HiRezAudio
Prince
- Joined
- Dec 29, 2007
- Messages
- 577
I seem to have missed a few pages in the manual, and will recheck tonight.
But I have a few questions re interface.
1 - How can I check what National/World wonders are built in what cities?
(Example - I knew I had built the Scotland Yard NW, but could not remember where it was & could not find a master wonder list anywhere. Had to go through every city display in detail, scrolling through the buildings until I found it)
2 - Why can I not go to the detailed City View from the advisor screen, instead all I see is the current build options underneath the big overview. In Civ 3, I could double-click on a city in the list & go straight there in full detail.
3 - What was the thinking behind only being able to build spies in the Scotland Yard city? I know there is a mod allowing tech steal too - again, this should surely be a stock function?
4 - Automated Workers. Why do they build Roads/RR in squares outside city radius control when there are no resources on those squares?
5 - Suppose there is a hill with Copper/Iron etc outside a city radius? (The resource was discovered later, after founding the city)
Where do the resources from that square end up? I think I still get the resource, but am not 100% certain.
6 - Rice/Corn outside radius. Same question as above.
Thanks in advance for any thoughts.
But I have a few questions re interface.
1 - How can I check what National/World wonders are built in what cities?
(Example - I knew I had built the Scotland Yard NW, but could not remember where it was & could not find a master wonder list anywhere. Had to go through every city display in detail, scrolling through the buildings until I found it)
2 - Why can I not go to the detailed City View from the advisor screen, instead all I see is the current build options underneath the big overview. In Civ 3, I could double-click on a city in the list & go straight there in full detail.
3 - What was the thinking behind only being able to build spies in the Scotland Yard city? I know there is a mod allowing tech steal too - again, this should surely be a stock function?
4 - Automated Workers. Why do they build Roads/RR in squares outside city radius control when there are no resources on those squares?
5 - Suppose there is a hill with Copper/Iron etc outside a city radius? (The resource was discovered later, after founding the city)
Where do the resources from that square end up? I think I still get the resource, but am not 100% certain.
6 - Rice/Corn outside radius. Same question as above.
Thanks in advance for any thoughts.