1 Food at Chivalry, 1 Gold at Ekinomics, 1 Food at Fertilizer, 1 Prod 1 Science at Ecology, if I remember correctly.
So that's 1 gold in late renaissance era and 1 science in ecology, to me that hardly qualifies as being there at all
Well the gold is definitely there, but not the science.
I'm in the camp of wanting the Incan terrace farm to obey the same resource placement rule the Polynesia Easter Island Head Thingies obey. But I'd take really anything over how it works now.
Can sheep perhaps despawn when they get placed next to mountains on Los Incas home continent?
Can the Terrace farms be placable on flat land next to mountains too, at least slightly improving the odds of getting placable spaces? (I don't like that, but compromise is the spirit of this, yeah?)
Can the farms ignore sheep but no other resource?
Can they improve sheep, but add no bonuses from doing so? Can they improve sheep, but remove the bonus resource extra yields to avoid uber tiles? (So sheep under Terrace farms adds -1 food or something?)
Can it cull the sheep? Maybe add a small boost of food to the closest city, ala clearing forest. (OP and probably complicated...)
Maybe building a Terrace-farm on top of a resources could completely disregard that resource both in terms of baseyields and yields from buildings?
Honestly I'm still in the camp if just leaving it as it is however, sure the sheep are frustrating, but a lot of things are frustrating.
If we allow this, what's the next step?
Polders ignoring resources? I mean that's a given, Polders are stronger than any improved resources.
Chateau ignoring resources? Yeah of course it should, I mean Chateau are hard to place in the first place, they shouldn't have to deal with being blocked by resources.
Brazilwood camp? Of course you would want a Brazilwood camp over a banana plantation 10 times out of 10, you'd probably want a Brazilwood camp over a plantation on most luxuries as well. Same deal with Kuna.