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Newbie Mercurians Question

ScottishViking

Chieftain
Joined
Feb 21, 2008
Messages
63
Hey everyone,

I appreciated the information everyone gave me recently about Infernals, esp. about using Lanun. It worked great.

Now I've got some newbie questions re. Mercurians. I get the whole Good/Neutral-dying angel-birth mechanic. My main question is about your access to Living units as Mercurians: are you able to build any units from your original race, or the race of a city you capture? (So for example, if I start with Khazad and build the Gate, can I build Khazad units in that city?) And if I settle a new city, what access to living units will I have from there? Units from my race of origin, or just plain old workers/settlers?

(I'm mostly asking because I'm looking to play an epic game on Deity, Huge Map, and as many evil/AV civs as possible, with myself and one other as the "good" civilizations. Thus, I may be at some point the only civ left with any "good" units to die and be reborn!)

Thanks!
 
You get the "normal" human units exept for tier 1 units (so no scout; Warrior spamming).
 
So, no unique units/buildings?

Mercurians have Angels, Angels of Death, Rependant Angels, Heralds, Valkeries, Seraphims(Name could be wrong), Orphanims.
They also have a unique mechanic. Each time a unit dies in the game(not necessarilly yours) of a good religion(Order, empyrean and one more I can't remember now) they have a chance(50% I think) to become angels under the command of Mercurians, retaining the XP they had when dying. All strong units of the Mercurians are upgraded from angels.
 
You get Heralds, Seraphs, Repentant Angels and Angels of Death who are quite unique and better than their normal versions.

Edit: too slow
 
Haha, no, I get that they have the Angel mechanic -- I figured that part out. It was more of a question of what they could build from the cities they took over/inherited from either initial gate or conquest.
 
Ability to build other races units and buildings in captured cities is a feature of the tollerant trait.
 
And thats only for Elohim.
Mercurians have no special buildings or units exept for their angels.
 
As has been said above, Mercurians can build standard human infantry units at tiers 2 and 3. Tier 1 Scouts and Warriors are prohibited to them, and the only tier 4 units they can get directly are Paladins (or druids if you go OO or Esus) and Cannon (though they can promote High Priests and Archmagi as normal). Everything else they have to get through the Angel mechanic.
 
the 3rd one is RoK.

Thanks :)

As has been said above, Mercurians can build standard human infantry units at tiers 2 and 3. Tier 1 Scouts and Warriors are prohibited to them, and the only tier 4 units they can get directly are Paladins (or druids if you go OO or Esus) and Cannon (though they can promote High Priests and Archmagi as normal). Everything else they have to get through the Angel mechanic.

@ScottishViking: And, believe me, this is a great advandage of the Mercurians over the Infernals. The ability to gain angels from having your own troops die in battle, can be used to your advandage at every step.

The Angel mechanic is an awasome mechanic...You would wish for more? No other civ has so many unique units...
 
the 3rd one is RoK.
Do these followers of Kilmorph personally choose to aid Basium, or are they dispatched by their Goddess? If the former, why are servants of Cernunnos not capable of the same, and if the latter, why does Cernunnos refuse to take similar action?
 
Do these followers of Kilmorph personally choose to aid Basium, or are they dispatched by their Goddess? If the former, why are servants of Cernunnos not capable of the same, and if the latter, why does Cernunnos refuse to take similar action?

Hmmm, becoming an angel is not exactly a willingful action. And I think that RoK was just a choice between FoL and RoK. Since FoL is more "Neutral-Neutral" while RoK is more "Neutral - Good", I guess it got the honor :).
 
Hmmm, becoming an angel is not exactly a willingful action. And I think that RoK was just a choice between FoL and RoK. Since FoL is more "Neutral-Neutral" while RoK is more "Neutral - Good", I guess it got the honor :).
Yep, it looks to be purely for balance reasons. Lore-wise, RoK seems to be pretty much 'neutral' to me, much like FoL, but it needs to be 'good' in game to balance out the three evil religions.

On a side note, it would be nice if deceased FoL followers came back to Erebus in some way once you'd met some necessary requirement. Maybe they could spawn new forests on random tiles?
 
OK, so, I played as Bannor, got Fanaticism and built the Mercurian Gate, all fine and dandy. But after I built the gate no Basium came through. Do you have to wait until the Infernals come into being? Or is my game just bugged?! :eek:

Side question: can the Grigori build the Gate/Mercurians? In all the games I've played I've never seen the AI build them, nor the Ilians for that matter.
 
Illians supposedly can build the gate. I don't know if Grigori can. Only thing I can confirm is that AV state religions blocks you from building the gate. Even Hyborem can build the gate if he chooses no state religion. As for Basium not showing up, that's probably a bug. Does compact enforced block the gate from being built?
 
Illians supposedly can build the gate. I don't know if Grigori can. Only thing I can confirm is that AV state religions blocks you from building the gate. Even Hyborem can build the gate if he chooses no state religion. As for Basium not showing up, that's probably a bug. Does compact enforced block the gate from being built?

I was using Order...so that can't be it.
The Infernals had not shown up when I built the Gate. When reading the Civilopedia text in game it said that you can't build the Gate until the Infernals show up. How the heck did this happen, then? Is it normally possible to have Mercurians enter the game before Infernals?
 
The pedia is wrong, unfortunately. You can build the game and summon the Mercurians before the Infernals enter the world.

Are you sure you built the gate? You might want to double-check the city to see if the gate is actually there. Maybe someone just barely beat you to building it, and you're not in contact with the Mercurians yet.
 
The pedia is wrong, unfortunately. You can build the game and summon the Mercurians before the Infernals enter the world.

Are you sure you built the gate? You might want to double-check the city to see if the gate is actually there. Maybe someone just barely beat you to building it, and you're not in contact with the Mercurians yet.

Nope -- There was nothing in my event log and no other cities had it.
*shrugs*
Bugged game I guess. Time to start again... :rolleyes:
 
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