My apologies on any misunderstanding by the "survive X turns". The "turns" was for quick-speed. To be appropriately adjusted for longer speeds. In my quick speed MP games, I barely see a game approach past turn 250. Perhaps I could make some adjustments for longer games ... if indeed people are experiencing very long games even in quick speed SP. at first I had many civs have a set time limit around 200-ish so that they don't "win early" by finishing their other conditions. Doviello have only a turn 100 limit because the middle game doesn't really start in earnest till turn 100 on quickspeed, and the Doviello are meant to be a rusher civ. (meaning that every game they win this victory, they rush-kill a civ in first 50 turns, and then simply don't die the rest of their turns. Also, the Lucian 50 kills or die means they will use Lucian alot (unless killed by a bear early on)) Hmm ... I think I WILL alter the Kuriotate win conditions though ... I have a better idea -> As for the Sidar ... they strive for immortality and like to collect as much knowledge as possible, therefore they will want to be as close to such knowledge as possible. Catacombs less so, but even though its not a science building in-game, it is still very much a collection of ancient and arcane texts. Therefore Sidar must own the Library, but at least be friendly to the Catacombs owner if not owning it themselves ... which could lead to Sidar-Amurite relations since you mention Amurites like Catacombs. Yes, yes they do. It will help them more than anyone cause one of their conditions is one mage guild PER CITY. Yes, I didn't make it a requirement, but I feel that their current goals are sufficient. -> As for FoL vs Runes, there certainly is some tension. Especially between Neutral FoL and Neutral Runes. (as opposed to Good FoL and Good Runes). There beliefs may not differ as much as their practice of such beliefs ... but clearcutting and strip mining are certainly something runes followers would do, and this may anger those of FoL. However, you are correct in that such tensions could be minor in comparison to larger threats ... although it is mostly only Elohim, (sometimes) Malakim, Bannor, and Mercurians that actively go after such larger threats. I have edited several requirements // Again, comments are always encouraged!