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New World Wonder Ideas

Discussion in 'Civ - Ideas & Suggestions' started by vplus, May 12, 2014.

  1. vplus

    vplus Chieftain

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    From about the Industrial Age onwards, the number of World Wonders available really begins to dry up. I know that players will be gearing up to go for a specific Victory, but I do think the reduction in available Wonders makes the game slightly less colourful during these eras. With that in mind, here some ideas for new Wonders:
    • Palace of Versailles - Provides +1 Delegate to the World Congress for each Declaration of Friendship made with another Civilisation.
    • Fort Knox - City Produces +5% :c5gold: Gold for each Military Unit Garrisoned or in an adjacent tile (for a maximum of +35%)
    • Large Hadron Collider - Increases total Science output by 50% for 30 turns. Must be built next to a Mountain.

    Other buildings that might be worth inserting as Wonders include the Burj Khalifa, St Peter's Basilica, and the Empire State Building.
     
  2. Denkt

    Denkt Reader

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    Something like Detroit Arsenal Tank Plant: 100% production on military units.
     
  3. Blueeyedrat

    Blueeyedrat Chieftain

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    Perhaps a late-game religious wonder like the Lotus Temple. Faith from specialists, discount on GP purchases with faith, or something to that effect.

    Or, if you wanted an oddball, maybe Habitat 67.
     
  4. Boris Gudenuf

    Boris Gudenuf Deity

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    River Rouge Plant a National Wonder that provides the Trade Luxury Good: cheap automobile (Ford's Model T), and provides +50% production of Military units in that city. Requires Replaceable Parts, 1 Iron and 1 Coal.
    Ford's plant near Detroit was the first integrated manufacturing plant- tons of iron ore went in one end, and thousands of Model T Fords came out the other. In WWII, it produced masses of vehicles for the military. An almost-exact copy was built by Ford engineers at Khakov in the USSR, which became known as Zavod 183, the Kharkov Tractor Works, one of the largest tank producers in WWII when it was evacuated to Nizhnii Targil ("Tankograd")

    Edison's Lab A Wonder that doubles the Science output from this city. Requires Electricity.

    Because Edison produced new patents for useful technology almost as fast as River Rouge produced automobiles

    Great General Staff A Wonder that improves your military. All Great Generals built from now on in the Civ have 6 Movement, Armored and Infantry units that are built in or pass through this city can ignore enemy Zones of Control. Units stacked with a Great General move at the Great General's speed. Requires Rifling.

    It was the professionalism of Moltke's General Staff officers that really produced the German military's excellence in the early twentieth century.
     
  5. vplus

    vplus Chieftain

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    I like the idea of the Lotus Temple - how about something like: 25% of the :c5faith: Faith generated is added to the :tourism: Tourism output of this City.

    I'm not too big a fan of the Edison's Lab idea, partly because that's what Great Scientists do, and if you want a lasting impact from them then build an Academy. Also, Edison himself was at the forefront of a revolution in Technology, but by no means the cause of it. He was a gifted man, but he also benefited tremendously from dozens of other peoples' work; had Edison not been around then it is more than likely that the same inventions would have occurred in a similar time.
     
  6. reddishrecue

    reddishrecue Deity

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    I was thinking the golden gate bridge which could add a defensive bonus to all units fortified in a road within the borders or something. Also, the golden gate bridge could add an additional caravan and it would be available when combustion is discovered. The golden gate bridge has to be built in a city next to a river.
     
  7. awesome

    awesome Meme Lord

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    i love late wonders, they can be sufficiently overpowered and all you have to do to explain that is that you're trying to make people stop complaining about how boring the late game is. so far, the only thing i don't like is how the large hadron collider only works for 30 turns. that seems kind of pointless for a wonder.
    anyway, i remember thinking up tons of these for civ 4...let me see if i can remember/think of some:
    Mossad: espionage success rate doubled, both offensive and defensive.
    this would obviously give you a nice boost to your espionage and everything that it lets you do, letting you possibly combat the great firewall, or maybe even make it even stronger, if you have both.
    Radio City Music Hall: has 2 slots for great works of music, +x gold from great works of music.
    i'm kind of torn on whether or not this should be local or empire-wide. i was thinking either something like +3 gold from works of music in this city or +1 from each one in the empire. if you go with the first one, you'd max out at +27, but that's if you purposely max it out and manage to build all three of the music wonders in the same city and also build an opera house and a broadcast tower there. if you go with the second one, you'd need to have 10 cities to match that, but since it's a late game wonder, you might have even more than that, so it definitely favors heavy expansion, meaning you're going to be a warmonger, but it also favors annexing over puppeting, because you'll want to be able to build your opera house and broadcast tower in every city. both of these make for interesting options, but i kind of favor the +3 gold in this city because i don't think that radio city music hall really has much of an influence on lincoln, nebraska, but it still fills a need with more music slots and i feel that its added effect is unique.
     
  8. EpsilonEridani

    EpsilonEridani Chieftain

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    Suez or Panama canal could be industrial to modern age wonders.
     
  9. Denkt

    Denkt Reader

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    Obninsk Nuclear Power Plant
    : The first civilian nuclear plant constructed. It could maybe help your science somehow.

    Vasa Museum: Displays an almost intact ship from the 1600s, the only of its kind.
    This could affect your culture and tourism depending on your navy.
     
  10. Doktor Vic Tim

    Doktor Vic Tim King

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    What if the Terracotta Army was made so that when you build it, you may purchase UUs that have gone obsolete?
     
  11. Denkt

    Denkt Reader

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    That is a pretty intresting suggestion:)

    Vasa could be that you get tourism for every obsolete ship you have, and you can still build obsolete ship, the cost would be having obsolete ships and building the wonder. The tourism could be added to your city so it can be multiplied with buildings.

    Terracotta could do the same but for land units
     
  12. awesome

    awesome Meme Lord

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    Maybe the Luxor Hotel? It would obviously be tourism based, but i think it might be funny to actually build it in Luxor and/or in the same city as the Pyramids.
     
  13. vplus

    vplus Chieftain

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    I agree with awesome, we can make late Wonders fairly OP without risk of unbalancing the game.

    As for the Golden Gate Bridge, Suez / Panama Canal, Channel Tunnel, and for that matter the Great Wall, I have a different idea on how these sorts of Civil Engineering Wonders could work, but I shall post that elsewhere.

    I can't help feeling that there's not that many Military oriented Wonders out there. I like Denkt's Vasa Museum idea, it's similar to my Fort Knox idea in that it allows you to use your military to gain non-combat-oriented advantages.

    As for the Terracotta Army, I must admit that I don't often manage to nab this wonder. Is it generally good in its current form? Or does the race to get it reduce the benefits you receive when you actually get there?

    I suppose another option for Military World Wonders is to give unique Promotions to units trained there (like the National Epic or the Zulu Ikanda)
     
  14. sam44hill

    sam44hill Always go for the Kill

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    I like the Grand Canal: double movement along rivers, +1 Gold for every river tile in city. Must be built on a river.

    Thumbs up to the TA buying UUs.
     
  15. Denkt

    Denkt Reader

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    The Great International Stock Exchange
    Could represent differen't stock exchanages trought the time, could be unlocked by economics.

    It could give the city that build this wonder one third of all Great Merchant point from the world, not counting this city also be added to this city, so building this wonder makes it far easier to get great merchants.
    Merchants around the world give 2 more gold and 2 more great people points, to make merchants more usefull overall for everybody which will help the owner of this wonder.

    Gold income for each city in the world is increased by 33%.
    City which have the wonder gets 1% of all gold produced so again helps everyone but the owner gets most of it.

    2 extra trade routes for the owner, one for everybody else.
    Land trade routes +2 gold, sea trade routes +4 gold

    Requires commerenece to build

    A intresting wonder which helps everybody but helps its owner the most.
     
  16. Redaxe

    Redaxe Emperor

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    One of my ideas. This one is a little bit different but the idea is from the Roman Emperor Constantine's construction of the City of Constantinople which moved the Capital of the Roman Empire further East.

    Theodossian Walls

    Requires Engineering
    Cost: 200 :c5production:

    Provides +5 City Defense :c5strength: & +50 hitpoints (this stacks with City Walls)
    Provides free City Walls
    Provides +10% Growth & for every city in your civilization that is conquered increases this cities population by 2 (Effect only occurs once per city).
    Will move the Capital :c5capital: to the city the Wonder is constructed in if this is not built in the Capital :c5capital:

    Adds +10% :c5strength: to units within 2 tiles of a Fort improvement

    This is a situational wonder. If you're not happy with the location of your capital you can move it to another city (just like Roman Emperor Constantine did) and the added defence will ensure that this city remains impregnable until the age of gunpowder.
     

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