Newbie biting off way, way more than they can chew!

Scapegrace

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This cannot and probably will not end brilliantly, but I have a plan. See, I'm a huge Pokemon nerd. Like, a plays-religiously-on-the-Showdown-emulator, knows-more-than-is-healthy-about-EV-training, has-not-felt-the-soft-kiss-of-sunlight-in-weeks level of Pokemon nerd. I'm also extremely into Civ V, which you've probably guessed, what with me, er, posting here.

My plan is to combine the two in a mod pack that contains all the regions. Including the obscure ones. And make them as different as I can.

This will be fun. =]

So far, I've got ideas for the main six regions, but I need to play through a few of the other games again before I start. So, without further ado:-

THE PROBABLY-WAY-TOO-MUCH-WORK POKEMON REGIONS MOD!

Kanto (Champion Blue)
Start Bias: Avoid Forest
UA: Gifts of the Three Birds
Starts with either Marble, Incense, or Whales in range (randomly selected). Copies of that Luxury will produce +2 Culture and +2 Science in addition to their other benefits when improved and worked, rising to +3/+3 after Biology is researched, but may not be traded.
UB: Celadon University (replaces Oxford University)
1 Free Technology, (+2 Great Works of Writing slots in BNW), +2 Specialist slots for Great Engineers (if you started with Marble), Scientists (if you started with Whales), or Merchants (if you started with Incense).
UI: Power Plant (entirely new!)
Requires Electricity to build. +3 :c5production:. +3 :c5science: and +2 :tourism: after Ecology is researched. May only be built on Atoll tiles.

Johto (Champion Lance)
Start Bias: Forest
UA: Ruins Of Alph
Archaeological sites generate Faith rather than Culture. The capital receives a free Pagoda once Writing is researched and a Golden Age has ended.
UB: Roosting Tower (replaces Castle)
+10 :c5strength:. +1 :c5faith: when the city owner is at peace. +1 :c5goldenage: per completed Policy Tree once Architecture is researched.
UU: Kimono Dancer (replaces Missionary)
+25 Religious Strength per Roosting Tower built, +1 Movement, +1 uses. Costs 300 :c5faith: rather than 200.

Hoenn (Champion Wallace)
Start Bias: Coast
UA: Titans Of Land And Sea
Naval Units gain +1% Combat Bonus for every Sea and Ocean or Hill and Mountain tile (randomly selected) controlled by Hoenn. This bonus is applied to both sets of tiles after researching Flight.
UU: Team Aqua Sub (replaces Submarine)
Can melee attack ships from previous eras, though still unable to attack cities. Starts with Prize Ships. Retains these abilities when upgrading.
UU: Team Magma Bomb (replaces Cannon)
Can move through Mountains and Hills with no penalty to movement. Has +250% Combat Strength against Cities founded on Hill tiles rather than +100%.

Sinnoh (Champion Cynthia)
Start Bias: Hill
UA: Cradle of Creation
Cities gain a +5% bonus to Food generation for every Great Prophet spawned.
UB: Trio Shores (replaces Garden)
+25% :c5greatperson: generation rate. +1 :c5production: for every 3 Lake tiles owned by the city owner. +1 :c5food: for every 3 Natural Wonders discovered by the City owner.
UU: Red Chain Warrior (replaces Rifleman)
28 :c5strength:. Starts with the unique promotion Red Chain, granting the unit +1 :c5moves: and +25% Combat Bonus against slower units and units with higher base :c5strength:. Costs 250 :c5production: rather than 200.

Unova (Champion Iris)
Start Bias: Tundra
UA: Draconic Determination
All tiles may be worked. Mountain tiles have base 2 Production and may be improved with Mines, Ice tiles have base 2 Food and may be improved with Fishing Boats, and Snow tiles have base 2 Food and may be improved with anything at all.
UB: Lacunosan Wall (replaces Walls)
+5 :c5strength:, +50 City HP. Doubles the effectiveness of internal Trade Routes sent to the city; however, no international trade routes can be sent to or from there.
UB: Chargestone Facility (replaces Solar Plant)
+5 and +10% :c5production:. Can be built on Cities founded upon Desert or Tundra tiles. May ONLY be built in a city that contains a Nuclear Plant.

Kalos (Champion Diantha)
Start Bias: Grassland
UA: Pays Des Etoiles
If a Great Person is used to generate a burst of points (eg. Discover Technology, Hurry Production, etc), the use also generates an amount of Culture equal to 10% of the other points generated and increases base Tourism by +2.
UB: Great Henge (replaces Monument)
+2 :c5culture:, +33% :c5production: when building Archaeologists.
UB: Boulevard (replaces Hotel)
50% of :c5culture: Culture generated by Wonders in this city is added to :tourism: Tourism. +50% :tourism: from Great Works. +15% :c5gold: from incoming and outgoing Trade Routes.

---

If anyone has some ideas for what to do for Orre, Almia, Ransei and so forth, please tell me. Otherwise, leave your comments below and tell me if you think this is worth doing. I look forward to watching you rip all these ideas to shreds hearing your views! =]
 
See, I'm a huge Pokemon nerd.

Me too! So I will help in any which way I can. Some of the effects aren't easily achievable (some are impossible, if limited to Lua and XML/SQL), so you might indeed be getting too ambitious, but that's not a problem! :)
 
Yeah, Pokemon! Looks awesome, dude. :D

Kanto (Champion Blue)
Start Bias: Avoid Forest
UA: Gifts of the Three Birds
Starts with either Marble, Incense, or Whales in range (randomly selected). Copies of that Luxury will produce +2 Culture and +2 Science in addition to their other benefits when improved and worked, rising to +3/+3 after Biology is researched, but may not be traded.
UB: Celadon University (replaces Oxford University)
1 Free Technology, (+2 Great Works of Writing slots in BNW), +2 Specialist slots for Great Engineers (if you started with Marble), Scientists (if you started with Whales), or Merchants (if you started with Incense).
UI: Power Plant (entirely new!)
Requires Electricity to build. +3 :c5production:. +3 :c5science: and +2 :tourism: after Ecology is researched. May only be built on Atoll tiles.

This one jumped out at me in that I think Celadon City is more famous for its Department Store/Superstore/Multi-Story Shopping Mall. The University does mesh really well with the other uniques you have planned though. Good job on the design overall, actually. They're all quite flavorful and seem synergistic at the same time, which is a good trick!

Not that you need more work, but any plans for Orre? There are obviously a wealth of other regions in the other spinoff games, but I think Colosseum and Gale of Darkness have always stood out as more closely related to the main games.
 
This is so cool. :lol:
I can lend you my time if you need, but in the matter of programming knowledge the above two will be able to help you a lot more.

It's been a while since I last played any Pokemon, but I have a strong preferrence towards Kanto and Kanto+ (Kanto and another region, like FireRed).


Just a quick question about Johto:
"The capital receives a free Pagoda once Writing is researched and a Golden Age has ended."
What does that mean? Once Writing is researched and any Golden Age has ended? Like a checklist? Or Writing THEN ending a Golden Age?

Cheers!
 
Just a quick question about Johto:
"The capital receives a free Pagoda once Writing is researched and a Golden Age has ended."
What does that mean? Once Writing is researched and any Golden Age has ended? Like a checklist? Or Writing THEN ending a Golden Age?

You have to research Writing and then have a Golden Age end, though I can see why confusion might arise.

Yeah, Pokemon! Looks awesome, dude. :D

Thank you! =]

Not that you need more work, but any plans for Orre?

I have plans to do every region in the main games and spinoffs, so yeah, there's that. However, I can't mod worth a damn and some of this stuff's going to require a lot of really in-depth work, so the spin-off games are very much on the back.

there's about nine other regions left what in god's name have i let myself in for

Some of the effects aren't easily achievable (some are impossible, if limited to Lua and XML/SQL)

You'll... have to tell me what they are. I mean, I can sort of guess (Hoenn's UA is probably the major one) but like I said, I'm a complete incompetent when it comes to modding this game. Or any other game, come to that. This is my first project, so any kind of assistance with the nuts and bolts of Civ V is very much appreciated. =]
 
Kanto (Champion Blue)
UA: Gifts of the Three Birds
Starts with either Marble, Incense, or Whales in range (randomly selected). Copies of that Luxury will produce +2 Culture and +2 Science in addition to their other benefits when improved and worked, rising to +3/+3 after Biology is researched, but may not be traded.

Don't know if this part is possible. Everything else sounds doable.

Johto (Champion Lance)
Start Bias: Forest
UA: Ruins Of Alph
Archaeological sites generate Faith rather than Culture. The capital receives a free Pagoda once Writing is researched and a Golden Age has ended.
UB: Roosting Tower (replaces Castle)
+10 :c5strength:. +1 :c5faith: when the city owner is at peace. +1 :c5goldenage: per completed Policy Tree once Architecture is researched.
UU: Kimono Dancer (replaces Missionary)
+25 Religious Strength per Roosting Tower built, +1 Movement, +1 uses. Costs 300 :c5faith: rather than 200.

Do you mean Landmarks? Archaeological Sites don't generate anything by themselves. And I don't think its possible to dynamically change the religious strength of a unit. Otherwise, everything else seems easy enough (although unique Missionaries are problematic, because they're hardcoded in the game by unit type, rather than class).

Hoenn (Champion Wallace)
Start Bias: Coast
UA: Titans Of Land And Sea
Naval Units gain +1% Combat Bonus for every Sea and Ocean or Hill and Mountain tile (randomly selected) controlled by Hoenn. This bonus is applied to both sets of tiles after researching Flight.
UU: Team Aqua Sub (replaces Submarine)
Can melee attack ships from previous eras, though still unable to attack cities. Starts with Prize Ships. Retains these abilities when upgrading.
UU: Team Magma Bomb (replaces Cannon)
Can move through Mountains and Hills with no penalty to movement. Has +250% Combat Strength against Cities founded on Hill tiles rather than +100%.

The UA could get OP very quickly. And I don't understand the Sub effect - but I might just not be understanding how submarines work. Do submarines not normally attack ships?

Unova (Champion Iris)
Start Bias: Tundra
UA: Draconic Determination
All tiles may be worked. Mountain tiles have base 2 Production and may be improved with Mines, Ice tiles have base 2 Food and may be improved with Fishing Boats, and Snow tiles have base 2 Food and may be improved with anything at all.
UB: Lacunosan Wall (replaces Walls)
+5 :c5strength:, +50 City HP. Doubles the effectiveness of internal Trade Routes sent to the city; however, no international trade routes can be sent to or from there.
UB: Chargestone Facility (replaces Solar Plant)
+5 and +10% :c5production:. Can be built on Cities founded upon Desert or Tundra tiles. May ONLY be built in a city that contains a Nuclear Plant.

I imagine these definitely wouldn't work, given the limited tools we have available to make graphical edits. Besides that, Mountains are very strange, so you probably couldn't build on them anyway (and you'd need a modified DLL in order for units, such as Workers, to be able to move onto Mountains and not take damage, AFAIK).

Kalos (Champion Diantha)
Start Bias: Grassland
UA: Pays Des Etoiles
If a Great Person is used to generate a burst of points (eg. Discover Technology, Hurry Production, etc), the use also generates an amount of Culture equal to 10% of the other points generated and increases base Tourism by +2.
UB: Great Henge (replaces Monument)
+2 :c5culture:, +33% :c5production: when building Archaeologists.
UB: Boulevard (replaces Hotel)
50% of :c5culture: Culture generated by Wonders in this city is added to :tourism: Tourism. +50% :tourism: from Great Works. +15% :c5gold: from incoming and outgoing Trade Routes.

I don't think there's a way to detect these Great People boosts.

Of course, I could be wrong on any number of these accounts!
 
Do submarines not normally attack ships?
This particular Sub will be able to MELEE attack older ships, instead of just Ranged (as is the normal Sub behavior).


I don't think there's a way to detect these Great People boosts.
What if you check where the GP was expended and check the plot to see if there is a new improvement ('was there an improvement before he moved there?' 'is one there now?') there?
 
This particular Sub will be able to MELEE attack older ships, instead of just Ranged (as is the normal Sub behavior).

Oh, okay. Never got that far into a game to realise.

What if you check where the GP was expended and check the plot to see if there is a new improvement ('was there an improvement before he moved there?' 'is one there now?') there?

Scapegrace intends to check for boosts such as how much science a Great Scientist grants when he bulbs a tech, or how much production when a Great Engineer produces when he rushes a building.
 
Scapegrace intends to check for boosts such as how much science a Great Scientist grants when he bulbs a tech, or how much production when a Great Engineer produces when he rushes a building.

What if you check science at the start of the turn and the difference between after and before the Scientist was spended? Also, if I'm not mistaken, the Engineer's boost is based on the population of the city, so this one would be easier to check.
 
Don't know if this part is possible. Everything else sounds doable.

Righto. I put that last bit in so it'd be thematically appropriate and balance it out a bit - +2 Culture and Science from a Luxury tile pretty much from the get-go is fairly powerful, particularly early on. Maybe I'll leave it out and see if it needs changing after testing it a bit.

Do you mean Landmarks? Archaeological Sites don't generate anything by themselves. And I don't think its possible to dynamically change the religious strength of a unit. Otherwise, everything else seems easy enough (although unique Missionaries are problematic, because they're hardcoded in the game by unit type, rather than class).

I did indeed mean Landmarks. I am not very bright. I could make the Kimono Dancers a land unit that generates Faith per kill instead, but I'm fairly certain there are other mods that do that better. =]

The UA could get OP very quickly.

+1% is probably a bit much, considering it's four different tile types. I just don't know how to go about implementing the UA in the first place. =/

I imagine these definitely wouldn't work, given the limited tools we have available to make graphical edits. Besides that, Mountains are very strange, so you probably couldn't build on them anyway (and you'd need a modified DLL in order for units, such as Workers, to be able to move onto Mountains and not take damage, AFAIK).

Righto. I wanted to make them better on Tundra in a different way to how the various Inuit mods do things, but I may have to scrap that and focus on growing tall. =]

I don't think there's a way to detect these Great People boosts.

I made the assumption that there'd be some sort of formula for Great Scientists like there is for Great Engineers (also, if there's a way to mod the sound so that a brief snatch of the Bob The Builder theme tune plays when you use a Great Engineer, someone NEEDS TO DO THAT), but if that's not the case then I'll have it be a flat rate that increases with every passing era. =]

Of course, I could be wrong on any number of these accounts!

Sub thing aside, you're still waaaaaaaaaaaay more experienced at this than me. I want these things to work first; we can focus on the crazier aspects later. =]
 
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