I agree. I usually refrain myself for such fine adjustments. I prefer theory crafting and general design. Storming ideas without thinking them very thoroughly, so I'm not very attached to those ideas when they are rejected But you know? I truly believe that the game needs to be enjoyable from difficulty Settler onwards. I think G tries to. And that means adapting the game to the difficulty that players feel confident to play. For example, noobs may not know the game very well, and probably won't plan for wonders, missing some serious synergies that ends up changing the balance for those games, like not beelining diplomacy buildings. If most players playing Settler difficulty find too difficult to win by diplomacy (not saying this is currently the case), then the game is unbalanced for them, the ones playing in that difficulty. This is why you need to listen to every player, this is why players need to state their settings when giving feedback. Have DOTA or StarCraft difficulty levels? Different paces? Different settling areas? It's easier to balance a game for only one kind of player.