Hey all,
New version inbound. Lots of good behind-the-scenes changes here, and a few balance passes here and there.
Online as of 11:55pm EST. Not savegame compatible with saves from previous versions.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
Gazebo
New version inbound. Lots of good behind-the-scenes changes here, and a few balance passes here and there.
General
- Bugfixes for lots of random things from github
- Improvements to AI WC selection in many situations
- Improvements to AI target selection for city-state diplo missions
- Tactical bugfixes and improvements
- Substantial improvements to AI policy, ideology, building, and belief selection
- Worked on MP a bit, but still buggy and prone to desyncs - just nothing I can do, folks, as I don't have access to netcode backend.
Balance
General
Spies
- You can gain a max of 45 XP from fighting minor civ units (this can be changed/disabled in the core changes CBO sql file - it is simply a define).
- Civilian units captured from other civilizations have their work rate halved, permanently (they are enslaved/indentured/forced labor, anyways) via the Prisoners of War promotion.
- Adjusted world size science/culture penalties per city to 10 for duel-small, 7 for standard, 5 for large/huge
- Deity AIs now start with Pottery (Quantity of AI units at start without Pottery was harming their early production quite a bit, actually)
World Congress
- The influence gained from rigging elections in CSs now scales with era.
Buildings
- Scholars in Residence now 2% per CS (was 5%) (CSD)
Resources
- CSD buildings - paper now only found on CSD national wonders
Units
- Paper can no longer be traded (CSD)
Policies
- Diplomatic unit paper costs adjusted (CSD)
- Reduced paper value on emissary/envoy to 1, and diplomat/ambassador to 2
- Great Diplomats- when expended, gain +1 paper permanently (CSD)
- Increased diplo unit production costs (much more for later units compared to earlier ones) (CSD)
- Flipped pillage and spotting promotion prereqs for scout line units
- XP from ranged-attacking cities now 2XP (Was 3XP)
Religion
- Fealty
- Divine Right - Reduced culture from happiness to 50% (Was 100%)
- Statecraft
- Opener - moved CS reward bonus to Foreign Service; opener now 1 of all yields in Capital for every 25 citizens in your empire
- Statecraft needs an immediate steroid, but I didn't want to step on the toes of the other openers. This opener benefits the capital more for a wide empire, helping statecraft work better for wider empires.
- Foreign Service - +50% reward bonus moved here. Also changed +2 paper to be +1 of ALL strategic resources for every 3 CS Alliances (CSD)
- Small empires with lots of CS allies will now have plenty of strategic resources to play with, and the potential for monopolies goes up as well.
- Exchange Markets - gains Tourism from trade Routes bonus that was on Foreign Service (CSD)
- Rationalism
- Empiricism - Reduced Science Per X City Modifier to 2% (was 3%)
- Free Thought - Science now +2 on Villages (was +3)
- Way of the Pilgrim - now 15 t/c base, but scales based on the number of other religious followers in the city, not friendly followers
- Apostolic Tradition - now 25f/gap base, but scales based on the number of followers converted
Online as of 11:55pm EST. Not savegame compatible with saves from previous versions.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
Gazebo
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