Hey all,
New version inbound.
Online as of 11:30pm EST. Not savegame compatible.
Link: https://mega.nz/#!SM9FSAqC!5nypCqvTSmXLCgJR5TNHjzhsVa0-mdQFSCsNoUbm0uE
Cheers,
Gazebo
New version inbound.
General
- Smaller bugfixes and whatnot from github
- AI improvements and adjustments, especially settling and naval ops
General Balance
Policies
- Bonuses from golden ages now happen whether or not a golden age is already active. 'Chaining' golden ages now equally as useful as stacking them
- Late-game costs for unit purchases incremented somewhat - upgrade costs decremented as well
- Global Monopolies are now limited to the highest % monopolist - no chance for 2+ players both receiving the bonuses for being over 50%
- This is a buff to policies or buildings that can push you over the 100% mark for monopoly control, and is a buff for...the Dutch (see below)
- Flipping ideologies now loses you any NWs or WWs enabled by that policy branch/tenets in that branch.
- This doesn't get rid of 'free' stuff (like hospitals), but the Statue of Liberty will be torn down if you abandon freedom.
Buildings
- Industry
- Division of Labor - now +5% production and gold per factory/workshop/windmill/seaport (was flat yields)
- Mercantilism - +3% culture and science per market/bank/caravansary/customs house/stock exchange (was flat yields)
- In addition, +100% Production speed of Train Stations and Seaports.
- Fealty
- Scaler - removed production
- Finisher - reduced to +2, but added production
- Too strong early on - the finisher bonus is fine as +2 production means a lot less 100 turns later
- Statecraft
- Exchange Markets - now +2 Happiness
- Shadow Networks - Constabularies and Police Stations gain +5 Science.
- Small buffs to make Statecraft a bit more useful for larger empires.
- Autocracy
- Iron Fist now 50% Vassal yields (was 100%)
Civs
- Caravansary/Burial Tomb - the City's City Connection generates +25%/50% more Gold than normal
- Buff makes the Caravansary a better building for wide empires, especially those that can grow cities relatively quickly
- Bank - all Caravansaries and Customs Houses in your empire gain +1 Gold
- Benefits wide a bit more than before, and rewards players that build these (relatively) niche buildings. Germany and Egypt are happy.
- Taj Mahal - now 1 GAP per 2 citizens (was 1 per 5)
- Arabia - UB faith and science bumped by 1
- Celts - UB faith and culture bumped by 1; now 15 turns of WLTKD (was 10)
- Greece - bumped UA CS to 5% per Ally (25% total)
- Greece underperforms as a warmonger, as the cost of diplomacy can often make armies hard to raise. This should help a bit.
- Indonesia - removed 'no unhappiness from city connection' from UA
- Indonesia overperforms, especially early on. Taking away this happiness steroid makes them reliant on their monopolies and expansion for power.
- Japan - new UA: +1 Science and Faith (typo: is Culture and Faith) from Defense and Military Training Buildings. When a Great Admiral or Great General is born, receive Great Artist, Writer, and Musician Points in your Capital.
- UB - regains Yields from leveling ability
- Old UA was creating weird strategies, and scaled poorly at higher difficulties. The Trade Route idea, while interesting on paper, never really came into play (and was usually just frustrating for both sides). New UA is a blend of the prior one and a static buff on some buildings, giving Japan a reliable (small) steroid, a wartime steroid, and an incentive to focus on small, highly-trained armies.
- Netherlands
- UA change: now 3/3 Gold/Culture per import AND/OR export, scaling. In addition, can import duplicates of resources they control, and imports count towards resource Monopolies.
- Netherlands is the worst AI in the game, almost every game. Now, the Netherlands can stay relatively small (as it should!) and import resources from other civs/minors in order to boost their own chances at a resource monopoly.
- You can also be clever and steal someone else's monopoly this way.
- Polynesia - no unhappiness from lack of city connection added to UA
- Polynesia should be able to settle anywhere, anytime, without penalty
Units
- Adjusted it so that units which grant golden ages do not increment the golden age counter (i.e. they're now 'free' so they don't increase the cost of the next GA
Online as of 11:30pm EST. Not savegame compatible.
Link: https://mega.nz/#!SM9FSAqC!5nypCqvTSmXLCgJR5TNHjzhsVa0-mdQFSCsNoUbm0uE
Cheers,
Gazebo
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