My first impressions after playing it for 2/3 hours:
I think its a highly polished game that takes on different aspects from the turn based genre. Its got bits of Shadowrun Daggerfall, bits of SWAT, bits of Invisible Inc & bits of XCOM. There is a strong narrative that runs throughout the game which tells a compelling and interesting story that plays out procedurally with a mish mash of combat sequences and covert ops. The aesthetic is very different to traditional titles in the XCOM genre. But i dont think this is a bad thing, it makes the agents you deploy more relatable - which is an important aspect when you are not naming each of your crew to resemble members of your workplace or household (or whatever method you used in other XCOM titles). The combat and breach mechanic adds a new dynamic to combat and makes it much more enjoyable and satisfying than the system deployed in, say, Shadowrun. Theres also a huge plethora of tactical upgrades and enhancements pretty early in the game which can feel slightly overwhelming when you first start out. The combat is also much tighter in its execution and plays out over a number of phases, so each mission feels a bit like a scene in an action film which you are directing. Finally abilities work very differently now. In previous XCOMs you had an ability, which when used, would go on a cool down. Now agents can spam their basic ability almost indefinitely. So the support class (named Terminal) can heal and shoot/move every turn, the Warden class (named Cherub) can give a 1 off shield to an ally that negates 1 attack and attack afterwards. Utility items are also essentially free to use, meaning you can throw them or use them and then take your turn in the normal way. I suspect this is because you are limited to 4 agents per mission.
Overall im impressed. I would say that the traditional versions of XCOM are probably more to my taste. But i can certainly see this title as an excellent choice for people new to the genre as its easier modes are probably quite forgiving (ive not had too much difficulty on hard mode - but then im not very far so might be proven wrong). At its price point its an excellent purchase IMO. Its miles more polished than Phoenix Point - which had an asking price more than 3 times what this is asking for.
I think its a highly polished game that takes on different aspects from the turn based genre. Its got bits of Shadowrun Daggerfall, bits of SWAT, bits of Invisible Inc & bits of XCOM. There is a strong narrative that runs throughout the game which tells a compelling and interesting story that plays out procedurally with a mish mash of combat sequences and covert ops. The aesthetic is very different to traditional titles in the XCOM genre. But i dont think this is a bad thing, it makes the agents you deploy more relatable - which is an important aspect when you are not naming each of your crew to resemble members of your workplace or household (or whatever method you used in other XCOM titles). The combat and breach mechanic adds a new dynamic to combat and makes it much more enjoyable and satisfying than the system deployed in, say, Shadowrun. Theres also a huge plethora of tactical upgrades and enhancements pretty early in the game which can feel slightly overwhelming when you first start out. The combat is also much tighter in its execution and plays out over a number of phases, so each mission feels a bit like a scene in an action film which you are directing. Finally abilities work very differently now. In previous XCOMs you had an ability, which when used, would go on a cool down. Now agents can spam their basic ability almost indefinitely. So the support class (named Terminal) can heal and shoot/move every turn, the Warden class (named Cherub) can give a 1 off shield to an ally that negates 1 attack and attack afterwards. Utility items are also essentially free to use, meaning you can throw them or use them and then take your turn in the normal way. I suspect this is because you are limited to 4 agents per mission.
Overall im impressed. I would say that the traditional versions of XCOM are probably more to my taste. But i can certainly see this title as an excellent choice for people new to the genre as its easier modes are probably quite forgiving (ive not had too much difficulty on hard mode - but then im not very far so might be proven wrong). At its price point its an excellent purchase IMO. Its miles more polished than Phoenix Point - which had an asking price more than 3 times what this is asking for.