New Warlords Civ Info from Ign.com - 7/6

I think it will be a temple on its own, that is, it wont replace anything. I reckon you'll need the state religion in that city in order to build it though. I am very interested in what it might do. Maybe it will allow the city to poprush, regardless of the civics used. Wow, that could make it interesting once Emancipation is discovered.

Come to think of it, wouldn't it be cool if each civ had a unique wonder (that only they could build)? That wonder would convey benefits that would essentially give the whole civ its uniqueness.

Watiggi
 
To the poster who compared impies to chariots...

don't forget that impies have access to fthe orester II promotion, while chariots and keshiks do not. Yes, that means impies can take FOUR moves per turn.

Impies look like a pillaging nightmare if you ask me. While the zulz unique unit isn't good for city taking, Zulu's have the ability to ****** the success of their neighbors!
 
Watiggi: A building letting you poprush would be very interesting, but it woulnd't make sense, since the workers are sacrificed and not used in the construction of anything.

The idea of an Unique Wonder ins't that bad, but one of the main characteristics of the Wonder is that you are in a race in order to build it. If only one civ would have access to it, it wouldn't be defiant.
 
In renaissance multiplayer games, going for Chemistry delays the critical Military Tradition. So, at least in one gametype, Janisarries will have a decent life-span :). Unfortunately, they still get no bonus against regular musketmen, so an aggressive civ with Gunpowder will have no trouble taking them down.

As for the Impi, I can personally think of one excellent offensive use for them. Imagine a teamer where Carthage and the Zulu are together! (You'll have to think about this for a bit to get it, and I'm not going to directly say what it is.)
 
ChrTh said:
My guess is that it replaces the obelisk. I don't think it'll have a sacrifice effect like in C3C, more likely it gives additional experience to units built in the same city or a happiness bonus.

If it does replace the obelisk, I wonder what effect Stonehenge will have?

Though I doubt it would happen, I think it would be awesome if they made it so Jaguars could enslave like in C3C, and the sacrificial altar lets you sacrifice captured workers to give culture like in C3C.
 
Korea looks interesting, seems like they could replace Gandhi/Mansa Musa as most dangerous opponent in terms of research (Financial and an extra 10% research from Universities, quite powerful).

The most interesting UU is probably the Impi, could add a whole new dimension to ancient warfare. The Hammam seems the most interesting UB, 2 extra happiness is priceless on higher difficulties
 
Lord Olleus said:
carthage seems ridiculusly overpowered. Charismatic and financial are the two best traits in the game. Numidian cavalry will be able to beat almost anything in the field, and their special harbour will greatly increase there income.

Catherine of Russia should be Charismatic and Financial. :p
 
Novaya Havoc said:
Catherine of Russia should be Charismatic and Financial. :p


So long as they allow her to keep her affinty for equestrian units, I'm cool with it, although it takes the term "overpowered" to new meaning.
 
drkodos said:
So long as they allow her to keep her affinty for equestrian units, I'm cool with it, although it takes the term "overpowered" to new meaning.

This is hilarious--if you are indeed referring to the urban legend about how her majesty died :lol:
 
benjamin28 said:
Watiggi: A building letting you poprush would be very interesting, but it woulnd't make sense, since the workers are sacrificed and not used in the construction of anything.

What do you mean? Poprushing in itself is meant to resemble the act of mass forcing people to work beyond their natural ability. The population being reduced resembles people dying in the process (or leaving). I don't understand how that doesn't make sense. Slavery and sacrifice wouldn't .... ohh... I got it :) Sacrificing people on an altar would be a religious thing, not a construction thing, hehe. Good point. Maybe the Sacrificial Altar might automatically put the state religion in that city (plus give the usual Temple benefits) or allow for the making or any missionary....hehehe Christian missionaries being built from a Sacrificial Altar...maybe not.

Could someone fill me in as to what the Jaguar and the Sacrificial Altar did in C3C? I had no idea it was in there - which probably had to do with the little time I spent with CivIII.


benjamin28 said:
The idea of an Unique Wonder ins't that bad, but one of the main characteristics of the Wonder is that you are in a race in order to build it. If only one civ would have access to it, it wouldn't be defiant.

Yeah, good point. My thinking would be that it might be rather expensive and essentially alter some fundamental characteristics of the civ's dynamics in the game. The race would be to actually build it in order to get the bonuses. I guess an example of this might be the Mongols: Building it would grant free supply costs to all military units (as opposed to support costs) and x research and gold for y turns for each city razed or something....something really interesting that would make it a race for that civ to get as soon as possible (and where the bonuses really make the civ unique and reflect the civ itself).

Watiggi
 
If you're going to a Civ-only Wonder, it should require *all* cities in your Empire to build it (all cities would be building it, contributing their hammers). That way, if you try to build it early in the game, you may totally hose your growth in order to do so. Or you can build it a lot quicker later in the game, but then it's impact isn't as strong.
 
That would be interesting. It would also be interesting if a message that you started building your unique wonder was broadcasted to every other player (whether AI or human). Hehehe. Either everyone would have a heck of a time trying to build it or everyone would let everyone else build it.
 
Watiggi said:
Could someone fill me in as to what the Jaguar and the Sacrificial Altar did in C3C? I had no idea it was in there - which probably had to do with the little time I spent with CivIII.

It was for a scenario, not for the main game. But, basically, you had a 1/3 chance of creating enslaved workers by defeating units with your uu (Aztecs had Jaguar Warrior, Mayans had Javelin Thrower, etc). These slave workers required no support, but worked slower (you could also capture enemy workers and they would be treated the same). In this scenario, however, you could also "Sacrifice" them, which gave you some culture (20 points, I think). Sacrificial alters gave you more points for each sacrifice. The goal of the scenario was to get a cultural victory, so, through wonders, cultural buildings, and lots and lots of sacrifices, you could achieve victory.

I doubt they'd do that for this game, though.
 
GoodSarmatian said:
I just love the unique buildings. I thought they would have a rather small impact, but it looks like ther influence on gameplay will be just as important as the leader trait.
For example the celtic free guerilla means you can make guerilla II the first real promotion which will significantly increase the mobility of your ground troops.
Some of the new leaders have old combos, so I think some old leaders will change.
With Mehmed being Exp/Org Julius will probably become imperialistic (along with Napoleon, I think I read somewhere Stalin will be Agressive/Industrious).
Nah, Julius should be Charismatic - Imperialistic makes no sense for him.
 
still cant find an uu replacing axe,i presumed as viking
but maceman.why
 
Martinus said:
Nah, Julius should be Charismatic - Imperialistic makes no sense for him.

I think Caesar should stay the same, and Agustaus (spelled wrong) should be organized and imperialistic.
 
turquoiseninja said:
I think Caesar should stay the same, and Agustaus (spelled wrong) should be organized and imperialistic.

I sure hope Augustus doesn't have those traits, especially imperialistic. Call me crazy, but imperialistic looks like one of the worst traits. Julius Caesar already has traits that are primarily useful in the early game. It'd be nice to see a Roman leader with a trait or two that actually remains effective throughout the game.
 
But Imperialistic fits very well for Augustus. Aside from that, you have Praetorians, so average traits still make a great civ.
 
Louis XXIV said:
But Imperialistic fits very well for Augustus. Aside from that, you have Praetorians, so average traits still make a great civ.

Yah, I agree. Agustus historicaly built a huge empire so imperialistic makes sense, and combined with Organised and the Preatorians he'll be geared towards militiristic expansion. Organised will hlp just like it does with Caesar to get courthoues fast in your distant and ever growing cities. Imperialistic lets him get more Great Generals to help your military and faster settler building lets him expand rapidly in the early game. Hopefully the Roman UB (forum, isn't it?) will aid this rapid growth synergy, perhaps with more happines? Health? In general, it looks like they're giving all the civs a very good synergy with their traits, UU and UB. Must...get...Warlords.
 
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