Artifact
Chieftain
- Joined
- May 23, 2018
- Messages
- 1
Hi, CFC!
I am what you probably call a returning player, and I have a few questions. The last time I've played civ2 was about 10 years ago, and I never had any contact with the community whatsoever. Recently I decided to look into what the internet has to say about this game and was blown away by the amount of strategy and exploits I had no idea existed. So I started reading some newbie tutorials and notable archive threads to get up to date. However, even some general points in those strategies seem to conflict each other. That leaves me wondering which information is the general consensus and which might be outdated experince. Endless freights and transport chains through the ocean, multiple discoveries in a turn - this abundance seems to contradict a game of crusader rush, for example. Thus, I pose my newbie questions to the community:
1. Is a caravan-filled rich democracy the best way to play? Or are there perhaps still some fundie strats that can compete in the speed and power?
2. Is there a consensus regarding the best conquest tech? The fastest, the least risky, the most efficient units? Basically, is there a "if you're doing conquest, you should go for X" rule?
3. How do you even get that many settlers? As soon as I learned about the rapid celebration growth, I have tried establishing as many cities as I can before Republic to quickly grow them later, but then I either leave my cities defenseless, or have not nearly enough settlers to road and irrigate the territory. I'm not even talking about caravans - it's either them or settlers, I can never have both.
4. Is the Great Library worth it or not? I have seen it placed near the top of some wonder ratings, but I can't help but notice a discrepancy it has with the fasttech strategy. If you are rushing either to space tech or to your preferred conquest tech and even gifting your keyciv to speed up the process, you obviously don't need the GL. The Great Library is best used if you don't care about getting off-path tech and tend to put your priorities elsewhere in general. The question is - do you? Is going for technological disadvantage ever the answer?
5. When to Rush Buy? I usually have a few hundred I can spend in the pre-Democracy times, but that's not much even considering partial buying through warriors and diplomats. So I'm never quite sure what to spend those on. Are there some general guidlines on what and when to buy, or is it just something that comes from experience?
All of the questions assume mostly deity-level play, although if there are some well-known strategies best executed at other difficulties, I would like to hear them too.
I am what you probably call a returning player, and I have a few questions. The last time I've played civ2 was about 10 years ago, and I never had any contact with the community whatsoever. Recently I decided to look into what the internet has to say about this game and was blown away by the amount of strategy and exploits I had no idea existed. So I started reading some newbie tutorials and notable archive threads to get up to date. However, even some general points in those strategies seem to conflict each other. That leaves me wondering which information is the general consensus and which might be outdated experince. Endless freights and transport chains through the ocean, multiple discoveries in a turn - this abundance seems to contradict a game of crusader rush, for example. Thus, I pose my newbie questions to the community:
1. Is a caravan-filled rich democracy the best way to play? Or are there perhaps still some fundie strats that can compete in the speed and power?
2. Is there a consensus regarding the best conquest tech? The fastest, the least risky, the most efficient units? Basically, is there a "if you're doing conquest, you should go for X" rule?
3. How do you even get that many settlers? As soon as I learned about the rapid celebration growth, I have tried establishing as many cities as I can before Republic to quickly grow them later, but then I either leave my cities defenseless, or have not nearly enough settlers to road and irrigate the territory. I'm not even talking about caravans - it's either them or settlers, I can never have both.
4. Is the Great Library worth it or not? I have seen it placed near the top of some wonder ratings, but I can't help but notice a discrepancy it has with the fasttech strategy. If you are rushing either to space tech or to your preferred conquest tech and even gifting your keyciv to speed up the process, you obviously don't need the GL. The Great Library is best used if you don't care about getting off-path tech and tend to put your priorities elsewhere in general. The question is - do you? Is going for technological disadvantage ever the answer?
5. When to Rush Buy? I usually have a few hundred I can spend in the pre-Democracy times, but that's not much even considering partial buying through warriors and diplomats. So I'm never quite sure what to spend those on. Are there some general guidlines on what and when to buy, or is it just something that comes from experience?
All of the questions assume mostly deity-level play, although if there are some well-known strategies best executed at other difficulties, I would like to hear them too.