[NFP] NEW Vietnam Analysis/Strategy/Deity tips

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Chieftain
Joined
May 11, 2020
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It is that time again and we are back with a Vietnam first look and analysis along with a Deity strategy that will help all the overachievers out there!

For a video recap of Vietnam and more in depth analysis check out:



Lets start with Vietnams abilities:



Leader Ability (Drive Out The Aggressors): Gain 5 combat strength for fighting in woods marsh or rainforest tiles. Gain one movement bonus when starting in these tiles. If the tile is in your territory both these abilities are doubled!



This is an incredibly strong ability as it allows you to explore the map much faster then usual and for you to be able to get away with defending with fewer units. This ability allows you to keep a skeleton force intact while you focus more on infrastructure at the start of the game. If someone declares war on you you can easily defend as the warrior, if defending on a rainforest hill tile will have:

20 CS + 10 CS (Leader ability) + 6 CS (Fortified) + 6 CS (on rainforest hill) = 42 Combat Strength!!



That is insane, your warrior will be able to fend off knights with relative ease, not to mention you will heal at the end of every turn because you are fortified. Vietnam essentially has an impregnable defense.

The movement speed will allow you to finish off units, and to blitz through enemy civs like Brazil and the Aztecs who have a bias towards starting in wooded areas.



Civ Ability (Nine Dragon River Delta): All districts can only be placed on woods (which gives buildings in that district +1 culture), marsh (which gives buildings in that district +1 production) and rainforests (which gives buildings in that district +1 science). Woods can be planted with the Medieval Fairies civic



This ability is really strong but comes with a catch.. Chopping down forests, rainforests, and marshes for early game boosts can't be done on a large scale so your early game is going to take a hit. But later on in the game when you get 2-3 buildings per district you are going to rack up yields whether it be science, production, or culture!

this ability gives Vietnam flexibility as with science and production you can focus on domination/science victory, or with culture you can focus on a cultural victory! So Vietnam has massive bonuses to any of those three victory types!

The final part is really good, getting to plant forests early will allow you to choose where to build specific districts and this part blends in really well with Vietnams unique district which is.....





Unique District (Thanh): Encampment replacement that is cheaper to build, does not count as a specialty district, does not require population, cannot be built adjacent to city center, and provides 2 culture for each adjacent district




This is a really strong district. Not only is it an encampment district giving your already stellar defense another boost, but it provides culture for each adjacent district! So if you beeline medieval fairies, and plant 6 woods around this district, you can build 6 districts (with enough population) and get a whopping +12 culture boost! IN ONE DISTRICT!!

Do this in enough cities and your culture output will skyrocket allowing you to get all those juicy late game civics and set yourself up for an easy culture victory!

You can build this district even if you don't have the required population for it, meaning it is like a free extra district then you would otherwise have!



Unique Unit (Voi Chien): A medieval era ranged unit that is stronger then the crossbowmen when defending, more expensive, have greater site, can move after attacking, and have additional movement!



These units are insanely strong. Being expensive hurts sure, but these units are worth it if you can keep them alive.

Being stronger, having a larger sight range, and the ability to move after attacking with additional movement means you should almost never lose these units at all (unless your taking risks). That makes the production justified because these units are like mobile artillary units. Couple them with your leader ability and they can wreck havoc in forested cities.

While they make powerful defenders using them on the offensive can net you a bunch of medieval era cities and giving you a potential insurmountable lead if you can take out 1 or 2 really well developed civilization.



Analysis + Strategy and final thoughts



This is a powerhouse of a civ with the potential to go Domination, Science, or Culturally. Although going culturally and using the production bonus to help get some nice wonders is the optimal route for this civilization. The strategy that is going to be optimal is this:

Focus less on defense early game and work more towards your infrastructure as a few units can defend indefinitely against anything the AI throws at you.

Beeline medieval fairies, and your unique units.

Build a hexagon of woods in your cities, put your unique district in the center and surround it with as many districts as you can for a massive amount of culture

Build your unique units, get some knights/coursers and take out your nearest 2-3 neighbors. You can create multiple armies if you can, but one should be enough.

After that the snowball should kick in and you will be the undisputed powerhouse of the world.

You can continue to focus on culture (optimal) or switch gears and attempt a science or domination victory

??

PROFIT!!!




Also check out my video on Vietnam for a more in depth analysis:



Let me know any other things I missed or some potential strategies you figured out!
 
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