy text added to CS popup (from Enginseer- needs testing for No-EUI setup)
Balance
  • General
    • Smaller adjustments to historic event tourism (downwards about 10-15%)
  • Buildings
    • Scrivener's Office (CSD) no longer needs to be built in capital, paper increased by 1 (now 2).
  • Units
    • Emissary influence reduced to 30 (was 40)
  • Beliefs
    • Pantheons
      • Ancestor Worship - added +3 science in cities with a specialist, removed science from council
      • Craftsmen - now +1 Faith/+1 production from Quarry Resources and Stone Works. Added Monument +1g/c
      • God of All Creation - now +1g/f/s/p in Capital for every 2 pantheons in the world, and +1 faith from monuments
      • Earth Mother- +1 Production for every 3 Citizens in a city, +1 production on mines now +1 gold. Removed monument stuff
      • Sun God - granary now +2 faith and +1 culture, wheat farms now +2 food and +1 gold. +1 Science per 2 flood plains worked.
      • Purity- Marsh/Lake now just +1 faith/+1 production/+1 food (removed oasis)
      • Open Sky now +3g on pastures (was +1)
      • Tweaked Goddess of Festivals to count CS policy and UA bonuses for 'controlled' status, and to count exports as well
      • Now grants +1 faith/culture/GAP (dropped food and gold)
      • Spirit of the Desert - now +1fa/p/s, oasis gain +3 food
      • Aurora - now +1fa/fo/g/c
      • God King - now 1 per 6, but added GAP and +1 faith in capital.
      • Springtime - Market gains +1p
      • Expanse- dropped speed bonus to 20% and faith to 15, but added 15 food to expansion bonus
      • Love- bumped to 15f/GAP per birth (was 12)
      • Commerce- dropped faith per GPT to 20 (Was 25)
      • Fertility - growth bonus bumped to 25% (Was 15%)
      • Fertility - now +2food (was +1)
      • Nature - now +1 faith/gold/food per 2 mountains (was +1f/c)
    • Founders
      • Reduced Holy Law by 1 (Was 5, now 4)
  • Resources
    • Lapis, Uranium, Jade, and Amber are now Quarry-able resources
  • Monopolies - refactored monopoly bonus distribution:
    • Monopoly bonus: +10% growth now +10% food
    • +2 Production:
      • Aluminum
      • Nutmeg
      • Iron
    • +3 Food
      • Crab
      • Truffles
      • Pepper
    • +2 Culture
      • Spices
      • Brazilwood
      • Cocoa
    • +2 Science
      • Citrus
      • Oil
      • Horse
      • Coral
    • +3 Gold
      • Coal
      • Cotton
      • Dye
      • Perfume
    • +2 Faith
      • Incense
      • Pearls
      • Wine
      • Tobacco
    • +10% Production
      • Copper
      • Coffee
    • +10% Culture
      • Marble
      • Tea
    • +10% Gold
      • Silk
      • Gems
      • Silver
    • +10% Food
      • Salt
      • Sugar
      • Olives
    • +10% Science
      • Uranium
      • Whale
    • +6 Happiness
      • Cloves
      • Fur
      • Jewelry
      • Amber
    • +25% GAL
      • Gold
      • Ivory
      • Porcelain
      • Jade
      • Lapis Lazuli
  • Fishing boat yields:
    • Fish now +1g/+1p
    • Pearls now +1p/+1c
    • Crab now +1p/+1f
    • Whale now +1p/+1s
    • Coral now +1fa/+1p
  • Plantation yields:
    • Olives - now +1c
  • Other Resource yields:
    • Sugar has +1g
    • Wine has +1g
    • Tea now +2p (was +1p)
    • Amber now +1g/p base (+2 gold improved)
    • Jade now +2g base (+1 culture/production improved)
    • Lapis now +1c base (+2 production improved)
    • Marble - +2p improved (was +1)
  • Wonders
    • Zeus now grants a free Barracks (was Forge)
    • Mausoleum now grants +10% Gold and Science from WLTKD (in addition to Production)
  • Buildings
    • Forge Copper bonus now +2 Gold - was +1 g/p

Online as of 10:00pm EST. Not savegame compatible.

Link:
https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw

Cheers,
Gazebo
 
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When you hover over spices, it doesn't show monopoly. Other than that - lovely and much thanks.
 
craftsmen is giving 1 production to monument, although description says it gives 2 and notes say it gives none :crazyeye:

yeah something went awry

('BELIEF_STONE_CIRCLES', 'BUILDINGCLASS_MONUMENT', 'YIELD_PRODUCTION', 1),

('BELIEF_EARTH_MOTHER', 'IMPROVEMENT_MINE', 'YIELD_FOOD', 2),
 
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Dang it, no more early forges. That forge was so good that I found myself rushing SoZ on Deity even when I wasn't planning on conquering anything.

Also, coastal resources provide a unique gameplay experience again. Yay!
 
craftsmen is giving 1 production to monument, although description says it gives 2 and notes say it gives none :crazyeye:

yeah something went awry

('BELIEF_STONE_CIRCLES', 'BUILDINGCLASS_MONUMENT', 'YIELD_PRODUCTION', 1),

('BELIEF_EARTH_MOTHER', 'IMPROVEMENT_MINE', 'YIELD_FOOD', 2),

That's strange, looks fine in my proof. I'll reupload to make sure the merge wasn't botched.

Edit, yep something goofed. Reuploaded. If you haven't taken stone circles or earth mother yet (and no one else has) it is savegame compatible. :)


G
 
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  • Earth Mother- +1 Production for every 3 Citizens in a city, +1 production on mines now +1 gold. Removed monument stuff
Does Earth mother provide any faith?
 
civbug1.png


Goddess of Protection pre-alpha wrong description (no science).
 
so for people which explained me that "Sugar doesn't always spawn on marsh", please explain me how will I get even ONE sugar before machinery ?
 

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